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(I think if I say anything more I'll probably just repeat myself. Sorry for the verbosity.)
So, would be better remove some obstacles in the middle part of the track(that you have two roads to go, one with lasers and the other with obstacles), and add a new checkpoint?
Not enough refreshment.
Way. Way. Too long. May just be that we had a few long tracks in a row.
The death grid is too far away, in some places your not sure if the track is the right way to go, or if you're supposed to go off the track. There was a lot of people who left, quit, rather than finish. In the time it took for three people to finish, two people had left, and three other people had joined (one of the joiners left, I think, or maybe they rejoined, I could be remembering it wrong).
I almost feel like you could have a track, which is literally a series of your very difficult jumps. And you could separate those very tough but similarilly thematic pieces together to make a short, hard, rewarding track.
Thanks for the suggestions!
About the checkpoints, I'll add more. The cooldown rings I think I know the places you are talking about.. I'll try add them in these places.
The second thing is heat management. There's a lot of places where you overheat from boosting without being able to do much about it. In general, you want to be able to go through a whole level without having to let go of the boost. You can fix this by putting in cooldown rings or good places to do a trick, and of course more checkpoints will help with this, too.