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报告翻译问题
<SeedId>
<TypeId>SeedItem</TypeId>
<SubtypeId>CoffeeBean</SubtypeId>
</SeedId>
For example, creating 1x2/3/5/10/etc. rows with a connector at each end would mean you would only need a single, central 'path' of conveyor junctions to connect all of them together, as wide as you would like, as you could daisy-chain the rows.
(A half-height version using small conveyor ports on the ends would also be nice.)
I've not had my coffee yet - sorry this is just brain rambling now :D
This is assuming you dont start on Earth. You'd have to trade/travel to get seeds and then you'd be super careful with them.
Farming blocks would also require 'soil' made in a bio reactor (which can also produce basic ingriedients like protien, carbohydrates, etc from Engineered Yeast + Ice, Gravel & alot of power) because dirt aint just dirt you know?
Is this balanced against actual farm plots to insentivise one or the other?
Does the automated block need to be in a pressurised environment? If not, I'd love an "unsealed" secondary version of the block that did, purely for terrible RP reasons. :)
Ive updated the description to be more clear
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2880317963&searchtext=animation+engine
for balancing and aesthetic, i''m forwarding Oddbase's request for extra component cost. another idea i had was to also make the block twice the volume. the thought being that you're sacrificing some compactness for ease of production. maybe the extra volume in the model could be filled mechanical parts.
next tedious task: eating?
There is an inventory for it but you cannot interact directly with the block at its current stage. All management is done inside the K menu and finding it within the various tabs within there, usually seraching "auto" finds it right away.
future updates will hopefully address the non interaction
The visual aspect of growing cannot be replicated unfortunately in the mod's current state. All the "farming" is done by production ques, just as assemblies handle the crafting of all components internally.
I definitely want to improve this mod in the future to keep with the immersion of gameplay but its current state is the best I could do and achieve the automation we all so desperately desire.