Space Engineers

Space Engineers

Farmhand - Farm Manager
26 kommentarer
aantono For 15 timer siden 
I actually run them together, they work nicely as a combination.
TechCoder For 16 timer siden 
For those SUFFERING with IIM, check out this new Inventory Manager that works with MODDED ores as well as FOOD (spec'd by Katarina who was Isy's 'right hand' for a long time...) https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3581915365 Early days, but it is soooooo much better than IIM already!
aantono 5. nov. kl. 5:14 
If you open the Custom Data on the LCD, you can add the setting flag there.
GloBeast 4. nov. kl. 20:08 
Love the script! took a minute to figure out the config but I finally did it and it's working great. One issue is, I can't seem to find the Graphical Mode. Could you point me in the right direction please?
Sardaukai 24. okt. kl. 10:35 
LucaZanna 23. okt. kl. 1:47 
Hi, I know it's probably beyond the scope of the script, but it would be nice have a support for the algae farms as well.

Maybe something like the info you can find in the block itself, but with the great visual graphic of the last update.
Duke Skyloafer  [ophavsmand] 17. okt. kl. 20:32 
@PBS-MD Yes, I'll give you the mass
PBS-MD 17. okt. kl. 5:15 
Trying this; seems quite useful :steamthumbsup:

One suggestion - can the Ice reporting give the volume available as well as the percentage ? 5% doesn't really tell me anything, whereas 150kg does.
Bystander 6. okt. kl. 10:22 
I created an ingame script that orders up seeds, manages them and sends single seeds to connectors. Feel free to incorporate parts of that code if you want. Probably nicer having it in one place https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3576255186 .
Also some notes at the bottom about IIM.
PumaDove 3. okt. kl. 11:06 
AB-SO-LU-TLY Genius Sir! Congratz from France and amazing job!
Days 3. okt. kl. 5:23 
@aantono There are some custom data edits for the IIM programmable block that allow seed recipes to be !learnt. Check out the IIM discussions on Isy's discord for help.
Duke Skyloafer  [ophavsmand] 30. sep. kl. 9:47 
@aantono That's beyond the scope of the project as I envision is right now, but I'm also feeling the IIM pain, so maybe once all the rest of the functionality I'm planning is done, I can look into it. No promises, though.
aantono 28. sep. kl. 19:48 
Given that Isy Inventory Manager does not seem to work with crops/seeds, is it possible to add support to be able to configure making seeds to a specified quantity to be queued in the Food Processor as well as configure which containers/connectors/etc they should be placed and how many?
Duke Skyloafer  [ophavsmand] 28. sep. kl. 17:30 
@abordoli Yep, LCDs changed to support multiple groups. Check out the Upgrade Notes section for what you need to change.
abordoli 28. sep. kl. 12:25 
Has there been a change to the LCD screen configuration. It worked prior. I can't seem to get Farm Hand to recognize the LCD panel that I have assigned it under the specified groups name,
Duke Skyloafer  [ophavsmand] 26. sep. kl. 19:27 
@Ronin Planetary Industries It's funny, I was just saying yesterday that adding broadcast controller support would be cool. It's kind of low on my list at the moment, but I would like to add that eventually. Thanks!
Myst Leissa 26. sep. kl. 10:15 
@Ronin, or a universal "Master Alarm" Action Group...that way whether you prefer sound blocks/broadcast controllers or lights you can trigger an event when somethings wrong with your farm :P
Ronin Planetary Industries 26. sep. kl. 9:25 
To expand on my previous comment. The programmable block can change the messages in the Broadcast Controller block as well as trigger them. So sending out updates via the chat system regarding growth, threats, and readiness would be a great addition.
Ronin Planetary Industries 26. sep. kl. 9:03 
I didn't see it listed. But broadcast controller integration might also be useful should the player be away from the farm.
Duke Skyloafer  [ophavsmand] 24. sep. kl. 13:52 
@Dronda Desuix Definitely appreciate the suggestion. I'd hoped to keep it super simple, but as I've been looking into the best way to support blocks with multiple screens, I've been coming to the conclusion that tagging blocks with LCDs is the path of least resistance. So that is where I'm probably going to go with it. Regardless of implementation, I will try to support multiple groups in the near future.
Toshiro 24. sep. kl. 9:20 
Works well for me. :steamthumbsup:
Dronda Desuix 24. sep. kl. 9:05 
Honestly, I am a fan of the script so far, but there are a couple of things I'd like to address.

The script works well for general use, but it feels a little restrictive at the moment when it comes to having different groups of farm plots.
As it stands right now, if you want to have separate screens for different crops, you're gonna have to use multiple instances of the script each with their own respective groups.

My suggestion would be to use the tried and true [tag] system for the LCD's.
You've already got the private readonly dictionary structure in place to parse the data, simply modifying it to check for the group name inside the LCD CustomData rather than the one inside the Programmable block, would enable the script to handle multiple groups, printing to the panel as required, while still keeping the fundamental idea behind the script intact.
Duke Skyloafer  [ophavsmand] 23. sep. kl. 10:06 
@Captain Zarco It's not a nitpick, it's a good suggestion. I may change the default colors at some point when I consider this thing to be out of beta, but in the meantime the colors are fully customizable so you can make them whatever you want.
Captain Zarco 22. sep. kl. 23:59 
sorry to be picky but just a sugestion, why not make the empty light (purple) to blue to match that of a connector or landing gear and such... I think that would make it feel more vanilla and with some luck it does get integrated...
Deathlok-L17 22. sep. kl. 3:23 
Very cool!
TheHellKat 21. sep. kl. 15:57 
Ohh man, love me some detail lcds.
Good work!:selike: