Total War: ATTILA

Total War: ATTILA

Grand Campaign Mechanics Update: Roman Factions
18 条留言
Rudi Böllert 10 月 5 日 上午 2:32 
Hello there, I was wondering if this would be compatible with the Nova Attila mod by any chance if I load this before it?
Mingles 9 月 23 日 下午 2:25 
this is really a great idea for a mod, that I think as I hope this grows could be a staple for a more rich GC playthrough, Will be keeping an eye on this!
Murranji  [作者] 9 月 22 日 下午 10:06 
@Techpriest engineer - thanks very much for those bug reports/comments, I have updated with fixes for those issues.
Techpriest Enginseer 9 月 22 日 上午 11:23 
I will also remark that the text for Foederati Recruitment building will still appear if you are not a Roman player, may lead to confusion for newer players but unsure. Could use a reword to clarify only Roman armies are affected (and possibly maybe Foederati can affect Ostrogoths...)
Techpriest Enginseer 9 月 22 日 上午 10:41 
Not sure if you caught it but att_bld_roman_west_military_1 has a 100% chance instead of "10%" chance.
Murranji  [作者] 9 月 22 日 上午 12:18 
@Techpriest engineer - thanks I will look at another balance pass.
Techpriest Enginseer 9 月 21 日 下午 10:38 
For the Foederati Recruitment, shouldn't the Western Roman Empire Guardhouse line also contribute to recruitment? Also, I'm not sure why the Celts have mercenary units instead of their own base unit equivalent.

For the Presence of the Emperor, you can replace the +2 Public Order with +1 State Religion, as the Emperor was usually the propagator of his religion. I would also argue replacing the +3% tax rate with a significant unit morale boost (likely 10 Morale), as those within the region would surely not flee in the Emperor's presence! However, I don't believe the +10 Morale would stack for local armies since it would apply in the region, but the state religion would stack in a province.
Hunter 9 月 21 日 下午 9:44 
I haven't seen new governors get promoted.
Murranji  [作者] 9 月 21 日 下午 6:10 
@techpriest engineer - thanks probably unintentional leftiver. I will update it to remove that.
Techpriest Enginseer 9 月 21 日 下午 3:06 
May I ask why building_levels is being datacored?
Murranji  [作者] 9 月 19 日 上午 8:23 
@Ressult - I had considered adding narrative dilemmas into this but decided it would be better to split them into a standalone mod and make this just the features. It’s something I would like to do and upload in the future.
✪ Ressult 9 月 18 日 上午 10:24 
Really nice Mod. Im still waiting for new proper historical total war and new mods like yours really make these old games fun to play again.

One thing I would love to see for the ERE to always have a varangian bodyguard for the emperor if hes a general. Maybe its possible to allow the recruitment of 1 varangian guard if thats possible by some script for the army of the emperor?

Also do you maybe plan to add roman events? For example as ERE you can host a chariot race for a certain amount of money and get public order bonus for 3 turns etc. (for inspiration maybe look into CK3 ERE events, they are really cool since the dlc road of power)
MCStormy 9 月 17 日 下午 9:09 
Interesting mod
Murranji  [作者] 9 月 17 日 下午 8:04 
@notomgis yes I can split that feature into a stand-alone.
notomgis. 9 月 17 日 上午 10:02 
hey that market mechanic sounds awesome, can you implement that into all factions?
Murranji  [作者] 9 月 17 日 上午 12:36 
@Polka, Schnell_scheisse - thanks!
Schnell_Scheisse 9 月 16 日 上午 10:26 
Nice idea! I'll try it for my next playthrough :)
Polka 9 月 16 日 上午 2:20 
that looks interesting!