Garry's Mod

Garry's Mod

SW Metro Train
93 条留言
Mika 9 小时以前 
ok, thanks!
SligWolf  [作者] 9 小时以前 
@Mika:
There are terms of use linked in the description.
As long you follow the rules you can do what ever you want.
Mika 10 小时以前 
hi man, may i use your addon as a base for darkRP train driver system? if ill succeed at that, ill pin ur name and link to addons used on my addon's page
Saphir14n 10 月 22 日 上午 10:37 
IM SO HAPPY NOW
Saphir14n 10 月 22 日 上午 10:37 
YAY A OTHER TRAIN
SligWolf  [作者] 10 月 20 日 下午 2:28 
@Codec:
Because too many light sources usually lag the game too much, so I let the player decide how many he want to add in the inside. :steamthumbsup:
Codec 10 月 20 日 下午 1:54 
Why is there no option to turn on the internal light?
Stalevar 10 月 19 日 上午 8:29 
God, dude, you are incredibly cool. ❤️👍🏿
{|AgentZV01d|} 10 月 16 日 下午 3:18 
yeah because the only "self driving" is the automatic tram theres nothing wrong with in particular is when it comes on trying to fit the theme of the train you are doing the tram just kinda ruins it like having a steam engine with passenger trains with a on tram just supporting it all together
lukasthegamer001 10 月 15 日 下午 3:32 
i also like the metro train, i havent tested it yet tho but ty!
lukasthegamer001 10 月 15 日 下午 3:31 
i liked the your trains! they can hook up to each other.
SligWolf  [作者] 10 月 15 日 下午 2:00 
@Lushanga:
I also checked the client.vdf file from the:
cd:\Steam\steamapps\common\GarrysMod\garrysmod\cfg\

This is the line for the assembly key:
"cl_sligwolf_addons_metrotrain_key_Assemble" "37"

The number "37" is "Numpad 0" aka "KEY_PAD_0"

This file saves all you key changes from any tools, my vehicles, ect. and also gmod settings that you ever made, even old settings that are from old addons that you maybe don't have anymore.

It wouldn't hurt to delete it from time to time, but then you have to make all your gmod settings again. So choose wisely!
SligWolf  [作者] 10 月 15 日 下午 1:39 
@Lushanga:
That is strange, I checked the uploaded files and the standard key is definitely "KEY_PAD_0". Seems that another addon use that key and canceled my key. That's the only guess I can make.
Lushanga 10 月 15 日 下午 1:10 
Manually change the assembly key, key 0 is not recognized, I changed it to key 8 and it worked
SligWolf  [作者] 10 月 15 日 下午 12:38 
@martianinferno98:
Uhm... are you for real?
The description shows to press "KeyPad 0" and the linked guide also told you that.
Read the description! I really thought there was a deeper meaning to the problem, eh...

@Jas_grpn:
No sorry can't do that. It looks too similar to my american diesel train. Not worth the effort.
SligWolf  [作者] 10 月 15 日 下午 12:25 
My pleasure JayJayPro! Glad you like my stuff! :p2cube:
Jas_grpn 10 月 15 日 下午 12:25 
Hi, I have an idea for a mod that adds the EMD SD70AC model of train, it would be incredible
JayJayPro 10 月 15 日 下午 12:24 
Thank you!
JayJayPro 10 月 15 日 下午 12:23 
Heh! Thanks mate! It's funny because after posting that comment I then started thinking that it maybe because of too many light sources, glad that was the conclusion!

Before I lose this opportunity, you make amazing stuff BTW like incredible stuff, the workshop is happy to have you sharing your work and talent here!
martianinferno98 10 月 15 日 下午 12:19 
\/ Update: After some random button pressing on the Numpad keys, I managed to get it to work
SligWolf  [作者] 10 月 15 日 下午 12:11 
@JayJayPro:
It doesn't work. Too many light sources usually lag the game too much, so I let the player decide how many he want to add in the inside. :steamthumbsup:
JayJayPro 10 月 15 日 下午 12:08 
Does the interior / cabin lighting work? If so what's the keybind? Just curious!
martianinferno98 10 月 14 日 上午 10:31 
Maybe I must be assembling it incorrectly
SligWolf  [作者] 10 月 14 日 上午 10:00 
@martianinferno98:
My stuff is developed for GMod Default branch but connecting / spawning the joints should still work on GMod [x86-64] branch as you can see here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3581805702

Must be an addon conflict in your game or something, nothing I can solve for you.
Vämytäs 10 月 14 日 上午 8:04 
What about a high speed train that can go 200 km/h?
martianinferno98 10 月 14 日 上午 6:36 
\/ I was using the [x86-64] branch
SligWolf  [作者] 10 月 14 日 上午 5:49 
@{|AgentZV01d|}:
I understand it would be a nice feature but I don't only create trains so I have a big variety of code and beside that, I created the code for my trains not in the way that it could support a self driving feature. But over time the code changed and it could be possible in the future.

The SW Automatic Train have it's own special code that can not be used or copied for the other trains. I will try to work on such a feature in the future but patience is advised. :steamthumbsup:
SligWolf  [作者] 10 月 14 日 上午 5:41 
@martianinferno98:
I can only repeat my sentence that I said to 2 other users before,

I tested it a few days ago on GMod Default branch without any addons beside the SW Base and this train. All works as intended. I even moved folder addons out to be 100% sure there is no addon conflict since I use Wire from GitHub. So please check your game again to be sure there is no addon conflict or use another train addon! :steamthumbsup:
Nickyy Boyy 10 月 13 日 下午 10:05 
This is awesome part of your VARIETY of trains. PLEASE keep them coming, Also id love to see a diesel electric BULLNOSE loco
{|AgentZV01d|} 10 月 13 日 下午 7:18 
self driving trains is something i've been waiting for a long time since CBH trains has that feature
martianinferno98 10 月 13 日 下午 4:38 
I have followed the instructions on connecting the metro cars and they still won't connect. Maybe I'm assembling it incorrectly
SligWolf  [作者] 10 月 13 日 上午 8:34 
Selfdriving trains (All SW Trains) will be a future update for the SW Train Controller. But I can't tell when I can start with it, there is much on the ToDo list at the moment. :steamthumbsup:
donut_tubby 10 月 12 日 下午 10:23 
will there eventually be compatibility with the auto train or no

because this would really work well with the auto-train signs
{|AgentZV01d|} 10 月 12 日 下午 12:12 
NEW TRAINS WOOHOO!!!!
mtischer1 10 月 12 日 上午 10:44 
is really cool that we have the berliner s-bahn now in gmod, hopefully we will see germany steam locomotive like the DR BR 01
☜☢💀d-rex💀☢☞ 10 月 11 日 下午 2:11 
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Natplayz 10 月 11 日 下午 12:13 
NEW SW ADDON DROPPED!
SligWolf  [作者] 10 月 11 日 上午 2:04 
@☢GrAnTexis☢:
It sounds like a nice idea but I have already so much suggestions and own ideas for the next two years or more. :steamthumbsup:

@Everyone:
Suggestions please here:
https://psteamcommunity.yuanyoumao.com/groups/SligWolfAddons/discussions/2/

But patience is expected as there are already many suggestions!
☢GrAnTexis☢ 10 月 11 日 上午 1:56 
Hello, I would like to suggest an idea for the next project. There is not a single city minibus in GMOD. Can you do something inspired by this car? Passenger version of Mercedes-Benz Sprinter Classic 2.1 MT, 2016?)
747mulan 10 月 10 日 下午 3:35 
Try to do more steam trains!
NextKurome76TheSoldier 10 月 10 日 上午 8:04 
peak has been made by king
lvk312 10 月 10 日 上午 6:21 
cokedudethething, the crane looks cool if you like making scenarios in gmod
Tonk 10 月 10 日 上午 3:37 
in case it was suggested by someone, that was a great idea + it is realy cool seeing this vehicle, good work guys :D
cokedudethething 10 月 10 日 上午 2:45 
hey sligwolf, this is a cool adoon :D, but... what really is the purpose of your other stuff? 🤔🤔🤔, like really, what IS the sligwolf crane for???
SligWolf  [作者] 10 月 9 日 上午 7:38 
@Max and DTrainsMan123:
I tested it a few minutes ago on GMod Default branch without any addons beside the SW Base and this train. All works as intended. I even moved folder addons out to be 100% sure there is no addon conflict since I use Wire from GitHub. So please check your game again to be sure there is no addon conflict or use another train addon! :steamthumbsup:

@Gofastmike:
Correct! I could do that, but I probably won't.
I would have to rework my bus and my BX12 for this way and that would be too much.
Gofastmike 10 月 8 日 下午 9:35 
If the way this train is coupled can be fully realized, can you retroactively add it to other vehicles like the Bendy-Bus, Tram and Blue X-12?
747mulan 10 月 8 日 下午 4:40 
More trains please!
DTrainsMan123 10 月 8 日 下午 2:20 
Same here, even running through the troubleshooting, only having the metro (and sw base) active, doesn't want to assemble the train.
Mystic Flour Cookie 10 月 8 日 下午 1:45 
@SilgWolf I Have a question, What train are you gonna make next?, Just asking.
PersonofInter 10 月 8 日 上午 9:00 
behold, the train of geometry