Barotrauma 潜渊症

Barotrauma 潜渊症

Gain XP for doing your job [Lua NOT required]
14 条留言
The Pizza is Aggressive 10 月 31 日 下午 6:18 
maybe you should make xp rewards for killed creatures be based on their health instead of individually specifying a value for every creature. That way the mod can work with modded creatures without the need of manually adding in compatibility
Blu 10 月 31 日 上午 4:55 
Would be cool if you made the XP reasonings more proper and made sure all classes get something. Like healing people based (inc. Neurotrauma) and killing creatures with some tier thing there. prob based on health...
sokolov  [作者] 10 月 26 日 下午 12:27 
You have to override XPTalent.xml from this mod and add each Barotraumatic creature, good luck balancing out the xp rewards from that slop tho.
iLumiX 10 月 26 日 下午 12:13 
Hi, is there a tutorial to add modded creatures into the list and create xp rewards for them too? Barotraumatic is a prominent addition but I noticed all of them don't give XP.
sokolov  [作者] 10 月 24 日 下午 2:32 
It should give it to every character iirc, try starting a mission or walking around the outpost for a little.
mazda759 10 月 24 日 下午 12:42 
In a single player, it gives brainpower talent to only one character. Can it do for the rest?
sokolov  [作者] 10 月 22 日 上午 8:06 
I tried before but I'm dumb and it gave XP to the person you heal and not you, I'll look into it again later but if I can't figure it out then I dunno- might just make gene research grant you sufficient amounts of XP instead or something.
Crafting meds should give you some XP for now.
Stupid Sexy (Spartak) 10 月 22 日 上午 8:00 
wb the medics?
sokolov  [作者] 10 月 21 日 上午 5:21 
I've released an update that gives you small amounts of XP when steering the sub, its also shared with nearby crewmates because I don't know how to give XP specifically to Captain players, lol.
It has exploit potential in some circumstances but honestly I doubt people would just choose to stand near a Navigation Terminal and AFK over playing the game itself.
sokolov  [作者] 10 月 18 日 上午 1:08 
I'll probably add a passive xp gain near navterminal for captains if the game will allow me to.
UnlikeLurer 10 月 17 日 下午 7:02 
Looks great! Any plans to add to the captain a XP upgrade? :barotrauma:
Bucket475 10 月 14 日 下午 11:50 
oh my bad, i completely misread how the mod worked am stupid lol :P
sokolov  [作者] 10 月 14 日 下午 10:52 
think before you post
sokolov  [作者] 10 月 4 日 上午 6:06 
I tried but it's not possible unless I can come up with a workaround.