Left 4 Dead 2

Left 4 Dead 2

draw distance l4d2 (lowers FPS)
17 条留言
菠萝游侠 16 小时以前 
update update update
菠萝游侠 11 月 5 日 上午 8:44 
Thank you very much for making this module. It is very useful to me. Thank you!
Adorable new 10 月 20 日 上午 11:33 
I like this module very much, but some mistakes need to be corrected.
Adorable new 10 月 20 日 上午 11:29 
Why didn't this instruction work?
Karmine 10 月 19 日 上午 4:44 
am i supposed to put "r_3dsky 0" in my launch options? because there's no such command in the console
Eli.MSBlue 9 月 28 日 下午 7:11 
...how do I remove this snit now-
Aurelíos 9 月 28 日 上午 8:49 
btw dont look up at hard rain chapter 2
Aurelíos 9 月 28 日 上午 8:12 
thanks for this, i love you.
Carrier-man 2007 9 月 20 日 下午 9:11 
gmod fog editor density 0 ahhh
ɢᴀʙʀɪᴠᴀʟ✟  [作者] 9 月 20 日 下午 6:17 
*It drops to between 50 and 40 fps. I’ll optimize it since everything I applied was done abruptly. I tested it with a GTX 1660ti and it runs at a maximum of 80 fps (with the mod) but it’s unstable.

*I used a separate color correction I made, simulating "HDR" (HDR Brightness Color Correction). The reddish and bluish tones are too saturated. I’ll fix that. I make all the changes manually for greater precision.

I’ll keep improving it little by little in my free time.
〆 - ﻌ-ゝDoge... herr Doge 9 月 20 日 上午 2:47 
is that HD color correction?
Zeltack 9 月 19 日 上午 8:06 
te baja demasiado los fps
ᴍᴀʀɪᴄᴇʟᴀ ❤ 9 月 18 日 下午 6:49 
very excellent :))
Rise 9 月 18 日 下午 4:33 
Yummy AI slop
(^^^) Xeno 9 月 18 日 上午 7:42 
*gta definitive edition flashback*
Jakiy 9 月 18 日 上午 5:25 
The use of fog is to cover up narrow draw distance, mainly for occlusion culling for optimization purposes but can also be used aesthetically like in Silent Hill age for example.
Karmine 9 月 18 日 上午 1:55 
finally, playable l4d2