Project Zomboid

Project Zomboid

Vanilla Foods Expanded
131 kommentarer
jiizzjacuzzii  [ophavsmand] For 46 minutter siden 
Hey @Vulgar Calluna - thank you for letting me know! It's all fixed now :spiffo:
Vulgar Calluna For 3 timer siden 
Also, I just ate a bowl of Chicken and Mushroom Ravioli and didn't get a bowl back.
Vulgar Calluna For 4 timer siden 
Just for people like me, would it be possible to add instructions for how to prepare and eat Ravioli onto the item's tooltip? I had to check the wiki to see that the package needs to be cooked in hot water.
jiizzjacuzzii  [ophavsmand] For 6 timer siden 
@安稳鹅 / @Nabissimo - I'm a goof! I forgot to add tea bags to evolved recipes but it's all fixed up now, and works on existing saves. Sorry about that! :spiffo:

@SPAZZ - I like the idea, I'll put that on my list :spiffo:

@CorvoAssassino - I personally think the calories are well balanced, I've tried to take values closely from real life examples while comparing them to how they are in the base game. If you have any feedback on it, please let me know! :spiffo:

@ReadyForTheDevil - working on 41 :luv:
安稳鹅 For 8 timer siden 
Oh! Hello, first of all, thank you very much for the mod, I have a doubt, I can't make a cup of tea, at the moment I have only tested green tea and black tea, whether it is a teacup, a kettle, or a pot, please tell me the answer, help me this stupid person
ReadyForTheDevil For 10 timer siden 
b41 port please
CorvoAssassino For 13 timer siden 
Hey, I love the mod but I havent played with it yet. I was wondering how is the calories in general because I spent hours manually changing calories to realistic values so I didnt have to eat 20 cabbages a day to survive... So, how are the calories in general? XD
SPAZZ For 19 timer siden 
LONGER expiration time! (if you have the time) maybe make it a drop down "very fast, fast, normal, etc. i feel like food spoils to fast in pz even in the fridge but im sure whatever you cook up will be great. btw i LOVE mods with world models :steamthis:
jiizzjacuzzii  [ophavsmand] For 20 timer siden 
@Nabissimo - thank you, that's really lovely :luv: as for tea, you make an evolved beverage and use it in that! just like vanilla ~ so you start with a teacup or mug of water, heat it up and right-click to add your tea and other ingredients, like herbs, sugar or even alcohol :spiffo:
Nabissimo 8. okt. kl. 11:45 
This mod is ABSOLUTELY AMAZING!!
One small thing I found , and I think it's a vanilla problem as I think it's a vanilla item ,is the inability to make tea from tea packets. I might be missing something though, I only started getting into cooking once I downloaded this mod
jiizzjacuzzii  [ophavsmand] 8. okt. kl. 3:24 
@Dumbass - thank you very much :luv:

@Juggernaut - thank you, I can look into it :spiffo: :luv:

@Luca - what would you suggest? Longer, shorter times? :spiffo:
Luca 8. okt. kl. 2:44 
It would be great if you could rework expiration time of all foods as well :)
Juggernaut 8. okt. kl. 2:40 
Great mod, love it!!!
But could you implement the boxing and packing of the canned food? Even with the "box more" mod I can't do it.
Dumbass 8. okt. kl. 2:07 
This mod and it's creators are awesome. I cannot stress enough how much I love this mod, It's going to be one of the mods I'll always use. I want to wish the creators a good day and success in working on and updating this fantastic mod. :tobdog:
jiizzjacuzzii  [ophavsmand] 7. okt. kl. 17:41 
Hey guys! I've fixed up not being able to open bags/boxes of frozen food while frozen - bit of an oversight on my behalf.

Thank you everyone for all of your feedback and wonderful support. We couldn't do it without you guys! We have some cool stuff cooking up for the next update, can't wait to show you! :luv: :spiffo:
Aatheom  [ophavsmand] 7. okt. kl. 14:27 
@bab
It seems that some item boxes can't be opened while frozen.
A fix is on the way. In the meantime, you can thaw them before opening.
Thanks for the feedback! :spiffo:
bab 7. okt. kl. 12:42 
why am i dumb and cant open a box of uncrustables? i figure maybe i need a knife but i had one in my pocket ;-;
Jamolisim 7. okt. kl. 9:04 
I think the mod is great but because there are so many options I feel like you need to turn down availability of foods in options! Godo work though.
LambVORTEX 6. okt. kl. 22:31 
When I see chicken tenders I die on the inside
(i work in mcdonalds)
Rodjir 6. okt. kl. 18:53 
Bro you really put your heart and soul into a mod for food this is the ultimate food mod
Aatheom  [ophavsmand] 6. okt. kl. 17:55 
To avoid any confusion, we've changed the way we phrase things - Vanilla Foods Expanded does not conflict with anything on the workshop
hammondgeorge653 6. okt. kl. 17:54 
I didn't know I needed this. Thank you for the mod and existing!
FlyingCherry 6. okt. kl. 17:02 
it has compatibility with sapp's cooking?
Jarvalicious 6. okt. kl. 14:01 
This reminds me of the 'Vanilla Expanded' mod series by Oskar Potocki for, Rimworld and makes me hyped asf for the future of PZ modding. I really hope that's what this leads to bcz those mods are full DLC sized expansions released for free
jiizzjacuzzii  [ophavsmand] 5. okt. kl. 23:36 
@McDouble - you need a saucepan or pot that's filled with water, you'll then need to open up the crafting menu, find the recipe 'Prepare Cooking Pot of Pasta', craft it - that'll give you a saucepan/pot of the tortellini (uncooked), you can then use a heat source to cook it. :spiffo:
McDouble 5. okt. kl. 22:54 
I've tried just eating it on it's own or in a bowl, still no luck. I'm sure it's just me missing something, but I can't even get it to start cooking in an oven, it just gets hot
Skarvha 5. okt. kl. 21:54 
I saw a lot of recipes use Bacon. I haven't played in a couple of patches so this might be base game, but does your mod allow for making bacon?
user not found 5. okt. kl. 20:50 
b41 port please:bleach:
jiizzjacuzzii  [ophavsmand] 5. okt. kl. 20:20 
@McDouble - I haven't added the ability for it to be added to evolved recipes, like stew or soup. Right now, it's just prepared and on it's own and can be served in a bowl, but I can look into it :spiffo:
McDouble 5. okt. kl. 19:27 
I'm sure I'm missing something, but I just can't get the Three Cheese Ravioli to work. I know it should work like pasta but even with a pot with hot water, there's just no option to make or use ravioli in the "Create Stew", "Create Soup", etc. options or anywhere else. Other than that, amazing mod!
Barcode 5. okt. kl. 18:52 
this MIGHT be better than sapph's cooking
also, 1500 models at just 60mb is outstanding, great job and thanks for this.
ventilador TOP 5. okt. kl. 18:20 
works in b41 too ?
jiizzjacuzzii  [ophavsmand] 5. okt. kl. 17:46 
@SonicGleb - close to 2 years! :spiffo:
SonicGleb 5. okt. kl. 17:23 
1500 models. omg.
how much did it take you :bleach:
Ki Charn Ro 5. okt. kl. 14:21 
ohhh im dumb as thanks
jiizzjacuzzii  [ophavsmand] 5. okt. kl. 14:07 
@Jamolisim - yes, fine to be added and removed from a game, just keep in mind that anywhere you've already explored, won't have the new items :spiffo:

@Ki Charn Ro - you cook it in a saucepan or pot, like vanilla pasta. You can right-click any item and use 'show recipes used in' if you're ever unsure :spiffo:
Ki Charn Ro 5. okt. kl. 14:05 
how do you open ravioli i cant eat the dogs
Jamolisim 5. okt. kl. 12:30 
Can it be installed mid-game?
Aatheom  [ophavsmand] 5. okt. kl. 11:29 
@Kingkaze
You're right to ask that question, compatibility can have two meanings:

- Compatible means the mods can run together without causing errors or crashes. They don’t interfere with each other, but they don’t necessarily interact either.
- Integrated (or interoperable) means the mods actively work together. One mod can use items, features, or data from the other, creating a more connected experience.

Here, 'compatible' refers to the first explanation
Thanks for your support :spiffo:

@Kaoeutsu
You can run both mods together without any issues.
Each one adds a bunch of food, with its own unique take
FaithBlade 5. okt. kl. 11:28 
:steamthumbsup:
Kingkaze 5. okt. kl. 9:54 
Question: You said, its compatible with every Mod. Is it really ? So i can use your Mod with the Mod "Box it" (or something like this) to box a stack of your items into one item (as a package) ?
ReadyForTheDevil 5. okt. kl. 8:06 
b41 coming soon ?
Kaoeutsu 5. okt. kl. 6:39 
Do you recommend running your mod standalone or does it combine well with Sapphs Cooking? I don't know if both mods add the same things or not
jam 5. okt. kl. 5:16 
love it <3
jiizzjacuzzii  [ophavsmand] 5. okt. kl. 2:14 
@Ariex - we all have our preferences! that's why it's a sandbox game :spiffo: thanks for the nice feedback :luv:
Ariex 5. okt. kl. 2:03 
@jiizzjacuzzii Oh no worries, I am aware I'm particular when it comes to food rates. You did great, thanks for shedding light on your loot-bloat mitigation process, it largely worked. But yes, with this mod I will need to tweak down my settings compared to what I used to run. Easy fix! Keep up the great work
jiizzjacuzzii  [ophavsmand] 5. okt. kl. 1:58 
@Ariex - I don't know what else I can really say to this, finding one food item on average per household on insane loot settings (again, a mix of base game items and VFX items), is the vanilla spawn rate. If you've got other mods that are adding stuff to the same loot tables, it inadvertntly can become more bloated. If you want even less loot, reduce your loot settings?
Ariex 5. okt. kl. 1:37 
@jiizzjacuzzii Your stats resonate with what I'm seeing too. Zapping around looks like every household has on average 1 item from this mod (with the odd 2 in a single container). You did an excellent job in mitigating loot bloat considering the sheer amount of items. Yet, it's I have a feeling that is not yet near the vanilla spawn rate
慕苏.青鸾 5. okt. kl. 1:30 
It seems to be a very useful and interesting mod. I also enjoy cooking and hoarding food. However, I have always been playing version 41, so I can only say I'm envious here. I wonder if the author has any plans for this in the future. It would be even better if there were Chinese instructions.:cat_stars::cat_stars::steamthumbsup:
jiizzjacuzzii  [ophavsmand] 5. okt. kl. 1:27 
@Ariex

I just hit up Muldraugh on insane loot settings to confirm and test, I found 19 food items (base game and food added by VFX), across 20 houses, that's every single cupboard, fridge and freezer in a kitchen. 0.2 loot settings seems to spawn a tad more than insane loot settings from what I can tell?

If you do care about the logistics, VFX's loot distribution was designed with a hybrid approach - since adding thousands of items to the loot distribution tables would bloat it really fast. I made dummy items, that are replaced when the containers are filled. Then, I also piggy-back'd off base game spawns to reduce the potential bloat even further. Meaning, when fruit (for example) is spawned in, it looks for a base game fruit, then it takes that slot to either spawn the base game fruit or a fruit added by the mod. I re-wrote this script four times before I was confident in it for release, I've tested it on every possible loot setting and was really happy with the results.