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Here is the error:
[Clean Research Sort]: The research tree couldn't be organized after 200 passes. The last project calculated was 'Power Factor Setting for RimFridge'.
Here is what the research def looks like for the fridge:
<Defs>
<ResearchProjectDef>
<defName>RimFridge_PowerFactorSetting</defName>
<label>Power Factor Setting for RimFridge</label>
<description>This is used for the power-factor setting of RimFridge. You shouldn't be able to see this.</description>
<baseCost>0</baseCost>
<techLevel>Neolithic</techLevel>
<recalculatePower>true</recalculatePower>
<researchViewX>256</researchViewX>
<researchViewY>256</researchViewY>
<prerequisites>
<li>RimFridge_PowerFactorSetting</li>
</prerequisites>
</ResearchProjectDef>
</Defs>
https://gist.github.com/HugsLibRecordKeeper/c6eb6a7272620679fcb6538761ca320a
Then I will add another tab blacklist setting in order to reduce unnecessary passes.
I will try to add a mod setting later to reduce the large amount of white space on the left.
https://imgur.com/a/B3RHWGN
Would love if there was a option to have tabs for each tech level.
Thank you for this addition!
It's probably not a very high priority adjustment.
- Max Sorting Passes: Controls the sorting algorithm's iterations.
- Vertical Compaction: An experimental feature, disabled by default, to reduce the research tree's vertical footprint.
- Max Vertical Compaction Y-axis: Sets the Y-axis for vertical compaction.
This is the best thing - you can start modding and make game better. You can subscribe to mod, which makes your game better.
Also thank you Leo!
@-NQ- nick4fake With too many research projects, it's not possible to achieve a stable layout within the safe limit. This lightweight mod might not be suitable for you, or I'll update the custom setting limit later when I have time.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
LeoCleanResearchSort.CleanResearchSort:SortProjectsAndApply ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
I was using organized research tab but that pushed all my neolithic research to the very end of everything, this keeps it all near the front where it should be. It's amazing. Thankyou.