Slay the Spire

Slay the Spire

The Volatile
16 条留言
MrBalloons 10 月 6 日 上午 8:02 
Thanks for Answering, every time I found a Mod with Illustrations I am always pretty impressed by the work they put into it, so I always ask that if it's not specified in the Mod's description.
[Team23] Ventder  [作者] 10 月 6 日 上午 1:55 
Hi MrBalloons! A great majority of the cards are done with free AI tools. There was still a lot of work on editing artifacts and to fit the character's theme, but definetely not a hell one :)
MrBalloons 10 月 1 日 上午 4:18 
Are the Mod's illustrations made with AI? Like, the Cards and the Character itself.
If not, that's one hell of a Work you've done.
[Team23] Ventder  [作者] 9 月 25 日 上午 11:02 
Thanks for the suggestions. About your error, I could not reproduce it yet. I can only suggest to uninstall and uninstall again for now
Protogen_Rhythm 9 月 23 日 下午 7:49 
Also, would be worth marking the dependency properly in the mod / on steam.
Protogen_Rhythm 9 月 23 日 下午 7:48 
For reference, the dependency is before this mod in my load order and I cannot get the game to even load due to this.
Protogen_Rhythm 9 月 23 日 下午 7:46 
Getting what looks like the same type of error as Aiken, even though I have Friendly Monsters enabled.
Exception in thread "Thread-7" java.lang.NoClassDefFoundError: hlysine/friendlymonsters/characters/AbstractPlayerWithMinions
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:763)

--snip for comment limit--
Caused by: java.lang.ClassNotFoundException: hlysine.friendlymonsters.characters.AbstractPlayerWithMinions
at com.evacipated.cardcrawl.modthespire.MTSClassLoader.findClass(MTSClassLoader.java:143)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
at com.evacipated.cardcrawl.modthespire.MTSClassLoader.loadClass(MTSClassLoader.java:127)
... 21 more
MadZScoreXL 9 月 20 日 上午 7:54 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
[Team23] Ventder  [作者] 9 月 14 日 上午 5:19 
@junko the flow state icon was pending, thanks for pointing it out. Just made an update with these and other changes.


Also as a general message, I'm looking for ideas for adding more branching upgrades (like flow state has), feel free to comment!
[Team23] Ventder  [作者] 9 月 14 日 上午 4:14 
@AikenKov It looks like you don't have the Friendly Monsters mod downloaded
DJ.JUNKO 9 月 13 日 下午 9:19 
When applying the power card: Flow State +1 with the Flow upgrade will shows as [MISSING_NAME] and purple black squares missing texture in the tool tip.
I'm using a mod which will make a card become the first card to be drawn and auto-play, and I picked that card. Don't know is this the reason.

Also I don't see any differences of upgrading the fire aspect, is this intended?
AikenKov 9 月 13 日 下午 3:35 
Exception in thread "Thread-5" java.lang.NoClassDefFoundError: hlysine/friendlymonsters/characters/AbstractPlayerWithMinions

Caused by: java.lang.ClassNotFoundException: hlysine.friendlymonsters.characters.AbstractPlayerWithMinions
at com.evacipated.cardcrawl.modthespire.MTSClassLoader.findClass(MTSClassLoader.java:143)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
at com.evacipated.cardcrawl.modthespire.MTSClassLoader.loadClass(MTSClassLoader.java:127)
[Team23] Ventder  [作者] 9 月 13 日 上午 9:10 
The Darkling bug should be fixed now
DJ.JUNKO 9 月 13 日 上午 8:18 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
DJ.JUNKO 9 月 13 日 上午 8:18 
Mods in stacktrace:
- mandarinamod (0.1.3)
Cause:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: mandarinamod/images/monsters/darkling/moves/atk_bubble.png
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:84)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:44)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:40)
at mandarinamod.monsters.DarklingMinion.<init>(DarklingMinion.java:32)
at mandarinamod.cards.rare.DarklingPact.use(DarklingPact.java:39)
at com.megacrit.cardcrawl.characters.AbstractPlayer.useCard(AbstractPlayer.java:1698)
at
[Team23] Ventder  [作者] 9 月 13 日 上午 4:32 
I'm looking for ideas on rebalancing Recall. At the moment it gives 7(10) and, when played Odd, places a card from the discard pile to the top of the draw pile. I believe at the moment it is too strong. I also don't like how it makes Odd Odds an auto-pick. The effect should depend on Odd/Third, and preferably it should give some block but not a must.
Some examples:
1: Recall: Gain 7 Block. Third: Retain your hand this turn
2: Recall: Gain 8 Block. Third: Place a card from your discard pile at the bottom of your draw pile.
3 (Maybe renamed to Attention Deficit): Gain 8 Block. If you have more than 3 cards in hand, lose 1 HP. Otherwise, draw 1.