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Clang be praised!
This is just what I was looking for.
Keens crop system is broken and completely insane. You use almost half your crops just to make more seeds to replace them and end up going through 50K ice just to make half a dozen meals.. it's insane. Completely unrealistic and needlessly punishing to players. Extremely wasteful of resources and too time consuming with very little to show for it. Don't get me started on a single tray holding soil to grow in consuming 20K watts of power. WTF?! It's the equivalent of a dungeon master who wants to kill the players and cheats to do so. It needs a severe rebalancing. It wasn't even close to worth it so I gave up on it and just ate kelp crisps.
Keen said they want to add the food and new survival stuff into an update to the economy system, so this would make a large difference once that comes out. which in turn would make this mod in the "niche/borderline cheating" category. I think the easiest way to fix this is to
1. make the needed potted plants for the farm 50+ or configurable, since that would keep the original startup and balance keen might want to use later.
2. keep the potted plant in the food processor, and make a "pot" component that is made in the assembler out of gravel,ice(25kg each) and silicon(20kg). since components that are specific use is all over the game and easier to give that feeling of your mod being a second tier to the current format.
Besides that, this mod is great, thank you for making it.
CyberWizard - So I actually went and asked the script mod people about having grow lights its not super possible right now. But they did say if you have your things in a large enough underground cavern the game will think it has sunlight. The vanilla code basically says "Look around 100 meters or so above me, is there anything? Yes theres something, no sunlight. So its not actually drawing all the way to the sun or anything like that. If you put them in a large enough underground cavern your ok.. . . . probably.
I just added ice as a crafting requirement and small grid variants of everything, keep an eye out for bugs on the small grid stuff lmk, small grid grows a bit slower to keep up balance.
Isys should work if you need it to craft potted plants use the learn all command on the food processor.
You got your wish duncx_96.
Yes they need sunlight, they are plants.
So for the recipe for grain and vegetables we add gravel and ice, these plants are hardy and easy to grow. Both would produce the food and a new comp, either organic or compost.
So mushrooms and fruit would then call for organic or compost in their potting recipes so you would have a bit more of that establishing bio-fill phase, make it kinda feel like your making dirt on Mars instead of growing fruit trees from metal and stone.
Lmk what you guys think, I already added the ice to the comps, haven't uploaded it yet but will in the morning.
Fish nets sound fun and easy though, imma make that stand alone and water mod supported, good idea.
I think without this mod or some way to fully automate food, I would just leave food system turned off.
I have played many other games (think Valheim) where I would spend a lot of time just farming just to go out and explore.
Keen's farm plots reminded a lot like that in Valheim. Farm plots used as a middle progression point but ultimately automation.
Thanks again. Off to my next mod.
thanks for checking
If you guys want ice in the recipe for potted plants let me know I'm ok with it either way.
Sad to see the devs balanced food around multiplayer and didnt even give us singleplayer players an option to automatically replant