Space Engineers

Space Engineers

Farmhand - Farm Manager
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更新于:10 月 23 日 下午 3:30

v0.10.0 Beta

  • Fixes desync issues with the graphical display on dedicated servers (as far as I can tell). Farm plot lights still desync though, unfortunately.
  • Adds a split view to the corner LCDs with [PlotLCD] if you place the LCD between 2 farm plots.
  • Adds a circle icon next to the empty plots in the graphical view.
  • Graphical view now supports Sloped LCD blocks and LCD screen rotation.

更新于:10 月 22 日 下午 7:05

v0.9.0 Beta

  • Adds new graphical view of all farm plots in the group, showing plant type, growth progress, water level, and alerts for low water and low health.
  • New [PlotLCD] tag that can be placed on corner LCDs in front of a plot to show just the status of that plot.
  • New alert on the text UI showing when there are no functioning irrigation systems.
  • Configurable low water alert color that shows on the graphical view and on farm plot lights when water is low.
  • New default dead plant color (deeper red).
  • Tons of optimizations and refactors under the hood to reduce complexity and still keep it running smooth with large farms.

更新于:10 月 17 日 下午 8:43

v0.8.0 Beta

  • Ability to center the text on the screen. You could always do this manually but the spaces used to indent the lines made it look weird. Everything will properly align to the center now using the Text Alignment Custom Data value in LCD panels and cockpits.
  • You can supply a custom title in the Custom Data of an LCD or cockpit so you can label each screen however you like.
  • Irrigation systems now show the mass of the ice (kg) they hold out of the total possible.

This update contains additions to the LCD panel and cockpit Custom Data config. Please see the Upgrade Notes in the mod description

更新于:9 月 30 日 下午 12:26

v0.7.0 Beta

  • Major refactor of underlying code to allow it to handle significantly larger farms and more groups. Script will dynamically slow down if farms get too big (like, really really big) to avoid timeouts.
  • Updates to LCD display to include cause of death, current water usage, growth progress, and death alerts
  • Moves some items from Alerts to a new Farm Plots section
  • Adds new timer events for plants dying (low health) and configurable alert threshold
  • Default low water threshold increased to 50%.
  • New header activity animation

This update contains additions to the programmable block and timer Custom Data config. Please see the Upgrade Notes in the mod description

更新于:9 月 27 日 下午 6:18

v0.6.2 Beta

  • Fixed crash that occurred when writing the custom data template to LCDs

更新于:9 月 27 日 下午 2:37

Reverting back to v0.6 due to a configuration-related error

更新于:9 月 27 日 下午 12:46

v0.6.1 Beta

  • Changed the verbiage of some of the Custom Data comments.

更新于:9 月 26 日 下午 7:50

v0.6 Beta

  • Added support for multiple farm groups
  • Added support for cockpits and control seats with multiple screens
  • Added new timer event for when all planted farm plots are ready for harvest (as opposed to when any farm plot is ready for harvest)
  • Clarified some of the Custom Data comments
  • Minor bug fixes and optimizations

This update contains changes to LCDs and the custom data config. Please see the upgrade notes in the mod description

更新于:9 月 22 日 下午 5:19

v0.5 Beta

  • Clarified the yield summary. It will now show how many plots have been planted for each seed type, as well as the total output of the plots that have finished growing.
  • Moved some information from Yield to Alerts.
  • Shows the version and date on the PB screen.

Minor breaking change: Renamed LCD option "Show Errors" to "Show Alerts." If you are upgrading from a previous version of the script, you can remove Show Errors from the Custom Data. It doesn't do anything anymore.

更新于:9 月 21 日 下午 7:00

v0.4 Beta

  • Light colors on farm plots are configurable through the programmable block's custom data.
  • Script no longer takes control of light intensity and radius. You can set those to be what ever you want now through the terminal like normal.
  • Minor change to verbiage on screen.
  • Alert threshold for low ice and water is now configurable through the programmable block's custom data.