Crusader Kings III

Crusader Kings III

More Regional Men-at-Arms
138 条留言
Faker kk 11 小时以前 
This one is a must have for me, even with the AI art
buzina 16 小时以前 
I agree. After the latest DLC, on version 1.17.1, this mod crashes loading.
Bertuy 11 月 3 日 上午 12:44 
Who can help,When I add the mod, the game gives me an error. Im playing on version 1.17.1.
Halfdan  [作者] 11 月 1 日 上午 7:41 
@Singularity maybe I should've added it since the first place. Thanks
Singularity 11 月 1 日 上午 6:11 
Hey, I love the mod It's amazingly well done. Would you consider adding Equites Sagittarii as Horse Archers to the roman culture? I adore how you've added almost all types of units to the roman culture's roster and I love using horse archers so I thought maybe it'd be a nice addition. Thanks for the mod I wish you a good day.
Halfdan  [作者] 10 月 30 日 上午 8:24 
@macluk you can manually remove the "on_action" folder and delete "can_progress = { always = no }" in the innovations file to be able to manually fascinate the innovations

@CS-HS yep, I'm going to add more MaAs
CS-HS 10 月 30 日 上午 7:33 
Hope you do some Japanese units like more Samurais and others
macluk 10 月 30 日 上午 4:11 
Well... that's what i thought was not intended :D
I'll get those innovations to be gradually researched from maybe 300-500 AD onwards for myself. so the nations could get their own bonuses at various points of time.
Other than that, thanks for actually adding some new units, and re-dressing the vanilla ones.
Halfdan  [作者] 10 月 30 日 上午 3:08 
I'm sure the early MaAs can be recruited since the earliest start. Have you tried it yet?
macluk 10 月 30 日 上午 2:21 
this one here - More Regional Men-at-Arms... oh you mean about that starting date... it's my own local mod that added a few bookmarks without any graphics or anything, just bare minimum to get the game starting earlier.
Halfdan  [作者] 10 月 29 日 下午 9:04 
@macluk what mod are you playing with?

@Reaper glad to know, thanks
Reaper 10 月 29 日 下午 6:23 
@halfdan was not your mod it was IPv6 that was messing it up but i enjoy the mod
macluk 10 月 29 日 上午 8:40 
Is it possible to add to the earliest units the year they can be invented? If I'm starting my game from the year 10, I have them all (as in those such as Piechota Grodowa) available right from the start.
Halfdan  [作者] 10 月 27 日 下午 11:22 
@CS-HS @dez I'll think it later. I want to prepare for AUH first as this mod is very likely to be broken as AUH is released.

@Ekrem İmamson about those utf8-bom encoding. actually it is not a mandatory. utf8-bom encoding is a mandatory only for localization files. So, I can assure you that those are not the crash culprits
Ekrem İmamson 10 月 27 日 下午 1:28 
@Halfdan
[E][lexer.cpp:297]: File 'common/game_rules/halfdan_regional_maa_game_rules.txt' should be in utf8-bom encoding
[E][lexer.cpp:297]: File 'common/scripted_triggers/halfdan_maa_cultural_triggers.txt' should be in utf8-bom encoding
[E][lexer.cpp:297]: File 'common/men_at_arms_types/halfdan_regional_maa_europe_early.txt' should be in utf8-bom encoding
[E][lexer.cpp:297]: File 'common/men_at_arms_types/halfdan_regional_maa_middle_east_later.txt' should be in utf8-bom encoding
[E][lexer.cpp:297]: File 'common/on_action/halfdan_regional_maa_yearly_on_action.txt' should be in utf8-bom encoding
[E][jomini_trigger.cpp:214]: PostValidate of trigger 'has_innovation' returned false at file: common/scripted_triggers/halfdan_maa_cultural_triggers.txt line: 238 (culture_has_pikemen_maa)
CS-HS 10 月 27 日 下午 1:01 
@Ekrem İmamson No need to send the whole file, just open the error logs and send the error message related to the mod. You can look at the ones I sent privously to have an idea of what they look like if you don't know what to look for
dez 10 月 27 日 下午 12:59 
possibility of adding slingers for italians?
Ekrem İmamson 10 月 27 日 上午 10:20 
@halfdan How can I send you the error log file the file is too large and the links keep getting deleted.
CS-HS 10 月 27 日 上午 3:28 
Something that would be cool, is if you could do a MAA that would work like the assassins but instead it's Templars/crusaders or something like this
Halfdan  [作者] 10 月 26 日 上午 2:01 
@Ekrem İmamson please put some of the logs here like CS-HS did so I can have a clue

@Coach well, it is AI generated arts, so it cant be helped
Coach 10 月 26 日 上午 1:31 
hey i like the idea, but the unit cards, just looks way too clean.. i dont know..
CS-HS 10 月 25 日 下午 7:29 
@Ekrem İmamson Send the error message here so that Halfdan can fix it
Ekrem İmamson 10 月 25 日 上午 11:52 
@CS-HS didnt work :c
CS-HS 10 月 25 日 上午 7:27 
@Ekrem İmamson Try unsubscribing and re subscribing to the mod and then verify the game files
Ekrem İmamson 10 月 25 日 上午 7:13 
@halfdan Normally I didn’t have this issue while playing with this mod. I only played once without your mod, and after adding it back, the error I mentioned started to appear. In the logs, there was an issue related to titles. At first, I disabled Muslim Enhancements, but nothing changed. However, when I removed your mod the crashing problem disappeared do you have any suggestions?
Halfdan  [作者] 10 月 24 日 下午 10:14 
@CS-HS thanks

@Ekrem İmamson I dont think my mod is the culprit as I could play it smoothly

@Reaper sorry, I dont play multiplayer so I have no idea
Reaper 10 月 24 日 下午 12:47 
I am having issues with this mod running on multiplayer
Ekrem İmamson 10 月 24 日 下午 12:10 
My game crashes after one year even though all the mods should be compatible
CS-HS 10 月 24 日 上午 3:19 
[06:14:39][E][jomini_script_system.cpp:284]: Script system error!
Error: Failed to fetch a valid culture 'swiss'
Script location: file: common/culture/innovations/halfdan_regional_maa_innovations.txt line: 322 (innovation_h_ritter:potential)

[06:14:43][E][jomini_script_system.cpp:284]: Script system error!
Error: Failed to fetch a valid culture 'swiss'
Script location: file: common/men_at_arms_types/halfdan_regional_maa_europe_early.txt line: 1224 (h_spiessknechte:can_recruit)

They didn't crash the game but here are 2 errors
Halfdan  [作者] 10 月 24 日 上午 2:22 
@R0B0T fixed. thanks!

@CS-HS i've removed it. please try it again
CS-HS 10 月 23 日 下午 7:20 
Could you check the swiss innovation error even if you don't think it should be an issue?
R0B0T 10 月 23 日 上午 11:51 
the description for gallowglass's has a typo. it says "known for for strength in close combat"
CS-HS 10 月 23 日 上午 6:06 
I don't have any other mod that changes or add innovations. And it's crashing the game because it's firing constantly until the game crashes
Halfdan  [作者] 10 月 23 日 上午 12:58 
please check another mods you are playing with, a mere innovation shouldnt crash your game
CS-HS 10 月 22 日 下午 3:14 
[18:12:48][E][jomini_script_system.cpp:284]: Script system error!
Error: Failed to fetch a valid culture 'swiss'
Script location: file: common/culture/innovations/halfdan_regional_maa_innovations.txt line: 696 (innovation_h_spiessknechte:potential)

Got this error message crashing my game now
Zimojovic 10 月 22 日 下午 1:07 
Thank you for the mod
I always think that there isnt enought unique Man-at-Arms
CS-HS 10 月 22 日 上午 8:17 
But I fixed it now
CS-HS 10 月 22 日 上午 8:17 
Ok so for some reason when you updated the mod it also corrupted the military buildings files
CS-HS 10 月 22 日 上午 8:00 
Even when loading an earlier save or making a new game, I still don't have access to military buildings
CS-HS 10 月 22 日 上午 7:51 
I re downloaded the mod and I'll try to load an earlier save
Halfdan  [作者] 10 月 22 日 上午 7:35 
its weird. I dont encounter this problem in my save
CS-HS 10 月 22 日 上午 7:11 
Nope
Halfdan  [作者] 10 月 22 日 上午 6:55 
how bout now?
Halfdan  [作者] 10 月 22 日 上午 6:53 
its weird
CS-HS 10 月 22 日 上午 6:31 
I think you messed somehing up. I don't have access to military buildings anymore
CS-HS 10 月 22 日 上午 6:03 
I'll let you know if I get the error again
Halfdan  [作者] 10 月 22 日 上午 5:35 
hopefully it's fixed
Halfdan  [作者] 10 月 22 日 上午 5:21 
lemme take a look
CS-HS 10 月 22 日 上午 4:54 
[07:33:42][E][jomini_script_system.cpp:284]: Script system error!
Error: Left side and right side during comparison were of different types (left was 'culture', right was 'religion')
Script location: file: common/scripted_triggers/halfdan_maa_cultural_triggers.txt line: 42 (culture_has_skirmisher_maa)
file: common/scripted_modifiers/00_building_modifiers.txt line: 60 (ai_skirmisher_modifier)
file: common/buildings/00_standard_military_buildings.txt line: 1898 (military_camps_01:ai_value)

I get this error message that make my game crash
Halfdan  [作者] 10 月 19 日 上午 8:36 
I think i've mistaken Estonian to be a Baltic instead of Balto-Finnic. Yes, they should be given the Balto-Finnic instead of the Baltic one. Thanks for the correction