Caves of Qud

Caves of Qud

Templar Expanded: Barathrumite Emancipation
10 条留言
Aric Ironhand  [作者] 10 月 22 日 上午 2:50 
Hi everyone, thanks for pointing out the issue. Mr.backproblem, you were correct, I'd accidentally overwritten, rather than merged some changes. Should be fixed now!

This will apply to ongoing saves, but not zones that are already built. To apply to ongoing zones, use the rebuild wish (this will regenerate the zones, so dead enemies will respawn and placements will be different)
mr.backproblem 10 月 19 日 上午 11:44 
I think i found one of the issues. Youve got these 2 lines in creatures.xml

<object Name="Knight Templar" Inherits="Templar">
<object Name="Newfather" Inherits="Templar">

Looks like that is setting the knight templar and newfather templates to level 1 and cascades downwards (im not a modder but thats my guess)
Muntus 10 月 19 日 上午 8:53 
This mod cooks the high temple mecha, turning it into a harmless (creature). Fix that and it would be pretty cool.
mr.backproblem 10 月 18 日 下午 8:36 
it seems like a lot of units at the first few camps, including the commanders, are starting at level 1 with no armor on. I also ran into a templar wraith that didnt spawn with a weapon at all. Is that intentional?
KIRILOCS 10 月 12 日 下午 1:28 
I enjoy this! Great mod :chutecrab:
turkler 10 月 7 日 上午 7:13 
great mod, thank you
whenwrašk 10 月 2 日 上午 6:58 
i hope i'm interpreting the name correctly, but Binary Honorum is such a good name for a faction of bigots
cringe! 10 月 1 日 上午 9:43 
john brown playthrough
Aric Ironhand  [作者] 10 月 1 日 上午 9:23 
New game is required I'm afraid, as they're placed on world generation.
MANTIZZLE 9 月 30 日 下午 9:00 
ahh just started a great playthrough! new game needed or no?