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报告翻译问题






Hopefully one day its playable.
so player does not have merchants yet?
As Egypt i have assassins and spies from Bazaars but i have noted Libyan merchants in Egypt
Merchants and spys and assassins will be added next update
which buildings must be constructed to get merchants?
At present I am playing as Egypt and cant find any reference - its not in Bazaars?
Thanks muchly!!
While minimizing harassment
Will be much better for me, steering clear of internet gaming related stuff
And focusing on irl hobbies and work friends/fam
If you like my mods thank you for playing them, I will leave them on the workshop (Not sure if steam deletes it when the 30 days happens)
Better for me to enjoy mostly real life hobbies, family, friends and work than try to pander to people in a hobby genre who want me to commit suicide or die from a computer screen across the world because it is fun to them.
Life is too short and I will not be wasting my time on people who want me dead because of arguments between me and them and don’t mind going all out with their hatred.
I am not going to waste the beginning of my 20s trying to make peace with a few toxic people who want me dead online and extrapolate made up stories about me based off our arguments before, it is not worth it and I don’t want to waste my energy engaging in this with a few vocal people.
Thanks. 👍
Because I made militia armies very weak and inexpensive, most of those units die fairly quickly and non-militia and reglar+elite units decide Wars
- Fixed a few unit models
- Buffed Mycenae even more
- Buffed Hittites even more
- Removed all villages + their errors as unconquerable
- Lowest population count can now be 300 in all settlement levels
- Fixed Wilusa/Trojan battle CTD
- Optimized mod space by removing unused/unecessary files
- Added the original Bronze Age: Total War menu theme
- Dorians and other factions now have 6 more leaders on horde start, nearly 34 named leaders and 43 doomstacks
- Removed a few music tracks that were not fitting the Bronze Age theme (metal guitars etc.)
- Added recruitable general's bodyguard units for all factionss except Mysians
- Added Hittite revolt script, 95% chance the hittites wil always re-emerge and revolt
- Lowered population in some minor settlements like Itusawa, Hypsos, Asopos, even further
- Added slave resource to each province
- Added very large starting militia armies to most factions, and made generals powerful
- Add new faction: Knossos ; (Mycenaean Vassal)
- Add new faction: Maeonia
- Add new faction: Cicones
- Add new faction: Argos; (Mycenaean Vassal)
- Add new faction: Ebla
- Add new faction: Laconia ; (Mycenaean Vassal)
- Add new faction: Tabal ; (Hittite Vassal)
- Add new faction: Hapalla ; (Hittite Vassal)
- Add new faction: Manyan Phrygia ; (Hittite Vassal)
- Rename Dorians to Heracleidae
- Rename Mysians to Bryges
- Keep expanding province count on this map
- Expand unit rosters
- Expand namelists
- Added new scripts and pseudo mechanics
- Add new local buildings
- Add new temples
- Keep balancing the vanilla balanced campaign
- Keep balancing the factions
- Keep balancing the units
- Keep optimizing the mod size
- Keep fixing bugs and errors
- Fixed a few unit models
- Buffed Mycenae even more
- Buffed Hittites even more
- Removed all villages + their errors as unconquerable
- Lowest population count can now be 300 in all settlement levels
- Lowered population counts in all settlement levels
- Lowered squalor pop in all settlement levels
- Fixed Wilusa/Trojan battle CTD
- Optimized mod space by removing unused/unecessary files
- Added the original Bronze Age: Total War menu theme
- Dorians and other factions now have 6 more leaders on horde start, nearly 34 named leaders and 43 doomstacks
- Removed a few music tracks that were not fitting the Bronze Age theme (metal guitars etc.)
- Added recruitable general's bodyguard units for all factionss except Mysians
- Added Hittite revolt script, 95% chance the hittites wil always re-emerge and revolt
- Lowered population in some minor settlements like Itusawa, Hypsos, Asopos, even further
- Added slave resource to each province
- Debuffed Trojan militia .
I will keep working on it for a week and also optimize the mod size to be even smaller.
Likely will come out in 1-2 weeks
I can debug your error log but all tte factions work in battle for me
Also,
It works for me in battles for all factions, including Wilusa/Troy
Also I don’t know what you mean by fleshed out, all the content from the original mod and submods are added and even more content, of course I can and will add more but it is simply not true “It is not fleshed out”
I am pushing an update in a few days anyway.
As your english is terrible
Lots of memories.
I am going to push a minor update likely in a day.