Barotrauma 潜渊症

Barotrauma 潜渊症

Hunter's Genetics - Mudraptors
25 条留言
HBx2l 11 月 7 日 下午 1:56 
what's the actual file name of the embryo?
Monke 9 月 30 日 下午 8:54 
Hehhehe:bricktherat:
Monke 9 月 30 日 下午 8:53 
Oh thats even better!
Hunter⁧⁧404  [作者] 9 月 30 日 上午 9:04 
Nah boi you gotta commit some war crimes for your right to become a veteran

Or idk if mudraptors have invented Geneva or the hague
Monke 9 月 30 日 上午 5:00 
i think
Monke 9 月 30 日 上午 4:57 
if so, i got a idea for the veteran mudraptor, instead of usual 1-5, make it a lil bit harder so players actually feel the succesion of this (maybe 20 stages for... every 20/15 minutes?)
Monke 9 月 30 日 上午 4:55 
will the incubation stages have the same mechanic as the petraptor mods?
booper02 9 月 27 日 下午 10:39 
yes, genetics base is installed and active with this one,
Hunter⁧⁧404  [作者] 9 月 27 日 下午 9:04 
Do you have the base mod?
booper02 9 月 27 日 下午 7:27 
it has been a few days... and i still have no clue whats wrong, the loadorder is right, i have lua and C# enabled, but the drill is just... missing
i have validated and reinstalled everything more than once, i genuinely have no idea what im missing
Островський 9 月 24 日 下午 4:40 
Hunter once again making the first "playable X" mod that also works in singleplayer :steamthumbsup:
TTV ZacryZean 9 月 24 日 上午 10:20 
could you make a version for a playable mudraptor mod?
Hunter⁧⁧404  [作者] 9 月 24 日 上午 9:38 
Sounds like the issue is between your monitor and your gaming chair, the "required items" are not optional
booper02 9 月 24 日 上午 8:51 
@hunter
bug report, i cant seem to get the mod to get a fabricator to show the gene drill, and it doesn't show up in the sub editor either even using a console command does not work
Sage13lood 9 月 22 日 上午 7:48 
eLON mUSK
Sphincter Manipulator 9 月 21 日 下午 6:38 
Great jeans :steamthumbsup:
Bebes_kidz 9 月 21 日 上午 11:31 
THANK YOU. This is so cool: I always felt like some creatures in this game had strangely good synergy with humans that's never explored

Mudraptors in particular can transition from land to sea without trouble, excel in EVA maneuvering, carry equipment.. It's such a cool aesthetic having divers alongside a Mudraptor.
Abra⁧⁧cadabra 9 月 21 日 上午 11:16 
So it's like a evolution of the playable mudraptor class almost. I dig it
Hunter⁧⁧404  [作者] 9 月 21 日 上午 4:35 
Yes, thinking of enabling the husk infection if you're running enhanced husks
EM7HydraFox 9 月 21 日 上午 4:32 
Curious and probably dumb question but are we immune to the Husk parasite as a Mudraptor?
Островський 9 月 19 日 下午 12:05 
That's a very good reference you used there. Very based
EM7HydraFox 9 月 18 日 下午 7:57 
The mod works well transforming you the player characters into a Mudraptor but other than that I'm confused as to what it does else, bots turned into Mudraptors don't seem to be able to do their tasks (tasks like driving the sub, operating sub weapons, operating the sub reactor, following other characters) that human player Mudraptor are able to do (they also just stand there where they are without moving much and act stupid as though they've been lobotomized), this very niche mod is awesome for Mudraptor enjoyers like me so I hope this'll be more refined and developed soon.
Hunter⁧⁧404  [作者] 9 月 18 日 上午 9:07 
As of now you can only harvest from the vanilla mudraptors, and support for other mods is not in the pipe, especially when it requires 60 variants of a human controllable mudraptor :|
EM7HydraFox 9 月 18 日 上午 6:51 
Do you happen to know about a specific Mudraptor mod called "More and Larger Petraptors"? The mod adds more variant to the Mudraptors and I'm curious as to how this mod might interact with that mod, would I be able to harvest genes from them?
This is probably isn't something worth your time but for curiosity sake it might be nice to check on it.
Sire. Gooby 9 月 18 日 上午 4:44 
MUD RAPTORS WITH JEANS?!?