Stellaris
fix ASB to use with Compact Armadas
18 bình luận
Rich 3 Thg11 @ 8:32pm 
Having the same issue as below where starbase firerate is massivley debuffed like -90% or more and station firepower is set to 1
perl 25 Thg10 @ 5:06pm 
Thanks for this
helldiver 21 Thg10 @ 10:38am 
no i was playing void dwellers

also, loading the recommended load order fixes it but id prefer to play with longer space battles
Raidboss_L  [tác giả] 21 Thg10 @ 8:02am 
@helldiver do you play progenitor swarm? my main mod nerfs starbase firerate to arround -90%, so not having a progenitor, will make starbases have nofire rate at all
helldiver 20 Thg10 @ 5:29pm 
for some reason it adds a -125% ship fire rate modifier to stations
helldiver 20 Thg10 @ 5:29pm 
good mod so far, but having Compact Armadas and ASB swapped in the load order sets all the stations firepower to 1.

any patch or fix for this will be greatly appreciated!
Ser Aaron 14 Thg10 @ 8:12pm 
I cant find a load order combination that actually keeps the ASB visuals which seems to defeat the whole point
Raidboss_L  [tác giả] 10 Thg10 @ 3:09am 
@blumpo idk but every other mod could potentially blow up something. That would mostlikely have to be a mod that has the common ship_behavior (i think its that, something with behavior atlast) folder
你好 10 Thg10 @ 2:51am 
Thanks for your maintenance
blumpo 8 Thg10 @ 11:59am 
I have the recommended load order yes, i do have gigas too, i wonder if that messes with anything?
Raidboss_L  [tác giả] 8 Thg10 @ 5:46am 
@Road66 {FCX} and @blumpo would you share your mod load order if its not too big? Did you atlast ensure the order i mentioned here? (1. ASB 2.CompactA 3.Fix 4. ASB shorter trails 5. ASB more particles)
Road66 {FCX} 6 Thg10 @ 11:57am 
HELLO, I have exactly the same problem as blumo, 2 corvettes are trying to destroy a mining drone, but in vain. The drone is going around in circles and my corvettes too, endlessly.
Raidboss_L  [tác giả] 6 Thg10 @ 3:19am 
@Whitecrow you would have to check if i didnt change the variables in component templates biogenesis weapons txt file (its only that, that you would need)
if its just for the autocanons, that fix should be in the gfx folder, and you can copy that without any problems
Whitecrow 5 Thg10 @ 8:13pm 
If I wanted only fixes for ASB stuff do I need to just grab component template files and projectiles? Would I need to edit them further?
Raidboss_L  [tác giả] 5 Thg10 @ 11:21am 
@Avan this kind of is the equivalent to that i guess. i did change behavior back to vanilla. (This can be bypassed as stated in the recommanded load order section, by switching both mods places in load order. but since you dont want this anyways, just get the mods as shown in the load order and you should be good)
Avan 5 Thg10 @ 7:26am 
I use the iron man variant because I found the longer battles and improved behaviors less important than the new visuals for weapons.
Raidboss_L  [tác giả] 3 Thg10 @ 6:00pm 
@blumpo i too realized strange fihgting behavior. I dont know if it might be better if i just completly overwrite Amazing space battles fighting behaviors to vanilla, so its only the visuals of that mod applying. i dont know if its that what people mostly want from that mod, their effects, or if people actually prefer their combat system
blumpo 3 Thg10 @ 4:56pm 
I ran into an issue where mining drones were circling a science ship from too far away to shoot it so I sent a corvette to deal with it only for the corvette to also fly in circles too far away to shoot it. Not the small circle bug that vanilla stellaris runs into occasionally, it was huge laps.