Total War: WARHAMMER III

Total War: WARHAMMER III

Doomship - Airship for Skaven
53 comentarii
Sun Bro 13 oct. la 7:20 
i got it, its unit detail, if set on med then it goes nuts but on high its fine, there any way you could make it alright on med? it would be appreciated
Sun Bro 13 oct. la 7:11 
at the same time*
Sun Bro 13 oct. la 7:11 
i did both and same result then at the same time, ships are foobar, unfortunately i don't think this is a me side problem, i do hope you can fix this, they look amazing in the pics
Pwner1  [autor] 13 oct. la 0:25 
First i'd advise is to use the steam feature to check file integrity, then use the button in luancher to disable all mods, then boot the game, then try this on only.
Sun Bro 12 oct. la 22:34 
i tried removing a bunch of mods and moving it around my load order but its still beefed, hope it gets fixed soon i was loving how they look in my game
Sun Bro 12 oct. la 22:21 
im getting the same thing, its like the ship and all its cool little parts are unconnected, its wiggling around and going nuts, it also seems to effect the rest of my armies visuals when on screen, not sure what mod would cause such a conflict though
Pwner1  [autor] 7 oct. la 1:01 
How and is it a mod conflict?
scoutmills 6 oct. la 16:30 
animations are currently severely bugged
Can you make a dropship variant like a troop carrier? Atleast a doomship that has unit summons
Pwner1  [autor] 4 oct. la 19:05 
Now Ikit should be able to use Storm Daemon.
Pwner1  [autor] 4 oct. la 17:35 
https://www.twitch.tv/videos/2583148453 here is Twitch vod of the unit(s) in action
Heisenburger 4 oct. la 12:09 
thank you
Pwner1  [autor] 4 oct. la 12:08 
Your feelings is correct, I'll try one thing after later to try fix that
Heisenburger 4 oct. la 11:53 
I feel like you cant use any "needs line of sight" related spell, bound or not
Heisenburger 4 oct. la 9:27 
Ahh okay, thx :steamthumbsup:
Pwner1  [autor] 4 oct. la 9:25 
Yes... with help in making him work the trade off was disabling targeting abilities...
Heisenburger 3 oct. la 19:03 
Ikit cant use storm daemon on the new mount, not sure if its meant to be that way, along with any other bound attacks like blast [the brass orb works fine]
xterrylorakhx 2 oct. la 4:50 
this is amazing.... time to break out the Edit your Starting Forces mod and see how long an army of three of these lead by Ikit can last....
Pwner1  [autor] 1 oct. la 15:30 
Ikit mount for campaign now online. Report any issues.
Pwner1  [autor] 30 sept. la 11:15 
@Rateus Maximus, that's strange since seems to work for majority, including me.
Rateus Maxiums 30 sept. la 8:36 
the textures break when i entered a battle
Pwner1  [autor] 30 sept. la 2:59 
@FATBASTARD Might be a problem on your end? Mod conflict?
FATBASTARD 30 sept. la 1:59 
it appears broken and breaks the textures of other units as well, the chaos dwarf one works fine
Gotrek Gurnisson 29 sept. la 9:50 
thanqoul did it, ill be damned...
Pwner1  [autor] 29 sept. la 8:20 
See the image tab for a video review of the unit, courtesy of ExtremeStrategy.
Pantæra 28 sept. la 14:30 
T E A, it's called Da Modding Den. You can just search for it, you'll find it.
elkantro 28 sept. la 9:25 
Can you do one for Kislev? I want to make a Red Alert campaing, i already have the tanks and boris with a red and gold color, but i need the Kirovs XD
T E A @Scuffed 28 sept. la 9:14 
What discord has the asset editor?
TRIALON 28 sept. la 8:01 
They fly now? Flying rat people? Now I've heard it all.
Pantæra 28 sept. la 6:31 
Nevermind, I found it. Thanks a LOT for the hint!
Pantæra 28 sept. la 6:12 
Oh. Would you mind telling me where to get it?
Pwner1  [autor] 28 sept. la 5:01 
I am using a special 0.45 version AssetEditor passed around in discord.
Pantæra 28 sept. la 4:04 
Wow! Did you use the Asset Editor from DonkeyProgramming for this, or do you use something else? I'm asking because since the AE stopped working for me with the compression issues in 6.2, there's no new release version and I can't get the updated source code working, which annoys me to no end. Was hoping you could share some insight here.
Pwner1  [autor] 27 sept. la 13:54 
Like I say, jezzails are a future possibility, I had em on it originally, along with other teams...
Muffi 27 sept. la 13:03 
An absolutely awesome mod! But... Jezzail snipers would be a really good addition ;):steamthumbsup::steamthumbsup:
Iahhel's Child 27 sept. la 8:28 
@Pwner1 I think this might be your best work yet! Nice job :steamthis::steamhappy::steamthumbsup:
Pwner1  [autor] 27 sept. la 8:12 
I was toying with the idea of a skyjunk like unit like the Hellsinger in my chorf mod, like a doomwheel rigged with jets to fly, but just wanted to put this out there as it's the main draw.
DiViNe NeKO 27 sept. la 8:02 
- You could add some Jezzail snipers for the platform

- Give the ships some warpstone bombs that they drop like gyrobombers

- The RoR airship could have a single doomrocket missile (1/2 damage so its not too OP) that it can fire with an ability, maybe change the paintjob on the ship to something closer to Skaven clan colours

- Give the RoR the ability to summon a single Doomwheel unit per battle, 2x summon of Rattling cannons units. Take advantage of a dropship ability that these ships would have space to hold a few units inside

The warp lightning cannon mounted on the front of ship would work great if its possible. Another type of flying unit that the Skaven could steal the tech for is the Cathay Sky-Junk balloons, any mods that add more Skaven aircraft units are great addition :steamthumbsup:
Pwner1  [autor] 27 sept. la 6:00 
But I do have to warn you, when I update the mod and if you are not playing the obsolete version from your data folder it will get wiped with the new, removing any alterations
Pwner1  [autor] 27 sept. la 5:48 
In database tables put the carp from 1 to -1 and partial replenishment to full and rat from 0,1 to 1 or more, then alter the script {faction_key = "wh2_main_skv_clan_skryre", unit = "wh3_dlc25_dwf_veh_thunderbarge_skv_ror",merc_pool = "renown", count = 1, rcp = 100, munits = 1, murpt = 0.1, frr = "", srr = "", trr = "", replen = true,merc_group="wh3_dlc25_dwf_veh_thunderbarge_skv_ror"},
Fargus404 27 sept. la 5:43 
Bro, please help me how do I remove the recharge of the recruitment reserve from famous units in 10 moves
Pwner1  [autor] 27 sept. la 5:37 
If Greenphoenix gets his rear in gear and fixes his animations, sure, but also I have my own idea of mounting a big central cannon on one of these, like the harpoon the doorf ship has.
ilililovvv 27 sept. la 4:29 
can we get any weapon variants?
Sauron 27 sept. la 2:53 
This machine-thing now mine-mine !
lamanepe1000 27 sept. la 2:31 
YEAH
Fargus404 27 sept. la 1:21 
A friend is an amazing mod, you can do this for the empire)))
Pwner1  [autor] 26 sept. la 13:12 
Tkae that , beard-things! Well the obvious thought would be making the marienburg landship, an airship.
rduon0 26 sept. la 13:09 
Even the idea of this, is a grudging against the Dwarfs. Other than that though really COOL, are you planning on making more projects similar to this in the future?!
REITERPALLASCH 26 sept. la 12:55 
AMAZING
Pwner1  [autor] 26 sept. la 12:54 
I tried and started a battle with warpmechs and ete units but they worked...