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The goal of the mod is to make lasers feel closer to their Tabletop roles. In vanilla MW5, small and medium lasers deal almost the same damage over time, and large lasers don’t offer much more, so there’s little incentive to use bigger weapons. In Tabletop, small lasers are for soft targets or filler, while mediums are the reliable workhorses.
My rebalance gives each tier a clearer role—mediums are still solid, just not the all-purpose best. I’m also working on a crit system where fast-firing weapons have a chance to do bonus or internal damage based on pilot skill and target defense. Progress is slow with a full-time job and a 1.5-year-old, but I’m working on it. Thanks for the feedback!
I am hoping to learn how to adjust Clan Mech deployments as it seems that the old values basically cause you to fight nothing but Clan light mechs. With how the old weapon damages were it makes sense as they were extremely overpowered.