Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Iron Hands Rework
41 条留言
KKaikorea  [作者] 10 月 16 日 上午 8:08 
@SynisterSyclone : It has its own mod called "Chapters Of The Imperium - Devian units". I don't know if he will update the mod.
SynisterSyclone 10 月 14 日 下午 2:36 
Got ya. Do you plan to make any of these changes for the chapters of the imperium mod?
KKaikorea  [作者] 10 月 9 日 下午 7:24 
@SynisterSyclone : No. I don't want to mess with textures because it makes game crash.
SynisterSyclone 10 月 9 日 下午 4:05 
Do you plan to retexture the primaris units?
Paul59 10 月 9 日 上午 3:01 
Thanks KKaikorea, I must have unsubscribed and resubscribed before you updated the mod. I have unsubscribed and resubscribed again and all is working now.
KKaikorea  [作者] 10 月 8 日 上午 5:15 
Update :

- Add new hero. Iron Hands Command Tank, A tank hero unit with Servo-skull Hub that will boosts nearby allies.
- Add many traits from Iron Hands unit to HOL unit.
- New skill for Damocles Command Rhino that can repair damaged vehicles if there are Techmarine, Iron Father or Iron Father Sabik Wayland in the cargo.
KKaikorea  [作者] 10 月 6 日 下午 12:27 
@Paul59 : Try unsubscribe and resubscribe. I remove everything about the new unit. I tried it before uploading mod in workshop and didn't encounter any issues.
Paul59 10 月 6 日 下午 12:17 
Hi KKaikorea, I have now deactivated Devians Adeptas Mechanicus unit mod, but the game is crashing on start up again. Several features (ie: IronHandsCrate+ etc) are still looking for AdeptusMechanicus/SkorpiusRetriever+, but it is not available unless Devians mod is activated.
KKaikorea  [作者] 10 月 6 日 上午 10:46 
Thank you. This mod is almost complete, I'm moving on to developing other mods.
Nexus 666 10 月 6 日 上午 7:09 
Yeah this mod is great it makes the iron hands faction able to stand up against modded heroes of legend factions this will definitely have a permanent spot in my load order
MarshmallowMatty 10 月 6 日 上午 6:07 
This is awesome, thank you for taking the time to make it!
KKaikorea  [作者] 10 月 6 日 上午 4:56 
Update :

- Add new traits Armor Of Contempt (T8) for vehicles and Dreadnought, Increases ranged damage reduction. Goes on cooldown at the start of the next turn if damage is taken.
- Rework Dozer Blade and Siege Shield. Now they are combined into one research to make it more effective.
- Add Land Raider to The Gorgon's Forge.
- Change repair ability for Fortress Of Redemption need City tier 2.
- Fix bonus near Fortress Of Redemption for Generators, Armory and Sacred Artifact.
KKaikorea  [作者] 10 月 6 日 上午 4:55 
@Paul59 : Thanks for letting me know there was a bug. I intend for this mod to not require any other mods besides the Space Marine HOL mod to avoid bugs but problems still arise. So I need to temporarily remove the new unit to avoid any future problems.

Now it's seem ok with other updates and bug fix. Now I am developing something new instead.
Paul59 10 月 6 日 上午 2:50 
Hi KKaikorea, you should update the mod page to say that this mod now requires Devian's HOL Adeptas Mechanicus unit mod.

I have Devians mod, but it was deactivated, causing the game to crash when I tried to load it after yesterdays update to your mod! The game couldn't fine the SkorpiusRetriever+ unit.

I have had to unsubscribe to your mod in order to start Gladius, and then reactivate Devian's Mechanicus mod. It seems to be okay now.
KKaikorea  [作者] 10 月 5 日 上午 8:14 
@Nexus 666 : Currently do Rework Space Wolf mod. It will take a long time because there are many things to do at the same time.
Nexus 666 10 月 4 日 下午 3:36 
I love this mod it completely Reworks the iron hands faction mod into a faction that can finally compete with heroes of legend modded base game factions I would love a rework mod like this for Farsight enclaves by the same dev of iron hands mod great work KKaikorea
TARDE O TEMPRANO CAERAS 10 月 4 日 下午 3:26 
"I think the 50% bonus from the Armory, the Sacred Artifact, and the generators around a Fortress of Redemption doesn’t work properly (sometimes it doesn’t give the bonus)."
KKaikorea  [作者] 10 月 2 日 上午 11:04 
Update :
- Add new building The Gorgon's Forge (City tier 3), building that produces heavy, ground vehicles to help Iron Hands build more vehicles.
- Add repair ability for Fortress Of Redemption to help vehicles in early game.
KKaikorea  [作者] 10 月 1 日 下午 9:18 
City tier 2
TARDE O TEMPRANO CAERAS 10 月 1 日 下午 7:44 
"One question: how do I unlock the Plasma Generator?"
KKaikorea  [作者] 10 月 1 日 下午 3:47 
In the current version, Damage resist passive has been removed. I checked and not found any bugs and the description has been corrected.
Pyrodysseus 10 月 1 日 下午 3:19 
bug report; The Dreadnaught upgrades do not seem to affect Hellfire or basic Dreadnaught. The movement ability worked but only for the Assault cannon dreadnaught, and the damage resist passive did not seem to apply to any
KKaikorea  [作者] 10 月 1 日 下午 12:24 
Update :
- Add new research.
- Update research description.
- Allow to produce Immortal and Nighthawk.
- Allow Chapel-Barracks to deploy Helfather Terminator.
- Add bionics slot 1-4 for Tech marine, Immortal, and Sabik.
- Increase Call Transport II cost.
- Fix Terminator captain bionics.
- Fix Iron captain max movement.
KKaikorea  [作者] 10 月 1 日 上午 4:53 
@hevws :

- All unit used to have Paragon of Iron before I remove it in Final version. I forgot to remove in Rhino.

- Tech marine, Immortal, and Sabik have a starting bionic in exchange for not being able to upgrade but I'm changing these units to have bionics slot 2-4 in the next version.

- Terminator Captain and Iron Captain, I'll check again.
hrvws 10 月 1 日 上午 1:06 
BUG report: Rino has the Parangon of Iron action. Tech marine, Immortal, and Sabik has no bionic slot. Terminator Captain only has bionic slot 1 even he reaches level 10(an old bug of iron hand) .The movement of iron captain is only 2, while the Terminator Captain has movement 3
Happy Cat 9 月 29 日 上午 7:31 
"First, I should state that I agree that in the vanilla game environment, the Steel Hands faction can adequately handle major factions even with just a single city.

However, sometimes when you're playing as the Steel Hands, your buddies might add extra units and techs on top of the vanilla factions during matches.

In those cases, the resources from a single city feel a bit scarce, which gets frustrating. A compatibility patch that used to work for the ‘Unlimited Space Marines Cities Mod' Mod seems to have failed here.

How amazing it would be if future updates allowed building additional cities!
Still, even if extra cities aren't permitted, I'd still consider this mod a fascinating and excellent one."
Pyrodysseus 9 月 28 日 下午 6:23 
Starting units are not actually the same as other units. The Tactical Marines you start with are in fact an indistinguishable in every way special replacement unit. So if you make all TMs able to level to 20 via mod for example, the starting TMs will not be upgraded because they aren't the same unit, they are a different identical unit. Same deal with Heroes from Starting Heroes, if you do the same thing and mod them to be able to reach lvl20, you starting hero will never get past 10. Unless you open the mod yourself and change the level of those units, which is actually super easy to do and I'd make patches for everyone but I don't know how to do it with mods that already rely on multiple other mods
I had a similar issue with the Chaos Marines where it just would not let me advance the blessings on my chaos marines to the next stage, but it was only for the starting units I had. I don't know if maybe a mod changes certain flags on starting units or something.
KKaikorea  [作者] 9 月 28 日 上午 10:13 
It's really strange. I checked, Tactical marines still get bionics as they level up. I haven't changed anything about Tactical Marines. The part I added was the Primaris and still got the same bionics as the Tactical marines. I don't use Starting Hero, so I don't know if other mods have an effect.
My tactical marines got up to level 7 and couldn't get bionics higher than 1. Fortunately, after installing the Starting Hero mod they seem to be working normally again. No idea why. Maybe I had the load order wrong or something.
KKaikorea  [作者] 9 月 28 日 上午 6:49 
I think the Iron Hands are strong enough to handle the main faction without needing multiple cities. Sending a large number of tanks into battle is intimidating, both in terms of power and mobility, but it comes at a disadvantage against anti-armor units.

Bionics Slot 2 - 4 Increase with leveling up so you can't upgrade immediately.

Some units will have Bionics starting immediately in exchange for not being able to upgrade Bionics.
This is fantastic, and adding the outpost upgrades from HoL really gives the Iron Hands a much needed upgrade to make them viable against modded core factions. Any chance of a future update that will let them build additional cities? I know there is a crossover patch for unlimited space marine cities mod, but it doesn't seem to work anymore.

Also, can confirm that I can't upgrade tactical Marine bionics past Level 1, and HoL units are currently unable to have any bionics.
Pyrodysseus 9 月 27 日 下午 8:21 
Ooo I'm excited to try this out! Been wanting some Iron Hands lately
ARK Redeemer 9 月 24 日 上午 9:06 
Thank you for this amazing mod, it really makes the Iron Hands my favourite Space Marine faction to play! <3
Namron 9 月 24 日 上午 2:19 
That is such a cool rework...Thank you for that.
KKaikorea  [作者] 9 月 24 日 上午 1:59 
Update :
- Fix Call Transport description
- Update Mechanized.
- New!! Add Mechanized II for Assault SpaceMarine, Primaris Aggressor, Primaris Inceptor, Devastator Centurion, Thunderfire Cannon and all Terminator.
KKaikorea  [作者] 9 月 23 日 下午 11:51 
@Happy Cat : Thank you for liking my mod. I still have some ideas to improve this mod a bit and not make the improvements too overpowered. But it is more comfortable to play.
Happy Cat 9 月 23 日 上午 1:05 
"Thank you for your unit additions and optimizations to the Iron Hands Chapter, which have significantly improved the gameplay experience. Your update/mod is the most fascinating Iron Hands mod I've ever encountered – I'm really enjoying it!":steamthumbsup:
KKaikorea  [作者] 9 月 22 日 上午 9:24 
Update :
- Add new Dreadnought icon skill.
- Add new skill to Hellfire Dreadnought.
- Add new passive skill to Apothecary, Chief Apothecary and Lieutenant.
- Add Rhino to the Machine Cult.
KKaikorea  [作者] 9 月 21 日 下午 8:20 
@Nexus 666 : Thank you. I don't have any ideas for the other factions yet. I'm focusing on the Space Marine.
Nexus 666 9 月 21 日 下午 3:35 
This is awesome Can you make a mod like this for farsight enclaves mod by Dexgattaca