MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

TA Balance Mod
4 条留言
TemplarArmos  [作者] 11 月 15 日 上午 8:29 
@Robin Sparrow
The goal of the mod is to make lasers feel closer to their Tabletop roles. In vanilla MW5, small and medium lasers deal almost the same damage over time, and large lasers don’t offer much more, so there’s little incentive to use bigger weapons. In Tabletop, small lasers are for soft targets or filler, while mediums are the reliable workhorses.

My rebalance gives each tier a clearer role—mediums are still solid, just not the all-purpose best. I’m also working on a crit system where fast-firing weapons have a chance to do bonus or internal damage based on pilot skill and target defense. Progress is slow with a full-time job and a 1.5-year-old, but I’m working on it. Thanks for the feedback!
Robin Sparrow 11 月 14 日 上午 10:42 
I like this mod in principle but it feels like it really nerfs medium and small lasers in a way that makes playing light mechs a slog. I assume its the damage taper effect, but where a full burst of medium laser would do 5 damage to a tank or turret (since YAML displays their HP on the HUD) it now only does 3 at most.
TemplarArmos  [作者] 10 月 10 日 下午 7:12 
I am currently using YAML with no issues.The mod would not be compatible with anything that adds new weapons as the new weapons would follow whatever balance the mod creator used.


I am hoping to learn how to adjust Clan Mech deployments as it seems that the old values basically cause you to fight nothing but Clan light mechs. With how the old weapon damages were it makes sense as they were extremely overpowered.
MeerKatJack 10 月 10 日 下午 3:14 
is this YAML-compatible? the clan weapon rebalance sounds really good