Project Zomboid

Project Zomboid

TwisTonFire - Better Trapping
19 条留言
TwisTonFire  [作者] 10 月 10 日 上午 5:38 
hey faroostar! Thank you very much for testing and using my mods! I hope they'll do a good job!

My mod doesn’t modify the 75-tile minimum-distance logic. If you’re using another mod that removes or bypasses that 75-tile requirement, mine will work alongside it—but note that the Set Home and Reset buttons will be redundant.
Faroostar 10 月 9 日 下午 9:57 
there's another question. is this mod compatible with [Nepenthe's Nearby Traps]? I wonder '75 tiles rules' work with this mod
Faroostar 10 月 9 日 下午 9:32 
sorry! found the solution. I simply moved pop-up menu bar to the left. how dumb I am :lunar2019deadpanpig:
Faroostar 10 月 9 日 下午 9:31 
I always thank you for your mods! I downloaded and applied for my game, there's some problems.
I'm using your auto-marking mod, and it conflicts with this better trap mod. no error accurs but bottom menu (pop-up) not appears. only auto-marking mod menu appears now.
TwisTonFire  [作者] 10 月 9 日 下午 8:14 
During my test I came across "ghost traps" even without my mod - so I assume this can happen in vanilla.

I added a trapghostfix to be 100% sure this doesn't happen in your game.
TwisTonFire  [作者] 10 月 9 日 下午 7:18 
I got it, the client was looking for a server only file and returned nil.
Thanks! I'll update the mod in a bit!
TwisTonFire  [作者] 10 月 9 日 下午 6:22 
@Falkon

Thank you very much for your Feedback and Bug Report!
It looks like The Indie Stone fixed the traptimer in their most recent hotfix!

I'll get on a update immediately!
Again thanks!
Falkon 10 月 9 日 上午 11:09 
Hey twis, I got this error on latest version:

[2025-10-09][15:07:13] [INFO] [Zomboid/General]: -----------------------------------------
STACK TRACE
-----------------------------------------
function: TrapChancePatch.lua -- file: TrapChancePatch.lua line # 48 | MOD: TwisTonFire - Better Trapping

[2025-10-09][15:07:13] [INFO] [Zomboid/Error]: ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: __TTF_TestForAnimalPatched of non-table: null at KahluaThread.tableget(KahluaThread.java:1530).
pimatstudio 9 月 27 日 下午 11:22 
No i znowu mod, którego nie mogę nie ściągnąć! No do cholery jasnej... :D
TwisTonFire  [作者] 9 月 27 日 下午 8:52 
My mod doesn’t modify the 75-tile minimum-distance logic. If you’re using another mod that removes or bypasses that 75-tile requirement, mine will work alongside it—but note that the Set Home and Reset buttons will be redundant.
grimmsly 9 月 27 日 下午 4:19 
ah, cool cool, seems like a good improvement to a rather lacking system :)
any chance we could get a sandbox setting to disable the 75 tile range requirement? unless the existing mod that does that is compatible already
Lad 9 月 27 日 上午 4:12 
Will you do a Better Farming and Animal mod in the future, all your mod are very useful, and thank for the hardwork
TwisTonFire  [作者] 9 月 27 日 上午 1:57 
I’m always happy to read your comments here!
TwisTonFire  [作者] 9 月 24 日 下午 2:02 
[Update] Expanded bait tables are now optional.
Want only the UI/QoL changes? Enable “TwisTonFire – Better Vanilla Trapping” to keep all baits 100% vanilla.
Lad 9 月 23 日 上午 8:57 
@TwistonFire thank you for the answer
TwisTonFire  [作者] 9 月 23 日 上午 8:14 
Hey @Lad!

Is this mod compatible with ..X..

This mod is compatible as long as X does not modify animal pools or bait pools.
My traps are too small to catch cows or elephants.
Only the vanilla catchable animals work with these traps, and the mod only provides information for those animals.
Lad 9 月 23 日 上午 5:31 
Hello, does this mod compatible with nearby trap and trap everything.
Shizu 9 月 23 日 上午 2:40 
Uhh auf so eine Mod hab ich lange gewartet, danke Marco :D
SIMBAproduz 9 月 22 日 下午 11:36 
eu te vejo
eu me inscrevo
inevitavelmente