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报告翻译问题






- Add new hero. Iron Hands Command Tank, A tank hero unit with Servo-skull Hub that will boosts nearby allies.
- Add many traits from Iron Hands unit to HOL unit.
- New skill for Damocles Command Rhino that can repair damaged vehicles if there are Techmarine, Iron Father or Iron Father Sabik Wayland in the cargo.
- Add new traits Armor Of Contempt (T8) for vehicles and Dreadnought, Increases ranged damage reduction. Goes on cooldown at the start of the next turn if damage is taken.
- Rework Dozer Blade and Siege Shield. Now they are combined into one research to make it more effective.
- Add Land Raider to The Gorgon's Forge.
- Change repair ability for Fortress Of Redemption need City tier 2.
- Fix bonus near Fortress Of Redemption for Generators, Armory and Sacred Artifact.
Now it's seem ok with other updates and bug fix. Now I am developing something new instead.
I have Devians mod, but it was deactivated, causing the game to crash when I tried to load it after yesterdays update to your mod! The game couldn't fine the SkorpiusRetriever+ unit.
I have had to unsubscribe to your mod in order to start Gladius, and then reactivate Devian's Mechanicus mod. It seems to be okay now.
- Add new building The Gorgon's Forge (City tier 3), building that produces heavy, ground vehicles to help Iron Hands build more vehicles.
- Add repair ability for Fortress Of Redemption to help vehicles in early game.
- Add new research.
- Update research description.
- Allow to produce Immortal and Nighthawk.
- Allow Chapel-Barracks to deploy Helfather Terminator.
- Add bionics slot 1-4 for Tech marine, Immortal, and Sabik.
- Increase Call Transport II cost.
- Fix Terminator captain bionics.
- Fix Iron captain max movement.
- All unit used to have Paragon of Iron before I remove it in Final version. I forgot to remove in Rhino.
- Tech marine, Immortal, and Sabik have a starting bionic in exchange for not being able to upgrade but I'm changing these units to have bionics slot 2-4 in the next version.
- Terminator Captain and Iron Captain, I'll check again.
However, sometimes when you're playing as the Steel Hands, your buddies might add extra units and techs on top of the vanilla factions during matches.
In those cases, the resources from a single city feel a bit scarce, which gets frustrating. A compatibility patch that used to work for the ‘Unlimited Space Marines Cities Mod' Mod seems to have failed here.
How amazing it would be if future updates allowed building additional cities!
Still, even if extra cities aren't permitted, I'd still consider this mod a fascinating and excellent one."
Bionics Slot 2 - 4 Increase with leveling up so you can't upgrade immediately.
Some units will have Bionics starting immediately in exchange for not being able to upgrade Bionics.
Also, can confirm that I can't upgrade tactical Marine bionics past Level 1, and HoL units are currently unable to have any bionics.
- Fix Call Transport description
- Update Mechanized.
- New!! Add Mechanized II for Assault SpaceMarine, Primaris Aggressor, Primaris Inceptor, Devastator Centurion, Thunderfire Cannon and all Terminator.
- Add new Dreadnought icon skill.
- Add new skill to Hellfire Dreadnought.
- Add new passive skill to Apothecary, Chief Apothecary and Lieutenant.
- Add Rhino to the Machine Cult.