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翻訳の問題を報告
Beyond that nobody should hold out for any other maps as I'm getting quite burnt out on these porting projects.
There isn't really a lot of documentation for H2A/H4/Reach yet. But the same basic principles apply, and you will be using this tool for those engines: https://github.com/ILoveAGoodCrisp/Foundry
Just to temper expectations there is no AI planned for the initial launch of Forge World. Not that it won't happen eventually, it's just not a planned feature at first.
@MilesTailsprower06 You won't have to wonder for much longer...
@TonyTheDudeTV No plans to do any more Halo 2 ports. I have Backwash and Gemini close to done but I believe another modder (Pepper) is working on bringing the entirety of Halo 2 into Halo 3 so I felt it was unnecessary to continue.
@Rusted October it was relatively simple, the main problem is halo 3 lacks certain features that physics volumes have in Reach so it doesn't work 100% as it should. For example, the player will bounce around if they walk around up there. I've got some ideas I'll try out to get it closer to Reach though
@AkJackHd tags will be available when the project is "finished". it'll be a while. probably gonna be releasing the vehicle tags soon though, been holding on to those for years and need to get around to adding the last bit of polish
Currently Ridgeline's forge is bugged and you cannot place any objects.