安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






http://fastdl.eu.xenogamers.com/addons/frost_sound.vpk
http://fastdl.eu.xenogamers.com/addons/geiger.vpk
in englisch?
You can find tutorials with the keywords, SDK (Source Development Kit) and Hammer (the Authoring tool for the source engine).
Also have a look at the websites of 3kliksphilip[ www.3kliksphilip.com ] and TopHATTwaffle[ www.tophattwaffle.com ]. "
But i cant find a map editor in the game :D
Or must i use Source sdk?
I also read, that the error can be caused by too many Props of the same type (what's the case in Frost), other sources that suggested that too many brush sides of certain brushes - which are not loaded like props, but like func_details - can also cause the error due testing. This would also match because I use many func_trigger brushes and func_precipitation.
Now the real problem I have, to isolate the problem I need more than 12 people (I think, not sure), because the error only occurs on multiplayer. I also tried to provoke that error on a local host with two PCs, but showed no effect. I will try it with bots again I think.
But I will start the development of my map after may, for now enjoy the map with a few friends or explore it!. ;)
The more bugs you find the more I can fix! :)
Cya at the battlefield,
-Kinev
http://fastdl.xenogamers.org/addons/geiger.vpk
http://fastdl.xenogamers.org/addons/frost_sound.vpk
http://fasdl.xenogamers.org/addons/geiger.vpk