安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													







That's controlled by the game's world generation system, which is outside the scope of this mod (mod only modifies what happens when you mine existing ore nodes)
I do think it's possible though. You may want to look in the game's config files (configs are located at: <Stationeers_Game_Directory>/rocketStation_Data/StreamingAssets/Data) or if you're comfortable with modding, you could poke around in the game's code to see how ore generation works and you can tweak it from there
Also added toggles for enabling/disabling consistent ore yields and yield multipliers. For people who like the vanilla randomness but want boosted amounts.
Also updated tooltip descriptions on how to make the sliders an entry box (thanks @Tallinu for the info)
Thank you! I go and check that.
I thought about this yesterday too an wondered if it would be possible, instead of fix values you now do, to use a multiplier? How it would be handlet internally is something different, but i think this would be a nice idea too to implement.
<Stationeers_Game_Directory>/rocketStation_Data/StreamingAssets/Data/mineables.xml
You'll see words like MinQuantityDrop and MaxQuantityDrop, which tell you the range of ore drops. They're also lined up with what ore they are describing e.g. Type="Iron"
To use iron ore as an example (max drop: 6):
for a slight increase, i'd suggest a value of 8 (+2 from max)
if you want to reduce the grind further, bump the value to 12 or 15 (+6 and +9 from max, respectively)
Feel free to tweak it to whatever feels right for you