致命解药

致命解药

Bikini Bottom
15 条留言
inFoger 9 月 23 日 上午 1:05 
Is there a drop of outfits on the map?
capitaline1012 9 月 20 日 上午 9:29 
are those pants from mod?
Рен 9 月 20 日 上午 5:57 
я еще не играл но уже лайк поставил :steamhappy:
Show Me The Moni 9 月 20 日 上午 1:13 
Map is actually really big. Some zombies tend to get stuck behind trees or stop chasing if you ended up too far in certain areas (e.g. jellyfish field or beyond the road with the yellow card). Waves are huge, though the director respawning them right behind you as you go around is annoying, but its more of the game engine issue here. However, its still quite balanced regardless. I only wished that there was a cutout of Squidward staring from his house window though.
Walker 9 月 19 日 下午 1:32 
The goo lagoon fall is survivable, but the only way out is to glitch the game and run through some open textures. Fall should either always kill you or provide a way back up. Good level.
Mr. Fahrenheit  [作者] 9 月 17 日 下午 7:49 
Really excited to share this new update. The grassy area in Jellyfish Fields and the rocks of Dutchman's Pit should longer be see thru after crossing into those sections.
Mr. Fahrenheit  [作者] 9 月 17 日 上午 10:46 
Okay, that definitely sounds like an error on my side. If everything goes like I hope tonight, I should have a fixed version to upload by the end of the day :)
Hatsune Elissu 9 月 17 日 上午 9:37 
And once again, here are the 4 keycard loactions!
(Only watch if you totally cant find one offcourse lol)
https://www.youtube.com/watch?v=_CUrNCQuCxs&t=5s
Hatsune Elissu 9 月 17 日 上午 8:49 
yeh the last wave stops at 20 (on easy) AND the last wave is ONE at the time!
Mr. Fahrenheit  [作者] 9 月 17 日 上午 8:11 
Been doing some research, and I think there are some things I can do to fix certain areas of the map where you see invisible sides of objects. Will mess around with it tonight.

As usual, consider this 1.0 release as an early test build as I make changes.
Mr. Fahrenheit  [作者] 9 月 17 日 上午 5:31 
As for key card locations:

Most of them are hidden slightly outside the main town.

Check the small forest area directly ahead of Spawn.

Check the small trail area past the fountain in the center of town.

Check the platforming area at the Flying Dutchman's side
Mr. Fahrenheit  [作者] 9 月 17 日 上午 5:23 
Oh, sounds like I might have made an error with the batch spawner. I'll double check that tonight.

I'll consider doing some cleanup of the terrain possibly. I need to see how involved it might be, or if it's just some kind of single-sided material instance. I just didn't want to spend a month fixing the model for a map that was more of an intro to Blender and stuff.

The hollow terrains are part of the out-of-bounds from the original Spongebob game. I would probably need to rebuild meshes or see if there is another way to make them look solid.
maleficer311 9 月 17 日 上午 12:55 
What a fun little map. Its just like the show. Thank you for sharing your map with us while you learn to unreal engine. I see its unfinished but you explained that already. I look forward to seeing how it all comes together. Any hints on where those keys are? I never found any running around in there.
Dysz 9 月 16 日 下午 10:07 
This map has many hollow terrains that characters can crawl through. There is another bug, which is that the last 24 zombies did not come out. Maybe I don't know where it is, I couldn't find it. If you go into the mountains where you can crawl in, the monsters won't come looking for me anymore.
Eemerett 9 月 16 日 下午 8:23 
PEAK