Total War: WARHAMMER III

Total War: WARHAMMER III

Doomship - Airship for Skaven
54 Comments
CheesyRamen 12 hours ago 
Does this receive anything from Ikit’s workshop?
Sun Bro Oct 13 @ 7:20am 
i got it, its unit detail, if set on med then it goes nuts but on high its fine, there any way you could make it alright on med? it would be appreciated
Sun Bro Oct 13 @ 7:11am 
at the same time*
Sun Bro Oct 13 @ 7:11am 
i did both and same result then at the same time, ships are foobar, unfortunately i don't think this is a me side problem, i do hope you can fix this, they look amazing in the pics
Pwner1  [author] Oct 13 @ 12:25am 
First i'd advise is to use the steam feature to check file integrity, then use the button in luancher to disable all mods, then boot the game, then try this on only.
Sun Bro Oct 12 @ 10:34pm 
i tried removing a bunch of mods and moving it around my load order but its still beefed, hope it gets fixed soon i was loving how they look in my game
Sun Bro Oct 12 @ 10:21pm 
im getting the same thing, its like the ship and all its cool little parts are unconnected, its wiggling around and going nuts, it also seems to effect the rest of my armies visuals when on screen, not sure what mod would cause such a conflict though
Pwner1  [author] Oct 7 @ 1:01am 
How and is it a mod conflict?
scoutmills Oct 6 @ 4:30pm 
animations are currently severely bugged
Can you make a dropship variant like a troop carrier? Atleast a doomship that has unit summons
Pwner1  [author] Oct 4 @ 7:05pm 
Now Ikit should be able to use Storm Daemon.
Pwner1  [author] Oct 4 @ 5:35pm 
https://www.twitch.tv/videos/2583148453 here is Twitch vod of the unit(s) in action
Heisenburger Oct 4 @ 12:09pm 
thank you
Pwner1  [author] Oct 4 @ 12:08pm 
Your feelings is correct, I'll try one thing after later to try fix that
Heisenburger Oct 4 @ 11:53am 
I feel like you cant use any "needs line of sight" related spell, bound or not
Heisenburger Oct 4 @ 9:27am 
Ahh okay, thx :steamthumbsup:
Pwner1  [author] Oct 4 @ 9:25am 
Yes... with help in making him work the trade off was disabling targeting abilities...
Heisenburger Oct 3 @ 7:03pm 
Ikit cant use storm daemon on the new mount, not sure if its meant to be that way, along with any other bound attacks like blast [the brass orb works fine]
xterrylorakhx Oct 2 @ 4:50am 
this is amazing.... time to break out the Edit your Starting Forces mod and see how long an army of three of these lead by Ikit can last....
Pwner1  [author] Oct 1 @ 3:30pm 
Ikit mount for campaign now online. Report any issues.
Pwner1  [author] Sep 30 @ 11:15am 
@Rateus Maximus, that's strange since seems to work for majority, including me.
Rateus Maxiums Sep 30 @ 8:36am 
the textures break when i entered a battle
Pwner1  [author] Sep 30 @ 2:59am 
@FATBASTARD Might be a problem on your end? Mod conflict?
FATBASTARD Sep 30 @ 1:59am 
it appears broken and breaks the textures of other units as well, the chaos dwarf one works fine
Gotrek Gurnisson Sep 29 @ 9:50am 
thanqoul did it, ill be damned...
Pwner1  [author] Sep 29 @ 8:20am 
See the image tab for a video review of the unit, courtesy of ExtremeStrategy.
Pantæra Sep 28 @ 2:30pm 
T E A, it's called Da Modding Den. You can just search for it, you'll find it.
elkantro Sep 28 @ 9:25am 
Can you do one for Kislev? I want to make a Red Alert campaing, i already have the tanks and boris with a red and gold color, but i need the Kirovs XD
T E A @Scuffed Sep 28 @ 9:14am 
What discord has the asset editor?
TRIALON Sep 28 @ 8:01am 
They fly now? Flying rat people? Now I've heard it all.
Pantæra Sep 28 @ 6:31am 
Nevermind, I found it. Thanks a LOT for the hint!
Pantæra Sep 28 @ 6:12am 
Oh. Would you mind telling me where to get it?
Pwner1  [author] Sep 28 @ 5:01am 
I am using a special 0.45 version AssetEditor passed around in discord.
Pantæra Sep 28 @ 4:04am 
Wow! Did you use the Asset Editor from DonkeyProgramming for this, or do you use something else? I'm asking because since the AE stopped working for me with the compression issues in 6.2, there's no new release version and I can't get the updated source code working, which annoys me to no end. Was hoping you could share some insight here.
Pwner1  [author] Sep 27 @ 1:54pm 
Like I say, jezzails are a future possibility, I had em on it originally, along with other teams...
Muffi Sep 27 @ 1:03pm 
An absolutely awesome mod! But... Jezzail snipers would be a really good addition ;):steamthumbsup::steamthumbsup:
Iahhel's Child Sep 27 @ 8:28am 
@Pwner1 I think this might be your best work yet! Nice job :steamthis::steamhappy::steamthumbsup:
Pwner1  [author] Sep 27 @ 8:12am 
I was toying with the idea of a skyjunk like unit like the Hellsinger in my chorf mod, like a doomwheel rigged with jets to fly, but just wanted to put this out there as it's the main draw.
DiViNe NeKO Sep 27 @ 8:02am 
- You could add some Jezzail snipers for the platform

- Give the ships some warpstone bombs that they drop like gyrobombers

- The RoR airship could have a single doomrocket missile (1/2 damage so its not too OP) that it can fire with an ability, maybe change the paintjob on the ship to something closer to Skaven clan colours

- Give the RoR the ability to summon a single Doomwheel unit per battle, 2x summon of Rattling cannons units. Take advantage of a dropship ability that these ships would have space to hold a few units inside

The warp lightning cannon mounted on the front of ship would work great if its possible. Another type of flying unit that the Skaven could steal the tech for is the Cathay Sky-Junk balloons, any mods that add more Skaven aircraft units are great addition :steamthumbsup:
Pwner1  [author] Sep 27 @ 6:00am 
But I do have to warn you, when I update the mod and if you are not playing the obsolete version from your data folder it will get wiped with the new, removing any alterations
Pwner1  [author] Sep 27 @ 5:48am 
In database tables put the carp from 1 to -1 and partial replenishment to full and rat from 0,1 to 1 or more, then alter the script {faction_key = "wh2_main_skv_clan_skryre", unit = "wh3_dlc25_dwf_veh_thunderbarge_skv_ror",merc_pool = "renown", count = 1, rcp = 100, munits = 1, murpt = 0.1, frr = "", srr = "", trr = "", replen = true,merc_group="wh3_dlc25_dwf_veh_thunderbarge_skv_ror"},
Fargus404 Sep 27 @ 5:43am 
Bro, please help me how do I remove the recharge of the recruitment reserve from famous units in 10 moves
Pwner1  [author] Sep 27 @ 5:37am 
If Greenphoenix gets his rear in gear and fixes his animations, sure, but also I have my own idea of mounting a big central cannon on one of these, like the harpoon the doorf ship has.
ilililovvv Sep 27 @ 4:29am 
can we get any weapon variants?
Sauron Sep 27 @ 2:53am 
This machine-thing now mine-mine !
lamanepe1000 Sep 27 @ 2:31am 
YEAH
Fargus404 Sep 27 @ 1:21am 
A friend is an amazing mod, you can do this for the empire)))
Pwner1  [author] Sep 26 @ 1:12pm 
Tkae that , beard-things! Well the obvious thought would be making the marienburg landship, an airship.
rduon0 Sep 26 @ 1:09pm 
Even the idea of this, is a grudging against the Dwarfs. Other than that though really COOL, are you planning on making more projects similar to this in the future?!
REITERPALLASCH Sep 26 @ 12:55pm 
AMAZING