Barotrauma 潜渊症

Barotrauma 潜渊症

JABKA
13 条留言
Livelandr 9 月 27 日 下午 12:11 
ты че наделал
THE GREAT BLACK DRAGON  [作者] 9 月 26 日 上午 12:50 
в состоянии кислотной гранаты. Если у кого будут предлы, могу привязать другие условия
Husked Captain 9 月 25 日 上午 10:57 
Лол, звучит прикольно, а в каком состоянии должна быть кислота?
valveworshipper 9 月 24 日 下午 4:28 
now where's his big brother
THE GREAT BLACK DRAGON  [作者] 9 月 24 日 上午 5:01 
Of course, it's possible. But it's important to keep in mind that this condition should be such that a single monster won't override spawns on a level. That's why I chose this condition, which has absolutely no impact on compatibility.
Chime 9 月 23 日 下午 5:53 
Is it possible to make the spawn condition something that happens more frequently? I don't think I've ever seen someone throw an acid grenade in the ship during my play sessions. Only ever on hostile stations.
THE GREAT BLACK DRAGON  [作者] 9 月 22 日 下午 10:33 
acid grenade
rxleurn 9 月 22 日 上午 11:25 
..sulphuric acid?

no idea
Chime 9 月 21 日 上午 10:15 
Okay but what defines acid being on the ship.
THE GREAT BLACK DRAGON  [作者] 9 月 21 日 上午 12:36 
I designed the frog so it doesn't override mob spawns and so on, which is why the spawn conditions are so simple. If anyone wants, you can add it to your spawns. If I do add it myself, it will be when I make a mob pack.
smorodina 9 月 20 日 下午 9:17 
holy shit it's ЖАБКА
Chime 9 月 20 日 上午 11:42 
so.. do these things spawn naturally and attack the ship? or would the medic need to be throwing tons of acid grenades all over ? or is it like having too many bottles of acid in cargo?
Kon4ulatu 9 月 19 日 上午 12:57 
JABKA