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If not, that's one hell of a Work you've done.
Exception in thread "Thread-7" java.lang.NoClassDefFoundError: hlysine/friendlymonsters/characters/AbstractPlayerWithMinions
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:763)
--snip for comment limit--
Caused by: java.lang.ClassNotFoundException: hlysine.friendlymonsters.characters.AbstractPlayerWithMinions
at com.evacipated.cardcrawl.modthespire.MTSClassLoader.findClass(MTSClassLoader.java:143)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
at com.evacipated.cardcrawl.modthespire.MTSClassLoader.loadClass(MTSClassLoader.java:127)
... 21 more
Also as a general message, I'm looking for ideas for adding more branching upgrades (like flow state has), feel free to comment!
I'm using a mod which will make a card become the first card to be drawn and auto-play, and I picked that card. Don't know is this the reason.
Also I don't see any differences of upgrading the fire aspect, is this intended?
Caused by: java.lang.ClassNotFoundException: hlysine.friendlymonsters.characters.AbstractPlayerWithMinions
at com.evacipated.cardcrawl.modthespire.MTSClassLoader.findClass(MTSClassLoader.java:143)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
at com.evacipated.cardcrawl.modthespire.MTSClassLoader.loadClass(MTSClassLoader.java:127)
- mandarinamod (0.1.3)
Cause:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: mandarinamod/images/monsters/darkling/moves/atk_bubble.png
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:84)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:44)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:40)
at mandarinamod.monsters.DarklingMinion.<init>(DarklingMinion.java:32)
at mandarinamod.cards.rare.DarklingPact.use(DarklingPact.java:39)
at com.megacrit.cardcrawl.characters.AbstractPlayer.useCard(AbstractPlayer.java:1698)
at
Some examples:
1: Recall: Gain 7 Block. Third: Retain your hand this turn
2: Recall: Gain 8 Block. Third: Place a card from your discard pile at the bottom of your draw pile.
3 (Maybe renamed to Attention Deficit): Gain 8 Block. If you have more than 3 cards in hand, lose 1 HP. Otherwise, draw 1.