安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






My main critiques stem from playing Bloody Gulch, where spawns are immediately next to enemy defenders, and La Fiere, which suffers from the same issue, unless you spawn on the opposite side, which sees you having to wade across open water and potentially drown due to poor AI pathing, or funnel your troops through the central land bridge (not recommended). Either way though, you'll probably get annihilated by hidden enemy artillery which is seemingly difficult to counter.
Otherwise, great mod! Highly recommended.
However i can't see your mod in the extras list
And when i start a conquest, very large, Ger vs USA i see no changes at all,
How to activate your mod?
@convicted toaster needs Airborne because of maps
@Assassin400 I think works with mace if you activate on last.
answering your another question, to make this Conquest Normandy Campaign, we are using all the available vanilha maps of Conquest and the Maps from the Airborne DLC, so we use all the maps.
but we have plans to add custom maps to some conquest campaigns.