X4: Foundations

X4: Foundations

Gate Manager
60 条留言
Chem O`Dun  [作者] 10 月 21 日 下午 11:56 
No, creating a mod from in-game is impossible.
If you need a new gate as a mod - looks on https://www.nexusmods.com/x4foundations/mods/1587
BigDangHero 10 月 21 日 下午 7:47 
Does this create a mod (like your sector relocator) or just mod the save game, and so only impact that single play through?
Chem O`Dun  [作者] 10 月 19 日 上午 8:16 
Thanks!
Zane Nightshade 10 月 19 日 上午 7:42 
Great work with this one xp
Chem O`Dun  [作者] 10 月 18 日 上午 2:00 
Thanks. And enjoy!
Suni 10 月 18 日 上午 1:59 
This the best mod in my mod list so far. I hope this mod never breaks in the future updates. :steamthis:
Chem O`Dun  [作者] 10 月 17 日 下午 11:49 
Glad to help
SinisterSlay 10 月 17 日 下午 6:02 
This sure made collecting condensate a lot easier
Chem O`Dun  [作者] 10 月 17 日 上午 11:42 
[1.16] - 2025-10-17

Added:

- Required Gate Manage API version 1.00 and upper
Chem O`Dun  [作者] 10 月 16 日 下午 11:58 
You are welcome, and thank you!
Yuki900 10 月 16 日 下午 10:19 
THANK YOU!
I had been mucking about with teleporting entire gates around with cheats, which had a chance to permanently disable the gate if it was from a DLC or extention.

This...
This makes me not that desperate for a Xenon Hub DLC xD
Been waiting for this for a long time. Thank you, and take my awards
Chem O`Dun  [作者] 10 月 14 日 上午 9:37 
Possible yes.
But not free of charge(in-game, means) , I think.
Eliseu10Anos 10 月 14 日 上午 8:19 
highways
Eliseu10Anos 10 月 14 日 上午 8:13 
Like ,Can you also make it for roads?
Chem O`Dun  [作者] 10 月 12 日 上午 1:39 
Thanks and Enjoy!
Nezugi 10 月 12 日 上午 1:25 
OMG.
Thank you !
I heard for Years that a Mod of this Kind would not be possible in the current engine.
Its like Magic.
Chem O`Dun  [作者] 10 月 11 日 上午 7:53 
Thanks! Have a fun!
tsant351 10 月 11 日 上午 7:23 
Awesome mod. Just playing around with my OP fleets in a reworked playthrough and this add another level of fun. Took eye of the beholder and made it int a xenon hub like from x3. Nice little central point I can connect and disconnect from any gate. Especially love that you can disconnect gates that are native. Great work
Chem O`Dun  [作者] 10 月 11 日 上午 3:14 
Yes, sure.
Otherwise it was no reason to make this mod.
For them it is usual gates ...
You can the how they went thru on 10 second from the end of a full demo on youtube https://youtu.be/4TyMagNIVC0?t=396
Lord Havoc 10 月 11 日 上午 12:33 
Would be the AI able to use this "playe rmade" gates too?
Could be interesting to set a conection between Xenon's owned sectors and rival's ones...
Nori 10 月 10 日 下午 7:51 
Good job. There should be a similar mod on the highways
Chem O`Dun  [作者] 10 月 10 日 下午 3:09 
Have a fun!
turtle 10 月 10 日 下午 12:09 
great work, works without problems, thanks for that :steamhappy:
Chem O`Dun  [作者] 10 月 7 日 下午 3:42 
You are welcome!
Daniel-syy 10 月 7 日 下午 3:35 
My lord that is exactly what i need, thank you:steamhappy:
Chem O`Dun  [作者] 10 月 7 日 下午 12:40 
At first, thank you both for the feedback!
Regarding "built free of charge", you, for sure can disable updates, or use the, in future, the old version from the Nexus Mods...
Moreover, on Nexus is published the external utility with the same functionality...
The difference is only it can't disconnect existing gates
Chem Gate Builder -
https://www.nexusmods.com/x4foundations/mods/1587
Arthur Revan 10 月 7 日 上午 8:59 
IMHO: if you will decide to implement it as a research, please leave an option to build it without and at no cost. It helpful to create the some routes at the start of the game, and live it at that ( to avoid using/creating mods ).
Arthur Revan 10 月 7 日 上午 8:55 
Take my points! That is super useful!:steamhappy:
g_BonE 10 月 7 日 上午 8:41 
This is an exemplary mod of the highest quality! Thanks for making it!
Chem O`Dun  [作者] 10 月 7 日 上午 1:42 
Thanks. And there is only mine code :-)
AI is used for documentation and commit messages generation
SCARRIOR 10 月 7 日 上午 12:55 
Outstanding work mate. Did you try getting the AI to help you with the code? I tried using AI to add more sectors to the game, but it failed miserably lol.
Chem O`Dun  [作者] 10 月 7 日 上午 12:16 
You are welcome!
SinisterSlay 10 月 6 日 下午 8:03 
This is exceptionally game breaking and I love it. Thank you.
Heretics end to Earth, here I come.
Chem O`Dun  [作者] 10 月 5 日 下午 2:52 
The idea of research was discussed by community on Reddit.
As it not a simple task - it possible be implemented later
Chem O`Dun  [作者] 10 月 5 日 下午 2:50 
Currently no.
Next version is planned to work with any available in game
Kyuki 10 月 5 日 下午 2:50 
I honestly think this should be a research option with material prerequisites during research and after when building. Should take a lot of time and materials. Just my two cents though.
sleepy 10 月 5 日 上午 11:14 
damn
Chem O`Dun  [作者] 10 月 5 日 上午 3:13 
Please be aware that all versions from1.20 of the mod will have no possibility to make the actions free of charge!
So, if you don't like it - simple disable an update for the mod in game.
Chem O`Dun  [作者] 10 月 5 日 上午 1:37 
You are welcome!
Derp123 10 月 4 日 下午 11:43 
Sold me. Thank you Chem & Forleyor.
Chem O`Dun  [作者] 10 月 4 日 下午 1:14 
[1.10] - 2025-10-04
Added
- Options menu with:
* Type of the object to build (as for Jump Gate as for Accelerator)
* Costs for building, connecting, disconnecting the objects
Fixed
- Sector name wasn't shown for destroyed gate/accelerator in notification and logbook entries
- Type of object not shown in Disconnect context menu entry
Chem O`Dun  [作者] 10 月 4 日 上午 5:46 
Thank you for feedback.
Mad Dawl 10 月 4 日 上午 5:38 
Master piece mod!
Or at least, super useful and really not hard to use, with that description of yours, thank you.
Chem O`Dun  [作者] 10 月 4 日 上午 5:36 
You are welcome and enjoy!
Jack 10 月 4 日 上午 4:36 
Super job, that can get a lot moving in Vanilla, nice thanks :steamthumbsup:
Chem O`Dun  [作者] 10 月 3 日 下午 3:04 
Just enjoy :-)
Zeronidus 10 月 3 日 下午 1:52 
Last time I saw this it was a tool and now you've managed to make it work in-game. Bro you are insane!
Добряк 10 月 2 日 下午 11:37 
Всем привет.
1) Создание и уничтожения Врат и Магистралей.
2) Отлично подходит к последнему патчу Димломатия.
3) Врата и магистрали можно купить, построить как обычную постройку.
4) Врата и магистрали не законно построеные, будут атаковы и уничтожены патрулём и полицией, ну и флотом который имеется в системе.
Добряк 10 月 2 日 下午 11:37 
5) Врата можно построить только с согласия обоих фракций, и при наличии 30 уровня лояльности.
6) Выполнив цепочку квестов. На постройку врат потребуется гигансткое количество ресурсов.
7) В игре задать максимальное количество врат которе может быть в игре. Условно возмем 100 врат макс количество которых может быть в игровой вселенной. И 30 магистралей. К этому добавляем еще 5 магистралей и 13 врат колец, которые можнос построить.