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Rapporter et oversættelsesproblem
As I mentioned this was not the mod's fault but the game itself. Before I started the Academy run I googled the win conditions as well as looked at the wiki. Neither mentioned it. So you can imagine my reaction 50 hrs in when it pops up!
If the devs want to add this the least they can do is have supply depots go to tier 3. I always want all my bases able to refuel and repair. One could just build the game's default shipyard on the surface and build some defense ships but taking off and returning is not the same if it was in orbit and requires extra transfers just to get your ships back to the base.
Anyways thank you for the update!
So right now in my run I have researched all tech but I don't have a single base that is all tier 3 and powered so will have to go back and deal with this before I can attack the wormhole.
It's not the mod's fault. This is 100% player error though it would be nice if both the shipyard and spaceyard had a tier 3 that also worked as a supply depot.
I started new games played pass october 2022 but the event never triggers? is there a screen shot of the event i can see to see what im missing?
"friendlyName": "ORG Super Councilor 2",
"dataName": "Project_CheatORGSuperCouncilor2",
"techCategory": "Xenology",
"AI_techRole": "None",
"AI_criticalTech": null,
"AI_projectRole": "",
"researchCost": 1,
"prereqs": [
"Project_CheatEnabler",
"Project_CheatORGSuperCouncilor1"
"friendlyName": "ORG Super Councilor 1",
"dataName": "Project_CheatORGSuperCouncilor1",
"techCategory": "Xenology",
"AI_techRole": "None",
"AI_criticalTech": null,
"AI_projectRole": "",
"researchCost": 1,
"prereqs": [
"Project_CheatEnabler"
"chanceSpaceDevBonus": 100,
"spaceDevBonus": 2.5,
"chanceSpoilsBonus": 100,
"spoilsBonus": 2.5,
But I'm having trouble testing Funding.