RimWorld

RimWorld

Indestructible and Non-deterioration Booty
16 kommentarer
yx_Zun 18. okt. kl. 4:05 
希望能联动虫拓2和电虫子的信息素
芝士集团-FUMO 17. okt. kl. 7:07 
实测1.5可用,把1.6文件复制改名1.5一下,把奥德赛那个删了,关于的xml文件加上1. 6取消版本不适配警告,运行完全没问题
kitsune-Aya Lyn  [ophavsmand] 6. okt. kl. 5:29 
不善言辞钟表头:
刚刚在我们这里测试了一下,没有发生这个报错。你的报错显示问题出在找不到生物科技的ParentName="MechResourceBase"这个大类,我们推断有两种可能:一是可能和其他修改了这个大类的模组发生了冲突,二是你的本体游戏文件(尤其是生物科技dlc文件)可能发生了损坏。

建议处理方法:备份你的存档,重新下载这个模组,单独运行这个模组看看有没有报错。

如果单独运行没有报错,但和其他模组在一起发生报错,那可能是模组冲突。如果单独运行还有问题,可能是游戏文件,尤其是生物科技游戏文件出现损坏。
荒野大政委 6. okt. kl. 0:26 
会爆红
荒野大政委 6. okt. kl. 0:26 
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
荒野大政委 6. okt. kl. 0:26 
XmlExtensions.ErrorManager:PrintErrors (string,Verse.ModContentPack)
XmlExtensions.PatchOperation_Patch:Finalizer (System.Exception,Verse.PatchOperation,bool&,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PatchOperation.Apply_Patch1 (Verse.PatchOperation,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ApplyPatches_Patch2 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
荒野大政委 6. okt. kl. 0:25 
[Indestructible and Non-deterioration Booty - Start of stack trace]
Verse.PatchOperationReplace(xpath="
Defs/ThingDef[@Name ="MechResourceBase"]/statBases/Flammability
"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=2
Verse.PatchOperationFindMod(Biotech): Error in <match>
Verse.PatchOperationSequence: Error in the operation at position=1
[End of stack trace]
Source file: D:\steam\steamapps\workshop\content\294100\3573386600\1.6\Patches\BiotechPatch.xml

UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
kitsune-Aya Lyn  [ophavsmand] 5. okt. kl. 18:50 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
QQQQJACK 4. okt. kl. 1:55 
作者,能把古代机兵的哪个设施情报加上吗,打棱堡老师把设施情报炸坏
kitsune-Aya Lyn  [ophavsmand] 29. sep. kl. 19:09 
endkingmo:
可以中途加入但请不要中途移除,否则会导致模组调整成不可摧毁的存档内物品全部变成负耐久。
endkingmo 28. sep. kl. 18:14 
大佬,请问可以中途加入吗?
阿联酋炮仙 27. sep. kl. 20:12 
感谢
Adam Sandler 26. sep. kl. 15:59 
Thank you so much for this mod! DMS boss loot always ends up getting destroyed during the fight.
kitsune-Aya Lyn  [ophavsmand] 25. sep. kl. 14:12 
SilkMoth:
That depends on what exact the consumable is, but addictive substances including the smoke leaves and psychite are not included in the protection list.
SilkMoth 25. sep. kl. 7:09 
this sounds amazing, can a consumables and things like smoke leaf leaves and psychite still rot?
R! 23. sep. kl. 19:15 
i了