安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Ojala alguien que sepa le de un ataque creativo y le agregue las texturas y puedo decirt que seria un exelente mapa para campaña-
but final is bad, too small for fight with tank
quite distinctive
if 1 survivor fell into the water. those survivor bots start trying to get ur loot to die in water
The Update;
_Cola insert duration reduce by half from 1.97 to 0.8
_Once you enter an event battle field, all infected will stop spawning until you trigger the event
_Add an additional Cola to each map
_Snack machine rework, now will drop 3 items that have separate RNG queue
*Queue1: Medkit, Pill
*Queue2: Medkit, Pill, Adre
*Queue3: Medkit, Pill, Defib, Adre
So the average pull will now drop a medkit with 2 pill
I hope these change improve on your experience with the map.
SI and CI sometime stuck on top of the map at finale
let the discussion commence