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报告翻译问题
My mod doesn’t modify the 75-tile minimum-distance logic. If you’re using another mod that removes or bypasses that 75-tile requirement, mine will work alongside it—but note that the Set Home and Reset buttons will be redundant.
I'm using your auto-marking mod, and it conflicts with this better trap mod. no error accurs but bottom menu (pop-up) not appears. only auto-marking mod menu appears now.
I added a trapghostfix to be 100% sure this doesn't happen in your game.
Thanks! I'll update the mod in a bit!
Thank you very much for your Feedback and Bug Report!
It looks like The Indie Stone fixed the traptimer in their most recent hotfix!
I'll get on a update immediately!
Again thanks!
[2025-10-09][15:07:13] [INFO] [Zomboid/General]: -----------------------------------------
STACK TRACE
-----------------------------------------
function: TrapChancePatch.lua -- file: TrapChancePatch.lua line # 48 | MOD: TwisTonFire - Better Trapping
[2025-10-09][15:07:13] [INFO] [Zomboid/Error]: ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: __TTF_TestForAnimalPatched of non-table: null at KahluaThread.tableget(KahluaThread.java:1530).
any chance we could get a sandbox setting to disable the 75 tile range requirement? unless the existing mod that does that is compatible already
Want only the UI/QoL changes? Enable “TwisTonFire – Better Vanilla Trapping” to keep all baits 100% vanilla.
Is this mod compatible with ..X..
This mod is compatible as long as X does not modify animal pools or bait pools.
My traps are too small to catch cows or elephants.
Only the vanilla catchable animals work with these traps, and the mod only provides information for those animals.
eu me inscrevo
inevitavelmente