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报告翻译问题
而且魔鬼素金贵,作为原材料不容易获得
開玩笑的,這是個好模組,訂閱了。
All injectors can now be managed by vanilla drug policies for automatic use.
Note: When a pawn picks up an injector for the first time under a policy, they will use one immediately.
更新:
现在所有针剂可使用原版的方案进行自动使用,但注意,使用方案管理药物时,第一次拾取必定会因为原版机制进行一次使用
[在非药物物品"MU_ShortTermStabilityAgent"上调用了AllowedToTakeScheduledEver方法。
从堆栈中可以看出,错误发生在RimWorld.Pawn_DrugPolicyTracker的AllowedToTakeToInventory方法中,该方法试图检查一个物品是否被允许携带到库存中。
然后这个检查被JobGiver_MoveDrugsToInventory使用,以决定 pawn 是否应该将药物移动到库存中。
问题在于,AllowedToTakeScheduledEver方法应该是用于药物的,但是这里被用于一个非药物物品(MU_ShortTermStabilityAgent)。
这可能是由于MU_ShortTermStabilityAgent被错误地标记为药物,或者这个JobGiver被错误地用于非药物物品。]
我自己改成Medical用了,CE的携带方案新建完后就能捡起来装包里了
The "Chaos Ω" injector is now exclusive to orbital exotic goods traders and has been removed from other sources like ancient dangers and tribal merchants.
更新:
混沌“Ω”现在不会被部落商队用雪牛带过来,只会出现在轨道贸易商的稀有品贸易商里
更新:现在,你可以让身上拥有针剂的小人,右键其他殖民者或你的动物,为它们注射针剂。如此一来你可以给倒地小人注射治疗针……或者用你的枪火风暴化猫米可和不朽之躯冰龙雪儿,让敌人全部上市!
The Royalty content is already included in the Chaos Ω. Anomaly itself doesn't offer much that is very special; its brilliance lies in the rituals, entities, and the surprise of initial encounters. The more practical Ghoul mechanics have been indirectly realized via the "immortality" injector.
Odyssey is similar. The gravship-related features don't really lend themselves to a drug, and an injector providing vacuum resistance is clearly unnecessary.
As for Biotech, I did envision one that could temporarily buff the Mechanitor, subsequently enhancing their mechanoids... but it felt a bit too strange, so it's not made yet.
Perhaps I'll make some later.
Fixed an issue that prevented injectors from being picked up. You can now carry them without needing the "Pick Up And Haul" mod.
However, due to vanilla's mechanics for drugs, pawns are normally limited to carrying a stack of 3 injectors.
更新:
修复了无法拾取针剂的问题。现在不需要“Pick Up And Haul”模组也可以携带它们。
不过由于原版的药品机制,通常只能携带3个针剂在身上,算是变相平衡。