边缘世界 RimWorld

边缘世界 RimWorld

Better Architect Menu | Tweaks
36 条留言
Renix 10 月 31 日 下午 3:32 
I cannot find the research spot any more, don't know about others like the drug spot.
Klokinator 10 月 29 日 上午 4:33 
...Okay, um, this is a little weird. For some reason, the basic Wall and Door keep jumping from their actual subcategories in Doors/Walls to the Other subcategory before jumping back again. I have no idea why. It's definitely buggy behavior and I'm trying to diagnose.
Klokinator 10 月 29 日 上午 3:36 
Please don't take my posts as hating because I LOVE how your mod organizes things. BAM is pretty okay at organizing things but your tweaks to it are pristine and should be added to the base mod imo.
Klokinator 10 月 29 日 上午 3:35 
Additionally, on the Production tab, perhaps Androids should not be at the top? Instead, subcategories should be organized by most used to least used... alternatively if there's a draggable subcategories mod I could just use that, but Tab-sorting breaks a lot of your refined organization so I don't think it's ideal, and I don't know if there's an alternative mod.

https://i.postimg.cc/FRCNmc29/Rim-World-Win64-o-RGe4FVShr.jpg
Klokinator 10 月 29 日 上午 3:32 
There is also this Decorate tab, and maybe with a ton of mods this tab makes sense, but putting Rugs here seems odd since there's a Floor section. Maybe rugs should go there?

https://i.postimg.cc/Y28mGsw-D/Rim-World-Win64-xch-AYt-C7ji.jpg
Klokinator 10 月 29 日 上午 3:30 
Hey there! I was using BAM and Tab Sorting, but I didn't like the combination, so I switched to BAM and this BAM Tweaks mod.

I freaking love it for the most part, but there's one thing that bugs me and I don't think it's a vanilla BAM function, I think it's your mod? For some reason, it moves the basic Door, Wall, and Palisade Wall into an Other subcategory inside the Structure category. If this is part of your mod, could you move those back to their primary categories, or add a tweak to allow it?

Again, I'm not 100% sure this is your mod, but here's an image for explanation. https://i.postimg.cc/7ZR3CQSv/Rim-World-Win64-Y4F05a-Yrfm.jpg
Anex 10 月 21 日 下午 7:14 
hey there, thanks for the mod and the effort put into this.
LordBeef21  [作者] 10 月 7 日 下午 9:46 
Also, thank you for the kind words
LordBeef21  [作者] 10 月 7 日 下午 9:46 
@bAhAcAn This is actually already a feature of another mod of mine, Clean Categories Dropdowns Extended! I'll migrate it over here sometime soon, but for now you could install that one.
bAhAcAn 10 月 7 日 上午 11:43 
Hello friend. Loved you tweaks. It certainly made the mod better. Got a question regarding Appliances Expanded. (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2869098359&searchtext=appliance) Would it be possible to distribute the appliances to their respective sub-categories? Everything from kitchen to crafting being under chemfuel in resources clutters there a bit. Thanks in advance, kudos to y'all.
LordBeef21  [作者] 9 月 28 日 上午 9:28 
@ Apimill
One of ferny's mods removes them; I don't remember which one.
LordBeef21  [作者] 9 月 28 日 上午 9:23 
@NavyFire @Star Eyes

I'm guessing you guys don't have VE Chemfuel? If you don't, then the power changes shouldn't fire off at all. If you do, then they should be in the resources category. I'll double check the negative case to make sure that none of them go off.
LordBeef21  [作者] 9 月 28 日 上午 9:19 
Fridges are getting moved to storage in the base mod
Timendainum 9 月 27 日 上午 10:38 
I also humbly second @culona's request to move fridges to storage.
culona 9 月 25 日 下午 11:59 
Is it possible to move fridges from [sbz] Fridge to storage? now theyre in area -> other
Navyfire 9 月 25 日 下午 2:39 
@LordBeef21 Same issue still exists. Star eyes is seeing the same issue. All power tab buildings and items are missing and unable to be built, even if researched.
star eyes 9 月 25 日 下午 1:48 
This mod hides all the buildings normally in the power tab for me, including base game things like conduit. I cannot even copy the conduit to place it down somewhere else.
Apimil 9 月 25 日 下午 12:19 
Mod is nice but I can no longer find garbage bins (from a mod I suppose) I can't find them using the search bar and can't even "build copy" by clicking on an existing one
melcalizar 9 月 24 日 下午 11:06 
Both Resources and Area are weird categories. Would it make more sense to merge them into one category called "Utilities". In Australia, New Zealand, UK, etc that is what these type of things are categorised as.
LordBeef21  [作者] 9 月 24 日 下午 1:02 
@NavyFire
Look in resources
Navyfire 9 月 24 日 下午 12:46 
I seem to be missing a category for Power. I can't build any power plants or batteries.
kittehkatbar 9 月 24 日 上午 10:17 
I should add that I do have some of Ferny's Progression mods as well.
kittehkatbar 9 月 24 日 上午 7:59 
I'm getting these red errors at startup,

[Better Architect Menu | Tweaks - Start of stack trace]
Verse.PatchOperationReplace(xpath="Defs/ThingDef[designationCategory="Ferny_Memorial"]/designationCategory"): Failed to find a node with the given xpath

[Better Architect Menu | Tweaks - Start of stack trace]
Verse.PatchOperationReplace(xpath="Defs/ThingDef[designationCategory="Ferny_Terraforming"]/designationCategory"): Failed to find a node with the given xpath

and

[Better Architect Menu | Tweaks] Patch operation ModSettingsFramework.PatchOperationModOption(count=1, lastFailedOperation=Verse.PatchOperationReplace(Defs/ThingDef[designationCategory="Ferny_Memorial"]/designationCategory)) - RemoveMemorialCategory failed

[Better Architect Menu | Tweaks] Patch operation ModSettingsFramework.PatchOperationModOption(count=1, lastFailedOperation=Verse.PatchOperationReplace(Defs/ThingDef[designationCategory="Ferny_Terraforming"]/designationCategory)) - RemoveTerraforming failed
Vinni Pukh 9 月 23 日 下午 3:49 
Nevermind I found it, it's in floors lol. Maybe that could still be moved to structure/foundations tho just to make it a little easier :)
Vinni Pukh 9 月 23 日 下午 3:43 
So in better architect menu, the only category that the "Remove Foundation" gizmo shows up in under Build/structure is "Other", and since this mod removes the other category, it appears that remove foundation is simply gone all together.

Just a heads up :D
Angel Kay 9 月 22 日 上午 10:09 
is there a settings to toggle renames off if you like some of them already?
Wookierudd24 9 月 22 日 上午 4:58 
recommend putting rimotonics(the nuclear mod, prolly spelled wrong its 7am and i just woke up) into its own name or nuclear catagory
KawwaK 9 月 22 日 上午 12:21 
Great job! I will never understand why Ferny used so ilogical names and categories in the original mod so thanks for this.
Deggial 9 月 22 日 上午 12:18 
I mean, you obviously did remove categories, so it should be possible somehow.
But did you do so using the provided Tab-sorting UI, or did you resort to some programing magic?
Deggial 9 月 22 日 上午 12:13 
AFAIK this isn't possible - not with categories introduced by Tab-sorting itself. (At least, this is what I was told.)
But I will have a third look this evening. The first and second one didn't reveal an obvious option to do so. I only found a butten to *add* a category.
LordBeef21  [作者] 9 月 21 日 下午 11:36 
@Deggial
You can do that in Tab Sorting's settings
Deggial 9 月 21 日 上午 3:09 
You have already removed several categories.
Is it possible to remove empty categories introduced by 'tab sorting', too?

While I love being able to customise some categories, the empty extra tabs clutter up the Architect menu and I would love to get rid of them.
LordBeef21  [作者] 9 月 20 日 下午 8:38 
Update:
Vanilla Chemfuel Expanded is no longer "required" (it never was in actuality).
Patches for Dubs Bad Hygiene stuff are now toggleable.
LordBeef21  [作者] 9 月 20 日 下午 8:02 
@Rex705
I'm on it.
Rex705 9 月 20 日 下午 3:35 
This tells me I need to have Vanilla Chemfuel Expanded. Can you make that optional?
Shadelight 9 月 20 日 下午 2:28 
Maybe rename Area to Environment. I changed it to Temperature in my own personal tweaks but in hindsight it doesn’t quite fit either