Sea Power

Sea Power

Project Southern Cross
14 条留言
KirbyMirror2 18 小时以前 
@Peter Garrett Providence-class' SAMs need to be checked. Even with New Threat Upgrade being higher priority, the SM-1ERs are different from the RIM-67A of NTU ships. Maybe their RIM-2Fs as well. Also, other RADF units like the Adelaides and Perths are correctly using RIM-66B if New Threat Upgrade is higher in load order.
strykerpsg 10 月 19 日 上午 12:52 
I can confirm an issue with NTU. I ran into a problem with F-4 naming issues in BOTA 0.3, NTU and your mod.
GMONEY 10 月 18 日 下午 11:08 
Peter text me when TOE is solved
Peter Garrett  [作者] 10 月 5 日 上午 6:09 
There could be a chance theres a naming clash with something the ToE creator has added for their RAN assets. I would have to spend time looking for what it could be, for now I would say this mod is not compatible with ToE
SSG Beard [506 IR] 10 月 4 日 上午 9:22 
Just had the same issue as Baxter.BJ. Got CTD until I disabled ToE.
Peter Garrett  [作者] 9 月 28 日 下午 8:41 
@not a bad player420 - hit me up if you need a tester or once its done ill definitely be keen to see what you include
not a bad player420 9 月 28 日 下午 7:06 
this will be used for my Invasion of Japan campaign I'm currently making
Peter Garrett  [作者] 9 月 27 日 下午 7:42 
@baxter.bj - no worries! Probably not a bad idea, in other games you can have custom profiles like that, so when you start up the game you can pick from different mod sets depending on what you want to do. Cheers
baxter.bj 9 月 27 日 下午 7:13 
Peter,

Thank You for such a quick response, Ill mess a bit today.
Interesting thought , I wonder if you could set up different Profiles, as to what Mods you want to use on a particular Day, Maybe something I put forward to the Developers?

Keep the Great Work

BJ from Oz
Peter Garrett  [作者] 9 月 27 日 下午 6:38 
@baxter.bj - mods are a bit of an enigma sometimes, and load order can play a role. Unfortunately too, the more mods you have active at once the higher the likelihood of crashes. It is best to only have active what you require at a time. Especially using huge mods like ToE it can be a bit tricky.
I do plan on checking over this mod again possibly this evening to ensure there isn’t something bugged out. Cheers
baxter.bj 9 月 27 日 下午 6:21 
Hi Peter, I don’t think it’s your Mod.
I have over 150+ mods and missions, working flawlessly on the Stable Beta.
I can add missions not requiring Mods, no problem.
I’ve tried adding this Mod, correct placement, Crash.
Take it off, all good again, Load T of E, same issue.
Im guessing each individual set up of Mods is unique to each person, and when one of these additional Mods is added, there is a clash, but getting to that Clash is a mine field.

Regards BJ from Oz
Brian
IrishHitman 9 月 27 日 上午 11:38 
Just in time for inclusion in a little Med campaign I'm making. Thank you, sir.
Peter Garrett  [作者] 9 月 26 日 下午 5:22 
@SSG Beard - I did a lot of testing and I’m fairly certain I eliminated any errors but I’ll keep an eye out for more bug reports, go over the mod again tomorrow and do a patch if need be
SSG Beard [506 IR] 9 月 26 日 下午 1:17 
Makes my game CTD and i cant find why.