Stellaris
fix ASB to use with Compact Armadas
18 件のコメント
Rich 11月3日 20時32分 
Having the same issue as below where starbase firerate is massivley debuffed like -90% or more and station firepower is set to 1
perl 10月25日 17時06分 
Thanks for this
helldiver 10月21日 10時38分 
no i was playing void dwellers

also, loading the recommended load order fixes it but id prefer to play with longer space battles
Raidboss_L  [作成者] 10月21日 8時02分 
@helldiver do you play progenitor swarm? my main mod nerfs starbase firerate to arround -90%, so not having a progenitor, will make starbases have nofire rate at all
helldiver 10月20日 17時29分 
for some reason it adds a -125% ship fire rate modifier to stations
helldiver 10月20日 17時29分 
good mod so far, but having Compact Armadas and ASB swapped in the load order sets all the stations firepower to 1.

any patch or fix for this will be greatly appreciated!
Ser Aaron 10月14日 20時12分 
I cant find a load order combination that actually keeps the ASB visuals which seems to defeat the whole point
Raidboss_L  [作成者] 10月10日 3時09分 
@blumpo idk but every other mod could potentially blow up something. That would mostlikely have to be a mod that has the common ship_behavior (i think its that, something with behavior atlast) folder
你好 10月10日 2時51分 
Thanks for your maintenance
blumpo 10月8日 11時59分 
I have the recommended load order yes, i do have gigas too, i wonder if that messes with anything?
Raidboss_L  [作成者] 10月8日 5時46分 
@Road66 {FCX} and @blumpo would you share your mod load order if its not too big? Did you atlast ensure the order i mentioned here? (1. ASB 2.CompactA 3.Fix 4. ASB shorter trails 5. ASB more particles)
Road66 {FCX} 10月6日 11時57分 
HELLO, I have exactly the same problem as blumo, 2 corvettes are trying to destroy a mining drone, but in vain. The drone is going around in circles and my corvettes too, endlessly.
Raidboss_L  [作成者] 10月6日 3時19分 
@Whitecrow you would have to check if i didnt change the variables in component templates biogenesis weapons txt file (its only that, that you would need)
if its just for the autocanons, that fix should be in the gfx folder, and you can copy that without any problems
Whitecrow 10月5日 20時13分 
If I wanted only fixes for ASB stuff do I need to just grab component template files and projectiles? Would I need to edit them further?
Raidboss_L  [作成者] 10月5日 11時21分 
@Avan this kind of is the equivalent to that i guess. i did change behavior back to vanilla. (This can be bypassed as stated in the recommanded load order section, by switching both mods places in load order. but since you dont want this anyways, just get the mods as shown in the load order and you should be good)
Avan 10月5日 7時26分 
I use the iron man variant because I found the longer battles and improved behaviors less important than the new visuals for weapons.
Raidboss_L  [作成者] 10月3日 18時00分 
@blumpo i too realized strange fihgting behavior. I dont know if it might be better if i just completly overwrite Amazing space battles fighting behaviors to vanilla, so its only the visuals of that mod applying. i dont know if its that what people mostly want from that mod, their effects, or if people actually prefer their combat system
blumpo 10月3日 16時56分 
I ran into an issue where mining drones were circling a science ship from too far away to shoot it so I sent a corvette to deal with it only for the corvette to also fly in circles too far away to shoot it. Not the small circle bug that vanilla stellaris runs into occasionally, it was huge laps.