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As a result, a bonus will appear in the update: now the boat changes trim not only during crash diving (hooray, there are many more bugs with the boat's trim breaking))), but also during the usual depth change (around 10 degrees, while crash dive is 15-20 degrees)
I really hope that this will solve the problems that have arisen before
I'll fix it soon
I hope this will finally solve the problems
SteamLibrary\steamapps\workshop\content\494840\3569325773
Perhaps the modder could record us something nice and put it on here? :)
My only issue was that it was too low in the water when periscope depth to use the scopes.
Maybe (I don't remember) the DeepLeaks mod caused some additional leakages as I was sinking to the ocean floor, which might affected the overall buoyancy of the boat. But so far the DeepLeaks mod and your mod are working good together (at least in my case).
I was able to get up again and even on the surface I had only 80% buoyancy. I managed to make it to my base and switched my Type VIIC/41 to a Type VIIB and then back to a Type VIIC/41 to fix the buoyancy issue and continue my save.
After having separated from the convoy I set the new depth to deck awash and then 50m and that resolved the weird trimming error. (this is the fix I saw mentioned in the comments here last week)
I suspect that there is an error with the depth gauge where it basically skips the visible 0-260m depth arc and somehow understands it as 260m-520m? I'm not really sure though.
The bug didn't work for me.
1) I dived with negative buoyancy;
2) I sank to the ocean floor;
3) I saved (I tried quicksaving and saving in a separate slot);
4) I loaded save;
5) I turned on the electric motors in any of the drive modes.
Buoyancy returned to neutral
Are my steps correct?
I still fully support this mod and the work done just needs a tweak. Good work and thanks to all modders.
Nope, that doesn't fix it. Switching subs back and forth fixes it. In case you don't have enough blueprints to do so, open the developer console (requires workshop item) and type:
"ShipUpgradePlans 1" -> Gives you 1 Blueprint (!!! WARNING !!! - This will disable achievements)
Then switch the sub to another model. Repeat the process once again.
@Xyras: I encountered the same bug as @Bana. Steps to reproduce:
1) Dive, stop the engines & let the sub sink to the ocean floor (230m in my case, -20% buoyancy was active)
2) Save & reload the game
3) Restart the engines
The -20% buoyancy effect stayed active despite running engines.
It feels like its trying to keep more than 10m under, when it needs to be flat and something like 5m to make the attack scope work.
i found out that if you blow the ballast, then hitting the button periscope tife you will gett the 45+ dive angle.
to prevent this
A. dont blow the ballast if you dont intend to fully surface.
B. if you blow the ballast then after set depth to ca 40-50 then hit deck awash button then after hit periscope tiefe then the boat will level out on an even kiel .
it works for me atleast.
I tried around quite a bit with that. Always have a guy at the valves and have 10 crew members with the "crash dive" ability.
Tried the following methods:
- simply pressing crash dive
- first opening the valves then hitting crash dive
- first alarming the crew then pressing crash dive
- after hitting crash dive sending an engineer to the dive planes
- tried different speeds from 0 to flank.
None of that made much difference. The dive times varied a few seconds each time, but always stayed around 35 to 45 seconds.
StopMassVII = 10050f;
it makes the boat drop ca 10m in a minute whithout extra help from an officer.
whit help from an officer the boat wont drop at all and have neutral boyancy.
tested whit the VIIc.
efficiency. Example, I have a cook, 2 valvesmen, 4 Depth steersman, 2 helmsman,
assigned sailors for every officer from the torp mechanic to the captain. I have a 49 man crew and all but 9-10 sailors have specific duties.
I did this when I had a similar problem (the mod needs to be updated): I was moving to the Atlantic, where the water is deep. I performed an crash dive, waited for the boat to reach the required depth, and then pressed the ascent button. After surfacing, everything returned to normal. If that doesn't help, then we'll need to dig deeper. I think I'll need your save file that has this problem
I’ve already tried that, and it didn’t help me (I don’t know how, but I could send you some screenshots). Also, I want to clarify — I want to delete the mod, and even when I tried to remove it, I still had the problem with the differential. How can I fix this?
you cant realy se the angle of the step dive in FPP.
I already tried changing the values to 0 in the config myself, but even that didn’t help. I deleted and re-downloaded the mod, but the result is still the same.
Checked the diving times myself. Can't get below 45 seconds for a crash dive even with a fully trained crew and an officer at the dive planes.
Only exception is if I go to decks awash.
I recommend updating the mod, performing a crash dive, and then surfacing