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报告翻译问题






There are terms of use linked in the description.
As long you follow the rules you can do what ever you want.
Because too many light sources usually lag the game too much, so I let the player decide how many he want to add in the inside.
I also checked the client.vdf file from the:
cd:\Steam\steamapps\common\GarrysMod\garrysmod\cfg\
This is the line for the assembly key:
"cl_sligwolf_addons_metrotrain_key_Assemble" "37"
The number "37" is "Numpad 0" aka "KEY_PAD_0"
This file saves all you key changes from any tools, my vehicles, ect. and also gmod settings that you ever made, even old settings that are from old addons that you maybe don't have anymore.
It wouldn't hurt to delete it from time to time, but then you have to make all your gmod settings again. So choose wisely!
That is strange, I checked the uploaded files and the standard key is definitely "KEY_PAD_0". Seems that another addon use that key and canceled my key. That's the only guess I can make.
Uhm... are you for real?
The description shows to press "KeyPad 0" and the linked guide also told you that.
Read the description! I really thought there was a deeper meaning to the problem, eh...
@Jas_grpn:
No sorry can't do that. It looks too similar to my american diesel train. Not worth the effort.
Before I lose this opportunity, you make amazing stuff BTW like incredible stuff, the workshop is happy to have you sharing your work and talent here!
It doesn't work. Too many light sources usually lag the game too much, so I let the player decide how many he want to add in the inside.
My stuff is developed for GMod Default branch but connecting / spawning the joints should still work on GMod [x86-64] branch as you can see here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3581805702
Must be an addon conflict in your game or something, nothing I can solve for you.
I understand it would be a nice feature but I don't only create trains so I have a big variety of code and beside that, I created the code for my trains not in the way that it could support a self driving feature. But over time the code changed and it could be possible in the future.
The SW Automatic Train have it's own special code that can not be used or copied for the other trains. I will try to work on such a feature in the future but patience is advised.
I can only repeat my sentence that I said to 2 other users before,
I tested it a few days ago on GMod Default branch without any addons beside the SW Base and this train. All works as intended. I even moved folder addons out to be 100% sure there is no addon conflict since I use Wire from GitHub. So please check your game again to be sure there is no addon conflict or use another train addon!
because this would really work well with the auto-train signs
⠀⠀⠀⣴⡿⠟⠷⠆⣠⠋⠀⠀⠀⢸⣿
⠀⠀⠀⣿⡄⠀⠀⠀⠈⠀⠀⠀⠀⣾⡿
⠀⠀⠀⠹⣿⣦⡀⠀⠀⠀⠀⢀⣾⣿
⠀⠀⠀⠀⠈⠻⣿⣷⣦⣀⣠⣾⡿
⠀⠀⠀⠀⠀⠀⠀⠉⠻⢿⡿⠟
It sounds like a nice idea but I have already so much suggestions and own ideas for the next two years or more.
@Everyone:
Suggestions please here:
https://psteamcommunity.yuanyoumao.com/groups/SligWolfAddons/discussions/2/
But patience is expected as there are already many suggestions!
I tested it a few minutes ago on GMod Default branch without any addons beside the SW Base and this train. All works as intended. I even moved folder addons out to be 100% sure there is no addon conflict since I use Wire from GitHub. So please check your game again to be sure there is no addon conflict or use another train addon!
@Gofastmike:
Correct! I could do that, but I probably won't.
I would have to rework my bus and my BX12 for this way and that would be too much.