Noita
Beacons
8 kommentarer
Dani2D  [ophavsmand] 14. nov. kl. 17:44 
hmmmm, funky. okay, I'll make a discussion thingy for this problem so we don't clutter the comments with this :)
6lancmange 14. nov. kl. 9:53 
This was the fastest I've ever reached a Holy Mountain so I could put the spell in my wand xD But it was doing the same thing as previously.
Dani2D  [ophavsmand] 13. nov. kl. 18:59 
@6lancmange, thanks for letting me know. Could you try running the mod with all other mods disabled to check if it's a compatibility issue?
6lancmange 12. nov. kl. 10:03 
Well, I started a new run and it still doesn't cast :rl2shrug:
6lancmange 9. nov. kl. 9:51 
Huh, mine doesn't work either. The wand does the little "ungh" as with any failed spell, it's the only spell on the wand, there is enough mana, it's not subtracting any charges, just recharging the wand.

I did add the mod into an already ongoing run, so this could be impacting it. But the spell started appearing in the world, so I thought it would work normally.
Dani2D  [ophavsmand] 15. okt. kl. 2:31 
@Hashtag, thanks for reaching out! it should work out of the box, using just the spell. few questions:

1. do you see any extra particles appear when trying to cast this spell, and/or hear the sound of breaking ice?

2. are you casting it together with other projectiles, or with All-Seeing Eye? beacons will break on contact with any of your projectiles, and interestingly All-Seeing Eye shoots invisible "projectiles" in all directions. (note to self: something to look into for a future patch)
#Hashtag 14. okt. kl. 15:16 
I can't get this spell to work, is there something I'm missing besides adding this spell to a wand?
splintercell156 28. sep. kl. 6:17 
Cool idea, can't wait to try it out!