Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo CE Extended (A10, A30 Demo)
92 条留言
BlueDragon32 13 小时以前 
ABSOLUTE PEAK right here man 1000/10 will love to see more soon :steamthumbsup:
redneck_transgirl 20 小时以前 
PEAK PEAK PEAK
100/10
༺T0ЖIC ☬ SA1ИT༻ 10 月 22 日 下午 6:12 
MORE PLZ
FRAG TOSS 10 月 22 日 下午 12:05 
And you should add the Bubble Shield and Regenerator from Mercury Rising
FRAG TOSS 10 月 22 日 下午 12:02 
Can't wait to see the next levels added!
Kusho 10 月 22 日 上午 2:34 
@Jaded i dont mean the Ammo for the SPNKr Rocket Launcher i mean the Round canisters and that looks like for the minigun or the flamethrower
A Jaded Lizard 10 月 20 日 上午 6:30 
@Kusho

There's rocket ammo all over A10 before you have access to the SPNKr as well; I'm not really sure why since those don't seem to be shells for the grenade launcher.

@York

"Narcissism?" Sis, I'm not your ex, thought terminating cliches don't work on me. I played the original version of this mod when I was a kid too and this mod is at least stable, more than CMT managed, but that doesn't make it flawless.
Kusho 10 月 18 日 下午 8:36 
PART 3:

Also, I often found shotgun ammo lying around, but couldn’t find a shotgun anywhere to pick up.
I think I also found minigun or flamethrower ammo (those round canisters), but the corresponding weapon was nowhere to be found either.
Kusho 10 月 18 日 下午 8:32 
PART 2:

The driver acts completely brainless. He drove into the narrow corridor where you’re supposed to go up to activate the switch for the light bridge.
After I freed him, he proceeded to run over some other Marines, then drove to the edge, off the cliff, and died...

So yeah, the AI driving is not very smart.Is he supposed to drive across the light bridge with the player? If so, he doesn’t do that. Instead, he kills most of the Marines and drives himself to death by going off the cliff...
Kusho 10 月 18 日 下午 8:31 
PART 1:

I’m not sure whether these are bugs, mistakes, or intentional design choices on your part, but I’d like to list the things I noticed:

A30Map Part 1 – In this section, you can use incendiary grenades, but starting from Part 2, they’re no longer available.
Also in Part 1, where you have to activate the middle bridge, there are two red doors that open even though they are red (which usually means closed).
So there's a wall behind them (which makes sense because you can’t go any further there), but what I mean is that the doors still open, even though they’re lit up red – as if they should be closed.

Another thing in the first part: where you have to activate the first light bridge, a Pelican comes in and drops off a Warthog, and some Marines get in. But the way the Marine drives is a disaster.
Kusho 10 月 18 日 下午 8:17 
1. when you will release B40?
2. do you will mod A50.map and B30.map like SPV2 too?
that you extend B30.map like in SPV2? with the Underground Area?
like this? https://www.youtube.com/watch?v=x3F8YnBke6k

Timeline:
23:11 that the door on the left is closed and you have to go right to use the elevator like on this
timeline

23:34 this room AND 26:45 and this room
do/can you will add these areas too for B30.map? PLEEEAAASSSEEE q.q

can i show you something on YT or Steam/Discord about a Idea for the D20.map KEYES??
Kusho 10 月 18 日 下午 5:08 
Yes, we've already talked about it, but I just wanted to know in general which areas exist in the mod, which can still be added, and which can't :)

Area No 1 doesnt look good anyway but too bad that Area No 2 and No 3 are not in your mod, because i like these areas q.q maybe they will be added in the future, i hope :)



Which of your mods already uses area no 1, no 2 and no 3?
Thel 'Vadam 10 月 18 日 下午 4:42 
i wonder when the next update shall be. this is probably the most promising halo mod to release in awhile.
Nicole 10 月 18 日 下午 4:37 
I love to see this. Is B40 largely the same in SPV2 as it is in SPV3? I really enjoyed the changes
made to the layout in SPV3 and I'd love to be able to play through them again in the MCC
Alzatarr  [作者] 10 月 18 日 下午 12:26 
@Kusho

I am using the newer version of those BSP's, Area No 1 through 3 cannot be added due to being too similar to the ones I am already using unfortunately. (or just being unfinished)

Area number 4-5 are already in existence in the mod and can be played in Two Betrayals as well

For everyone else, I have been reading and taking feedback from all of your comments, thank you all for your input, positive and negative :)
Kusho 10 月 18 日 上午 6:08 
Can you just please answer my question? :)
https://www.youtube.com/watch?v=V28TkteuJ8c


Timeline:
2:00 (Area No 1)
2:20 (Area No 2)
2:34 (Area No 3)
2:58 (Area No 4)
7:55 (Area No 5)
The Tunnel with Bridges at: 7:35 - 7:49

My Question is:
1. Which of these areas already exist in your Mod?
2. Which of these areas are missing and are still being added in the future?
3. Which of these areas cannot be added?
FRAG TOSS 10 月 17 日 上午 11:21 
Didn't realize this was posted only a month or so ago! Incredible work can't wait for extensions of the next levels! Maybe you could add the Slugmen in as well?
sKUBS 10 月 17 日 上午 10:47 
Super excited to see what this turns into! great stuff!
Hecu_Grunt 10 月 16 日 下午 2:48 
This campaign makes every mission feel like two betrayals.

Which is good because I love Two Betrayals
Kahili 10 月 16 日 上午 8:54 
spv3 is my favorite halo mod, i never got to experience any of the previous versions. this is the closest i'll come to experiencing that and man i cant fuckin wait to play it!
Drucker 10 月 15 日 下午 2:26 
Man this mod is crazy good. This is a childhood dream that remake of the second mission, and splitting it as a two missions too! Don't upgrade with SPV3 looks ever please. SPV3 was at its peak with the OG Graphics.
roganthekidd 10 月 8 日 下午 8:40 
shotgun please
SUPER-GRILLO 10 月 8 日 上午 7:36 
One of the best Halo CE mod i have ever played!
YORK 10 月 7 日 下午 5:19 
No clue what Lizard is on about, Nothing but negative reviews from him with a dash of narcissism...While the where a few issues i came across, none of them were glaring. In fact i would say i actually had some of the most fun ive had on Halo CE since i first played it as a kid. and man do i have to thank you for the nostalgia trip.


PLEASE ABSOLUTELY KEEP WORKING ON THIS!
A Jaded Lizard 10 月 7 日 下午 2:30 
I wanted to write more because there's a *lot* wrong here but Valve has an arbitrary character limit, so I'll summarize: a lot of the choices here feel like they weren't tested or are just done on a whim. I'm curious to see where this mod goes but the first place I hope it stops is back at the drawing board to rethink some of the choices made here.

I love the Marine variety, especially how well integrated the female Marines from later games are. You also did a great job implementing guns from Digsite and this is about the only mod I know of which does that without replacing the vanilla guns (on a related note, thank you for *not* using the Space Luger, I hate that gun). Using the other side of the light bridge area as a second combat encounter is refreshing and I can't remember another mod which does that.
A Jaded Lizard 10 月 7 日 下午 2:28 
This is such a baffling mod. Seeing the SPv2 BSPs again is great, but so much here feels like a pre-Alpha. (I don't know where you found that SMG, for instance, but its animations are appalling, CMT's even semi-finished version in some of their mulitplayer maps is better). Here's a non exhaustive list of gripes I have in general about the mod:

Jackals with headshot capable weapons are busted because they fire them like they're plasma pistols. Elites with headshot capable weapons are even worse because they fire them like they're plasma rifles (we learned this back with CMT pretended to "improve" Lumoria and made it worse in every respect).
TheOneAndOnlyYayaya 10 月 5 日 下午 10:19 
This mod is awesome! Can't wait to see the rest of the levels.
JediMasterChief 10 月 4 日 下午 6:53 
I just reached the end of A30 Part II's extended areas. It was quite the nostalgia trip, having played the SPV2 beta builds (both the real ones and the fake ones on halomaps). So far it is looking to be amongst my favorite CE mods, both MCC and the old PC port.

One question, you mentioned wanting to do complex scripting for Keyes. I remember the official SPV2 version started the player off in an entirely new BSP out of the gate (though I think you needed to use the console to load that BSP if I remember right). Do your plans relate to those BSPs?
Giro 10 月 3 日 下午 8:03 
Glad to see a release; I remember watching your youtube videos when you announced working on these in the SPV3 discord. Splitting the bsps into different maps was definitely a great idea (getting around pesky limitations and working like Rally Points for easier replay value)! I'm sure we would all love to see more from you!

Also, I noticed an error with the SPV2 Needler first person model's reload ammo, Roxanne has tags for the reload ammo with the correct purple color instead of the SPV2 blue from their Brutality Evolved mod.
Notorious Penor Snipper 10 月 3 日 上午 3:11 
Solid mod, pretty lengthy but not boring lengthy

9/10
DarkB1ad3 10 月 2 日 下午 1:45 
oh yeahhh v2... i used alot of this in operation purgepoint
Wait5Min 9 月 30 日 上午 7:12 
LOVE THE MOD CANT WAIT FOR THE the rest of the levels best ce mod i have play by far in the big 25
Raptor762 9 月 29 日 下午 10:14 
Superb job making this! Looking forward to see the other levels, but also not looking forward to seeing The Library...
L1TTL3 PYP 9 月 29 日 下午 5:08 
can we please add all the levels and make this a mega CE? I wanna play through the entire campaign in this mod
MORENA2024 9 月 28 日 下午 11:55 
i been waiting for this masterpiece of a mod for so long lol, the wait was truly worth it, it really is the best mod of halo CE out there

Just wondering, will the silent cartographer also have extended parts like the lost spv2 version of it? if thats the case, that would be incredible
MORENA2024 9 月 28 日 下午 11:40 
yo people if youre wondering if he will continue on this mod this mod check his youtube channel Alzatar, he has some videos of his progress on other levels of the mod
Lenin_Lover42069 9 月 28 日 下午 6:04 
Please do Attack on the Control Room!!!!!
CRAZYGREG0511 9 月 27 日 下午 10:00 
This is great, are you planning to do the Control Room levels and the Maw level if it becomes possible.
Akari 9 月 27 日 上午 11:09 
this was amazing and feels fresh and new to play!
JediMasterChief 9 月 26 日 下午 9:02 
Been waiting on this one for some time now. Looking forward to playing the demo release. Thank you!
snowmanballz2 9 月 26 日 下午 7:27 
where is all the rpgs in poa
JknifeU2 9 月 26 日 下午 6:42 
Absolute Cinema
Trek 9 月 26 日 下午 12:31 
Really fun mod, I think the Pillar of Autumn should be split into 2 levels
Legion 9 月 26 日 上午 11:11 
I need more of this, this feels so fresh and fun, in my opinion its one of if not thee best halo ce mods ive ever played and i have played them all. I implore you to continue with this project for the sake of all halo fans of the world.
DoomFox 9 月 25 日 下午 7:35 
this mod is EPIC! I love the longer-form levels and slower gameplay of Combat Evolved and this mod just does it for me/. I can't wait to see more. If I have any complaints, it would be the slower and more stilted rate of fire for the standard assault rifle, but that's about it.
Deivid 9 月 25 日 上午 11:56 
Ojalá me respondas y me entiendas,va salir más adelante el resto de la campaña?
CRAZYGREG0511 9 月 25 日 上午 11:30 
As someone who helped and voiced in the SPV3 project, I wanna thank you for doing this, I've been wanting it to happen for a while even if it's not fully how I remember it I welcome this with open arms. I hope to see more of the extended maps added, though I bet Control Room won't be easy. Good luck to you.
AleGA117 9 月 24 日 下午 10:20 
The missions are a lot of fun. I love the new sections. I'll leave my feedback by section.

Too much ammo. If it could be reduced a bit, that would be nice to encourage the use of new weapons.

The weapon sandbox is too large for the first levels. It would be better if new weapons gradually appeared (understandably, it's a demo).

The HF dialogue is fine, I suppose, but the audio is too compressed and breaks the immersion. imo.

Maybe the new grenades would appear in the first levels, but in a reduced amount.

This would be my little feedback. I hope the mod does very well. 10/10
PristinePresident 9 月 24 日 下午 9:50 
OH ALSO I loved the dedication of an entire section of a level being a defense and fall back kinda mission, haven't really seen that be done in halo before. Aside from the ONI datacenter mission in ODST
PristinePresident 9 月 24 日 下午 9:44 
I LOVED THIS. With so many mods on the workshop just "put a lot of shit into one thing with no thought about it" this was honestly HONESTLY such a breath of fresh air. Soooo heres my feedback: I think theres too much ammo around. I'd recommend shortening the ammo to encourage weapon usage. The HL voice lines are funny and I think using them for the crew member is really funny. Personal nitpick but I don't like the sound of the MABK. I think it would fit better if it had more of a battle rifle sound.