Left 4 Dead 2

Left 4 Dead 2

Car Alarms Get Triggered by Explosive and Incendiary Ammo
31 条留言
awkw 6 分钟以前 
peak thumbnail
Geebanger0  [作者] 10 月 2 日 上午 1:45 
the infinite range one is literally just a single cvar change
Geebanger0  [作者] 10 月 1 日 下午 9:19 
I could make car alarms just trigger whenever anything happens
Y-17 10 月 1 日 下午 8:00 
In all honesty anything that hits an alarmed car should trigger it, molotovs, gas cans, special ammo, propane tanks, hell; even idle zombies that just bump into it. Back in the day a strong gust of wind would set off a car alarm. You think about your car a little to hard and the alarm would go off.
Geebanger0  [作者] 9 月 30 日 下午 3:58 
Actually you might be right, explosive ammo might work in vanilla but I know incendiary doesn’t.

Oh well
Newt-Al-Gaib 9 月 30 日 上午 9:40 
i wouldve sworn on my mothers life that explosive ammo triggered cars in vanilla
Geebanger0  [作者] 9 月 29 日 下午 3:01 
:mindnight_heart:
JJKMPTP is shit master now 9 月 29 日 上午 10:54 
you make peak mods
K1R4 9 月 29 日 上午 1:23 
Just the kind of mods I love: making my game progressively harder for the sake of consistency
Geebanger0  [作者] 9 月 29 日 上午 12:02 
Not an oversight, its done to prevent gas cans and molotovs from triggering cars I think
Reid{BSC} 9 月 28 日 下午 11:43 
As much as I played this game, I never knew about this oversight?
Geebanger0  [作者] 9 月 28 日 下午 10:40 
nope
LeSuperFishe 9 月 28 日 下午 10:18 
I thought it already does that
Geebanger0  [作者] 9 月 27 日 下午 7:45 
:BL3Thumbsup:
󠀡󠀡󠀡󠀡󠀡󠀡󠀡󠀡 9 月 27 日 下午 7:33 
in fact, i mention it for exactly that reason, i havent seen an script like that in the workshop so far.
Geebanger0  [作者] 9 月 27 日 下午 6:15 
@i hate you that seems like the sort of thing that would probably already exist, but if you've checked and can't find it then I'll make it
Pyromaniax 9 月 27 日 下午 5:40 
thank you so much!
󠀡󠀡󠀡󠀡󠀡󠀡󠀡󠀡 9 月 27 日 下午 5:36 
what about extend the trigger distance for the car alarms?, its absolutely ridiculous when ur shooting the car alarm from far away but nothing happens.
Geebanger0  [作者] 9 月 27 日 下午 2:50 
@Pyromaniax yep I'll fix them both
Geebanger0  [作者] 9 月 27 日 下午 2:49 
@Кефир it takes me longer to make the thumbnails for these types of mods than it does to write the script, i dont get burnt out from them. Only from bigger ones
Кирпич 9 月 27 日 上午 7:32 
nice addon btw
Кирпич 9 月 27 日 上午 7:32 
I think you'd better slow down before you burn out again
Pyromaniax 9 月 27 日 上午 6:51 
Would you also please maybe make a fix for the issues of explosive ammo not headshotting and both special ammo types not able to go trough structures normal ammo can?
Geebanger0  [作者] 9 月 27 日 上午 5:49 
oh yeah, and the fire rounds should already work through thin walls with my mod. I'll make explosive a bigger AoE though
kouga 9 月 27 日 上午 5:46 
woohoo
Geebanger0  [作者] 9 月 27 日 上午 5:29 
oh, i can probably do that easily too. Just reuse the code from my AoE incendiary, that should go through walls. Just gotta buff the range a bit
kouga 9 月 27 日 上午 4:41 
another thing you cant do with upgraded ammo is shoot through walls
Geebanger0  [作者] 9 月 27 日 上午 3:54 
you cant trigger them with upgraded ammo normally. This mod adds that feature and makes it more punishing by having a small area around the car trigger it
kurochama 9 月 27 日 上午 3:38 
Wait... Isn't this what usually happens? I remember that I always avoided shooting with explosive ammo near alarmed car because its AOE explosive damage can trigger alarm. Or probably this mod works as long as you shoot with upgraded ammo near alarmed car?
Geebanger0  [作者] 9 月 26 日 下午 10:51 
probably
kouga 9 月 26 日 下午 9:51 
are bots affected?