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This is not a complaint, or whatever else you might think it is. The reason I compared your mod with the official maps and DIY maps is simply to point out the issues that arise with this map when it runs on the latest version of the game.
At the same time, I also really appreciate mods and hope there will be more modders who create additional mods for this game—let’s work together to help the game’s mod community develop and grow stronger.
Differences in textures, model quality, and feature set.
All of this prevents them from being compared equally, and making a logical judgment is simply incorrect.
Now about optimization: the map is currently released as a passive demo. It will still need further refinement, as it's a remake of a similar MT test map.
I'd also like to point out the general issues with game optimization. We have a project running on an older version of the game from 2021, and everything is fine there.
In any case, the map will be completed...
The map optimization is not very good. On my laptop equipped with a RTX 3070, when playing on a map with 11 vs 13 tanks plus 3 vs 6 aircraft, the frame rate hovers around 32-45 fps. Later, even when testing alone (with only 1 player in the game), the frame rate still stays at over 40 fps. Additionally, when in-game Super Resolution V2 is enabled for the map, a ghosting issue occurs. My specific hardware configuration is: RTX 3070 Laptop GPU + 32GB RAM + AMD Ryzen 7 5800H CPU. Normally, on official maps and 5km×5km DIY maps, the frame rate ranges from 120 to 150 fps.
WOTB = 山口丁日
WT = ?