太吾绘卷 The Scroll Of Taiwu

太吾绘卷 The Scroll Of Taiwu

自定义开局【正式版】
16 kommentarer
827756741 25. sep. kl. 2:54 
和别的修改开局的mod,倒也实属正常
827756741 25. sep. kl. 2:54 
和别的修改开局的mod,倒也实属正常
空白被阳菜吃掉了  [ophavsmand] 24. sep. kl. 2:35 
啊?和什么MOD?
827756741 24. sep. kl. 2:32 
是也不是吧,mod之间冲突了
空白被阳菜吃掉了  [ophavsmand] 24. sep. kl. 2:20 
@827756741 我测试了,就算是空着也不会报错,而且这个报错看起来跟我的MOD没关系0.0
空白被阳菜吃掉了  [ophavsmand] 24. sep. kl. 2:15 
@richardy11 自定义在MOD设置里。
827756741 24. sep. kl. 0:39 
补充:自定义部分空白也会爆红字,结果同上
827756741 24. sep. kl. 0:35 
走到50%就走不动了
827756741 24. sep. kl. 0:35 
C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs:604)
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/UnityAdapter/GameDataBridgeUnityAdapter.cs:37)
827756741 24. sep. kl. 0:35 
C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 259
at GameData.GameDataBridge.GameDataBridge.RunMainLoop() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 136
at GameData.Program.Main(String[] args) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Program.cs:line 74
UnityEngine.StackTraceUtility:ExtractStackTrace () (at
827756741 24. sep. kl. 0:34 
0.0.76.36 2025-09-24 15:32:59.8007|ERROR|Main|GameData.Program|System.MissingFieldException: Field not found: 'GameData.DLC.FiveLoong.JiaoProperty.ExploreBonusRate'.
at BeginWithChaofeng.CreateProtagonistPatch.Postfix(Int32 __result)
at DMD<GameData.Domains.Character.CharacterDomain::CreateProtagonist>(CharacterDomain this, DataContext context, ProtagonistCreationInfo info)
at DMD<GameData.Domains.Character.CharacterDomain::CallMethod>(CharacterDomain this, Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context)
at DMD<GameData.GameDataBridge.GameDataBridge::ProcessMethodCall>(Operation operation, RawDataPool argDataPool, DataContext context)
at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context) in
827756741 24. sep. kl. 0:31 
手动输入过程中会红字,开档也会红字,似乎有问题
richardy11 24. sep. kl. 0:27 
请问怎么自定义呢?我开局的时候好像没找到这些可以自定义的?
空白被阳菜吃掉了  [ophavsmand] 24. sep. kl. 0:17 
对,他这个是开局选特质送的,本来是随机的,现在可以自定义。
827756741 24. sep. kl. 0:16 
自定义功法和技艺是不是只能一本?
空白被阳菜吃掉了  [ophavsmand] 23. sep. kl. 20:54 
更新:
2025 - 9 - 24:

- 新增 自定义功法书
- 新增 自定义技艺书
- 优化 随机属性、技艺、武学的逻辑,增加随机下限设置。