Total War: ROME REMASTERED

Total War: ROME REMASTERED

Danymok's Vanilla Expansion (15 New Factions)
131 条留言
wizzam 10 月 28 日 下午 12:57 
This sounds great and look forward to playing!
borschev48rus 10 月 28 日 上午 4:31 
привет,почему твои моды конфликтуют между собой,можно ли как-то исправить?
Danymok  [作者] 10 月 26 日 下午 4:54 
@xhonihalilaj hello, if you'd like to that would be amazing, finding me on the RTW Discord would be the best way to contact me, I have it linked in the mod's description
Zwamba 10 月 26 日 下午 2:53 
Is there a 4TPY version?
xhonihalilaj 10 月 26 日 上午 4:33 
Just had a quick look into it. Can I help with character names for the Illyrians faction?
Somethings Burnin 10 月 23 日 上午 6:31 
Wishing I could get this and the Kirisi Extended map to work together! Looking into how much work it would be to do so. Appreciate the time and effort it takes to put this all together! From an OG RTW player. Thank you!
Cypher 10 月 23 日 上午 2:15 
This is your magnum opus Danymok, amazing work!
Br0leg 10 月 22 日 上午 6:05 
This is low-key the best mod ever made for Rome 1. Exactly what I wanted since day 1, and exactly what I was hoping Rome 1 Remaster would be like. Keep up the amazing work :D
TheEmperor55 10 月 19 日 下午 7:18 
This is so cool!!!
MFizzled 10 月 19 日 上午 11:18 
excellent mod, loving it
Danymok  [作者] 10 月 18 日 下午 12:02 
@Delirium I'm glad you are enjoying the mod. Unfortunately there is no simple way to make my mod and any new map mod work with each other. You or someone would need to modify the files of these mods to make a submod that is compatible with this one. That's just the nature of how Rome Total War's files work.
Delirium 10 月 18 日 上午 6:58 
Hi, I love this mod because it adds some new factions but not too many, with too many changes.
But I would love to make my map bigger with more cities. I tried Vanilla enchancement map v1.0 because again, it adds stuff but not too much. Is there a way to get this mod and vanilla enchancement map v1.0 to work together? I've tried every possibility with always a crash or something like that. Once it worked where map was updated, but I couldn't select any new factions from this one even though they were in custom battles...
Danymok  [作者] 10 月 17 日 下午 4:17 
@Germanick I see, sure of course, you can use the files from my mod to make your own translation as a submod or however you want to do it, I would appreciate that if you'd want to do that.

As for the unit balances, I followed the vanilla conventions, so for many units such as the Roman bodyguards having less armor than the basic Roman cavalry, it is weird and I understand your point, but I kept it as it was because that's how it is in the vanilla game. I don't want to make my own stylistic changes because then it gets subjective. I would leave those kinds of rebalances to others who want to make their own submods.
Germanick 10 月 17 日 上午 2:51 
Yes, the Russian translation is incorrect; there are many grammatical, punctuation, and lexical errors in both the units and the faction descriptions, settlement and region names. But overall, the gist of what's written is clear. If you'd like, I can translate it correctly into Russian, including using the basic Russian localization, for example, for the auxiliaries.
I also wanted to ask if there will be a unit rebalance, so that, for example, the generals' bodyguards in chainmail will have the armor level of the chainmail units they're based on, rather than the leather-clad units. I can also suggest taking the model and stats of the Equites Extraordinaires for the Roman general's starting bodyguards.
Danymok  [作者] 10 月 17 日 上午 1:03 
@Germanick yes, I made an update not too long ago that added support for other languages. Let me know how it is though. I'm sure some of the translations aren't great, since they use Google Translate so may not be perfect, but also let me know if there are any crashes or bugs related to the language or anything else
Germanick 10 月 16 日 下午 11:31 
Can I use Russian or non-English language for this mod?
Captain Custard 10 月 14 日 上午 9:40 
This is what the Remaster should of been to begin with.

Great job :steamhappy::Birds:
Danymok  [作者] 10 月 13 日 下午 12:51 
@david Laaksonen of course it's ok man, yeah maybe changing the map I'd a good call so that's good work. You can post the mod wherever you want. Also glad you enjoyed this mod.
david Laaksonen 10 月 13 日 上午 7:27 
I tested combining this mod with "Vanilla Enhancement Map v1.0 [Modding Resource]" because even though i love your mod it felt too crowded on that small map. Hope that's ok (did not post it in workshop or anywhere else)
Danymok  [作者] 10 月 12 日 下午 12:25 
@Nils I just tested it and you're right. This is a weird issue and I will look into it, thanks for letting me know about it
Nils 10 月 12 日 上午 3:34 
Pretty major bug right at the start of the Scipii campaign. The senate mission to take Messana fails after you conquer the settlement, so you get no money.

I tested it a few times, but it never properly triggers.

Obviously I can just cheat in the 10k denarii, but I'd rather not lock the save out of getting achievements.
Vladdy Daddy 10 月 10 日 上午 9:25 
@BanchaAP you have to check it in the mods folder from the game launcher
BanchaAP 10 月 10 日 上午 9:00 
So... how do i get this mod to work after hitting subscribe??
希拉克略帝 10 月 10 日 上午 3:48 
@Danymok I have resolved the issue. I have unsubscribed and re subscribed once again. If possible, I can play again.
Danymok  [作者] 10 月 10 日 上午 2:14 
@希拉克略帝 sorry you are having this issue, the mod runs on mine and many others' ends. Two possible things that can lead to a solution:

1: Verify the integrity of your game files on Steam. Right click Rome Remastered → Properties → Verify Inegrity of Game Files

2: Turn on error logs in RTW Remastered launcher by adding "-show_err" in the "advanced options" section, and then it should show a reason for the crash, and you can copy paste that in the bug reports discussion for this mod.

Hopefully this can be fixed.
希拉克略帝 10 月 10 日 上午 2:03 
Just now I ran it again, but it still didn't work. I don't know what's going on.
希拉克略帝 10 月 10 日 上午 2:02 
@Danymok I don't know why the MOD crashes repeatedly, but just now I ran it again twice. The game couldn't run properly, not to mention the whole game crashed, it's too bad.
Nokarimikata#845 10 月 10 日 上午 12:23 
the mod is fanatstic but why the Higher culturs dint have the good Roads only the minor one Nabataea as acsample
Danymok  [作者] 10 月 10 日 上午 12:19 
@Rasputin I was just curious about which settlements it was because I was wondering if it was only happening in new settlements that my mod adds, but these are vanilla cities, which is strange. No, this is not an intended feature by me, I didn't change how public order and revolts happen, I may try to dig into this and figure it out, but there is a chance this is just how the vanilla game works sometimes. Sorry about that.
Rasputin 10 月 9 日 下午 11:59 
@Danymok, just had another one at Caralis, reloaded the save to the previous end to investigate. 115 happiness at high taxes, but the governers palace hoverover says the people here hate paying taxes, if no governor is sent, they might declare independence. Okay, fair. Counterpoint: Im only 50 turns in, playing pretty slow, but already have 29 settlements, I'm not checking every settlement every turn, and theres no way I'll get enough generals/governors. if this is an intended feature, I'm down, but is there a workaround?
Rasputin 10 月 9 日 下午 11:41 
@Danymok, of course! Turns are estimated, but Tingis, Turn 43, Caralis 47, Tecape 48. So yeah thats part of the reason I was confused, is because those are all carthiginian starting settlements and I erred on the side of caution starting the campaign and immediately built culture boosting buildings, so that shouldnt be the issue. Overall, still having a blast, I just reconquer with cheats if its surrounded by my settlements. But interestingly has not happened on a foreign city yet. Great work my dude
希拉克略帝 10 月 9 日 下午 10:16 
@Danymok I have good news to tell you. Just now when I was running the MOD, there was a problem with the MOD that caused the entire game to crash. I tried English but it didn't work. And before that, I entered in Chinese because your MOD has Chinese. So I ran it in Chinese, but the game crashed and I used English instead. Then I unsubscribed and re subscribed, but I haven't run it yet. I don't know what's going on.
BanchaAP 10 月 9 日 下午 9:53 
How do I get this mod to work after subscribing to it?
Danymok  [作者] 10 月 9 日 下午 6:48 
@wujdionizy the general units still use the vanilla game Egyptian chariots, I didn't want to change that. But the general himself now uses the Greek general model.
wujdionizy 10 月 9 日 下午 5:56 
As about Greek generals for Egypt, in my game they were still charioteers. The armoured, later version seems to be an Egyptian looking heavy cav.
Dr. Mantis Tobbogan M.D. 10 月 8 日 下午 3:25 
Wow this mod is truly amazing. I'm not very far in my campaign yet, but I'm enjoying this mod a ton. Thanks so much for your hard work on this and sharing it with everyone!
Sagez69 10 月 8 日 下午 12:05 
Enjoying your mod very much, is there a chance that you will tweak diplomats and spies a little? I mean increasing their vision by let's say 20% and movement range too, so they would feel better to use?
Danymok  [作者] 10 月 8 日 下午 12:00 
@Rasputin glad you like the mod. The random revolts issue is a weird one for sure. If you continue your campaign or remember which cities randomly revolted, could you tell me which cities they are?
Rasputin 10 月 8 日 上午 11:47 
Great mod, enjoying a carthage playthrough, but I keep having random cities at 140+ happiness revolting out of nowhere. Is this a bug or is there a way to mitigate this?
Danymok  [作者] 10 月 7 日 下午 5:22 
@Levi_Ackerman57 My Ptolemaic Egypt mod is included in this one, Egypt now has new Hellenic units, as well as Greek general models and a new Greek temple
Levi_Ackerman57 10 月 7 日 下午 2:40 
Are u going to change the Pharaonic Egypt for the Ptolemaic One? I have seen you have a mod like that in your workshop that is incompatible with this.
Danymok  [作者] 10 月 7 日 下午 2:28 
@lucio_05z oh wow, that's a big issue, could you send me your save file that is crashing so I can try to figure out the issue? Thank you
lucio_05z 10 月 7 日 下午 1:18 
Very good mod, but in a certain turn It crashes and doesn't let you continue with the campaign!!
Saltyy 10 月 6 日 下午 6:34 
@danymok Thank you!
Dayne 10 月 6 日 下午 5:37 
Does this mod work with any larger maps with more regions?
Danymok  [作者] 10 月 6 日 下午 4:42 
@Saltyy yes this mod does support achievements, but keep in mind when you play as a new faction you can't really get many achievements since most of them are to complete short/long campaigns as a certain vanilla faction. But any achievements that aren't faction specific can be done even while using the new factions.
Danymok  [作者] 10 月 6 日 下午 4:40 
@edrianberio695 I appreciate the suggestion, but regular Spartan hoplites mostly had pilos helmets during this time period, so I think they fit better, and the Corinthian helmets are only reserved for the elite units to preserve their rarity. The suggestion of using sideways/forwards crests for the elite units is an interesting idea though so I may consider that.
Saltyy 10 月 6 日 下午 4:25 
Does this mod support achievements, like region based ones mainly lol?
edrianberio695 10 月 6 日 上午 11:50 
suggestions , spartan royal guards has a corinth helmet with horizontal horse-hair, then the royal spartan must have corinth helment with vertical horse-hair ,while spartan hoplite should have only corinth helmet without hairs
Rhalius 10 月 6 日 上午 10:45 
It's a great addition, plenty of great factions to play with.
My only complaint is that some cavalry units their shields are too big. It clips through the horse, the rider's leg or both.

Well that and maybe three new factions in pink might be a bit much. Especially when no one but the senate uses purple, a royal purple could maybe stand out more.
Or a very light green.