全面战争:幕府将军2

全面战争:幕府将军2

New Buildings For Campaign and Reworked Garrisons
17 条留言
MichalPl111 4 小时以前 
is there something similar but for FotS
Mini-JH 16 小时以前 
Would this work alongside the Weirstrass mod, which also adds garrisons of its own?
:penguin1:  [作者] 10 月 23 日 上午 6:13 
Well the AI chooses what buildings to construct from the values set in cai_base_building_context_values and cai_personalities_construction_preference_policy_building_junction db tables afaik. So I just looked at some vanilla values for which AI personality types and policies prefer what kind of buildings/building chains and then tried to give similar values. Haven't really playtested it extensively myself so can't say confidently if thats the case though.
Sentenza 10 月 22 日 上午 10:36 
cool , how does ai deal witth those new building?
S A S S Y 10 月 8 日 上午 6:23 
have u got a FoTs verson
Enclave Soldier 10 月 6 日 下午 12:56 
Thanks for looking into those bugs!

I figured that the unique garrisons were probably a game limitation. If only Shogun 2 had a way to change buildings between cultures like in the later games.
:penguin1:  [作者] 10 月 5 日 上午 6:40 
Yeah i played around with giving the Ikko Ikki their own unique building chain and faction unique garrisons but there are just too many undesirable side effects/tradeoffs that i don't know if its possible to get rid of that limitation. I've just made a backup of that version of the mod and I might go back later and try to see if i can come up with a solution. Annoyingly i also can't figure out what's causing that Town Hall visual bug. Anyways I've deployed a fix for a few of the Ikko Ikki related bugs at least.
:penguin1:  [作者] 10 月 1 日 下午 7:33 
@Enclave Soldier, thanks for bringing this to my attention, ill try to work on fixes for these issues when i have time :)
Enclave Soldier 10 月 1 日 下午 6:02 
I was playing around with this mod, and I think it's really great overall, but I ran into a few bugs with the Ikko Ikki.

The Ikko Ikki mountain sanctuary building is limited to only one being constructed.

The ashigaru units in garrisons use generic ashigaru and not Ikko Ikki ashigaru. It's like that for all clan specific ashigaru, not just Ikko Ikki, so this might be intentional.

There are also a couple of non-gameplay things I noticed playing as the Ikko Ikki, like forts and clan estate buildings not showing that they have samurai retainers as garrisons even though they do have them in battles, and the town hall being marked with the symbol of a Christian building until an upgrade path is unlocked through research.

Everything else worked well when I tried the mod with other clans.
Fos 9 月 29 日 上午 3:49 
Thanks ^__^
:penguin1:  [作者] 9 月 29 日 上午 2:10 
@Fos, yep. Just open the mod's packfile with RustedPackFile Manager and go to db->unit_stats_land_tables->NBfC_unit_stats_land and change the number of men per unit to 120, 160 or whatever u want.
Fos 9 月 29 日 上午 1:45 
Wonderful mod, thank you, but

The size of your new garrison units did not scale with my game preference
So while my standart samurai archer unit for example has 400 soldiers, your garrison unit has 150
Ultimate mod doesn't have that problem, in it, my garrison units also has 2.5x size (as in, 400 per samurai unit etc.)
Is it possible to fix it?
xiph 9 月 25 日 下午 10:30 
Cool mod, thanks.

For others, works with Ultimate Immersive Mod
Delicia Suprema 9 月 24 日 下午 4:41 
Yeah, or just a shogun 2 collection, that way its easier to find your shogun 2 mods.
:penguin1:  [作者] 9 月 24 日 下午 4:11 
Like a workshop collection of all the mods i use?
Delicia Suprema 9 月 24 日 下午 1:08 
Could you make a folder with all your mods ?
Delicia Suprema 9 月 24 日 下午 1:07 
This is amazing