全面战争:战锤3

全面战争:战锤3

Extreme Smoke & Flash Fix
19 条留言
achris1206z 10 月 18 日 下午 9:29 
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Swolo 10 月 17 日 上午 4:57 
You are the only one that caring enough to update smoke and sfx mod bro , cheers
FayeValentine  [作者] 10 月 14 日 上午 10:38 
@Blenkor
这是原版的粒子特效,不是动画贴图,所以是这样的
Blenkor 10 月 13 日 下午 9:30 
贴近观察的时候帧数爆降
FayeValentine  [作者] 10 月 9 日 上午 5:40 
@NeoKorp
I just tested the units from the Vampire Coast faction. There are no bugs, and everything is working correctly
NeoKorp 10 月 9 日 上午 2:37 
Pirate slayers have pistol guns.
FayeValentine  [作者] 10 月 8 日 下午 7:31 
@jody.turnbull1
I'm not sure if you're referring to Empire units like the Free Company Militia and Pistoliers. I don't know if the Dwarfs have any pistol units, but I have just fixed the ones for the Empire. I'm not very familiar with the Steam Workshop, so I'm not sure if my update process successfully uploaded the latest version of the mod.
jody.turnbull1 10 月 8 日 上午 9:08 
Handgunners have no smoke or flash.
FayeValentine  [作者] 10 月 4 日 上午 6:31 
@zoo_
You just need to modify the file vfx/homu_wh2_dlc11_lib_muzzle_flash_greyscale.xml. Inside this file, find the tag <emitter type="continuous_mesh" id="muzzle_smoke">.

Within this tag, modify the z="400.00" and w="500.00" values for CullDistances.

There are a total of 3 CullDistances tags, each representing the value for a different graphics quality setting. You can change all of them to the same value, so the modification will take effect regardless of your graphics settings.
zoo_ 10 月 3 日 下午 11:18 
Thank you for your hard work. can i request original duration smoke sub mod?
warriorandtoaster 10 月 3 日 下午 4:22 
Figured it out from reading the original mod + smoke transparency fix: the former recommends the latter, the latter says it works by changing something about battle lighting. Disabled Ultimate Lighting 2.0, everything works fine now
FayeValentine  [作者] 10 月 3 日 上午 11:13 
@L'Exterminabeur
NO
L'Exterminabeur 10 月 3 日 上午 10:19 
we need to have the original mod Extreme Smoke & Flash ?
FayeValentine  [作者] 10 月 3 日 上午 6:44 
@warriorandtoaster
Are you using any other similar mods? I haven't encountered the transparent smoke issue in my own testing, and I have only tested it with the Empire's Nuln units. If this is happening with other units, it is likely a pre-existing issue from the original mod
FayeValentine  [作者] 10 月 3 日 上午 6:41 
@Sipencil

The Extreme Smoke & Flash mod itself isn't broken; it still works. The issue is that some of its modifications prevent the effects from applying to certain units.

My fix was to find the projectile key for the units I wanted to change, add this key to the mod's tables, and then set its "Launch Fx" to point to one of the vfx.xml files from this mod.

(Note: The vfx.xml filename must be added as a key to the db/particle_effects_tables/molcarat_effects_vfx table.)
(The projectile key is added to the db/projectile_displays_tables/molcarat_effects_vfx table.)

How to find the projectile key:
Follow this path in the vanilla DB tables:
land_units_tables (primary_missile_weapon) -> missile_weapons_tables (default_projectile) -> projectiles_tables (projectile_display) -> projectile_displays_tables -> [This is the projectile key]
warriorandtoaster 10 月 3 日 上午 6:15 
Good mod but it's got the smoke transparency issue, and using it with the mod that fixes it doesn't work
Sipencil 10 月 3 日 上午 5:42 
Thank you very much for trying to improve the shortcomings of the previous mod.
The most important thing is that you've updated it to the latest version.

By the way, can you provide information on how to update this mod so it can still be used? So if the original owner doesn't update it, I can update it myself, like you did.

because Warhammer 3 is a game that receives frequent updates from AC as the developer.
不要以为你赢了 10 月 3 日 上午 5:07 
好,非常棒!
hellm100 10 月 2 日 上午 7:55 
Thanks!
The smoke looks great!