安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






thank you man
if you could check for 1.5 this would mean a lot to me, and if it still works than I think the problem is on me
thanks in advance
Overall, I recommend using Pawn Editor instead, as it will allow you do the same prep + edit existing paws mid-game and doesn't break preferred xenotypes in Ideology.
If you wanna keep Prepare, you can try:
- Putting Prepare Carefully at the bottom of your list.
- Enable the patch after you embark, it's safe to add/remove whenever.
I tried launching the character selection menu again but with this mod removed and the base health tab one still active and it fixed it so I don't know what could be the problem with it but it's definitively coming from this compatibility mod
if you could look into it when you have time I think the mod is pretty cool in concept and it brings more RP features to my current colony so it would be awsome if it worked
(or maybe I just need to add it midgame but I wouldn't know right now so yeah)