Age of Wonders 4

Age of Wonders 4

Assassin Hero Class
36 条留言
WILLOW 21 小时以前 
This class is excellent! I am still learning how to better use it, but I wanted to drop a comment and thank you for fixing what I have found to be a major annoyance to me since the Ways of War - that blade-and-dagger wielding heroes would hold the dagger as they would a shield. The assassin's blades are now my favourite weapons, and I love my skulking, scheming heroes. I'm looking forward to many games with them.
Twiggymc 10 月 12 日 上午 8:46 
Love the class so far, can't wait to be able to make a Vampire Assassin
Shō 10 月 11 日 上午 1:44 
Love assassinating heros and routing armies, amazing job
The Most Majestic Watermelon 10 月 10 日 上午 12:57 
easily the best mod for age of wonders 4 i really love it :wsma_happy:
Visie Maigo  [作者] 10 月 4 日 下午 4:11 
Just pushed a small bug fix patch to fix 2 minor bugs.

Thanks for the comments all. I'm glad people are enjoying the class! I plan on revisiting the shadow side of the skill tree, but will wait to see if the devs release a new assassin/rogue hero class in the upcoming Gargoyle update.

@Nexious, thanks for the report, fixed!

@Jenkem, I'm unsure how the AI uses the class. I did make it less likely for the AI to choose some skills like Shadow Step to avoid AI heroes charging in.

Version 1.2
Balance Changes
- Surprise Strike cooldown changed to 2 Turns (from 3).

Bug Fixes
- Fixed a bug where Graceful Killer unlocked Opening Strikes and Fatal Strikes.
- Fixed a bug where Eclipse Strike had preferred ability priority over Melee Strike.
- Updated the Assassin class description tooltip to include One Handed Weapons.
Nexious 10 月 4 日 下午 2:57 
When getting "Eclipse Strike" it sorts itself to the top of all abilites and is selected as the default action instead of your base melee or ranged attack which I think is wierd and annoying.
Nexious 10 月 2 日 下午 12:19 
I have a feeling that the coming Elder Vampire is going to work well with this class :)
daewrythe 10 月 2 日 上午 8:51 
really enjoy this class and how big the skill tree is
HakuWatari 9 月 27 日 上午 9:31 
Congrats on the mod release mate! Looking forward to trying this out
Ghoulvarine 9 月 20 日 下午 6:08 
I could just picture this with Lord Vectra's multiclass mod xD
vonSchwarze 9 月 18 日 下午 11:50 
Really had a blast with this class, tbh I am surprised that we yet had an evasion focus melee class in the base game.

My recent highlight was when my assassin does the hit and run strike, killing a unit, reset his cooldown, ended up on melee range with another weakened enemy, does another hit and run, killing another unit, then end his turn with a dagger throw, killing another enemy.

Hella badass
Jenkem 9 月 15 日 下午 2:38 
Does the AI use this well?
Kingmaker 9 月 14 日 下午 2:43 
@ Visie Maigo: Points awarded for another excellent mod!
Lokki 9 月 14 日 上午 11:16 
Any reason to use this instead of Ranger?
WarrGrinn 9 月 14 日 上午 8:04 
Aurora

Are you running the MultiClass mod? Maybe it doesn't know what to do with this. I'm getting ctd myself since the update to Assassin so started a new game and ctd around turn 16. Gonna try no Multi.
AuroraOurania 9 月 14 日 上午 7:05 
@visie amigo I do own All of the DLC so it's definitely not that. Main thing that makes figuring out the incompatibility difficult is that I have a ton of mods on right now. If you aren't changing any base game files though, I'd have no idea where to start since I don't feel like any of my mods are likely to require their to only be a certain number of classes or something like that.

I might post my mod list on discord to see if anyone has thoughts on what it could be to speed up testing, but what I'll probably do is just create some new playsets to try to go through things quickly
WarrGrinn 9 月 14 日 上午 6:59 
NICE!!
Bard next please!
Visie Maigo  [作者] 9 月 14 日 上午 5:43 
Thanks all for the comments!

@AuroraOurania, that is unfortunate. As you noted it's likely another mod is causing the crash, as I'm not modifying any base game files. If the crash is consistent it'll be quick to disable a bunch of mods and test until you narrow down the troublesome mod.

On another note, do you own all DLCs, specifically Ways of War? The mod should be working without DLCs with how I built the mod, but I didn't get the chance to turn off DLCs to test for sure.
Ringwraith 9 月 13 日 下午 11:26 
Another gem from you. This is just incredible. Thank you!
Jenkem 9 月 13 日 下午 7:00 
THIS LOOKS AWESOME!

Would work very well with the Outlaw culture mod
skaz88 9 月 13 日 上午 10:56 
I think I need to check this out, I like the idea of making my Skirmisher Hero it's own class.
AuroraOurania 9 月 12 日 下午 11:59 
I was really excited for this, but I tried it and I was getting a very consistent crash on ending a campaign map turn. I would assume this is from an incompatibility with some other mod I have, but I have no idea what would cause that and I have a lot of mods
Visie Maigo  [作者] 9 月 12 日 下午 9:00 
Quick patch based on initial feedback from Avoxel and Neko. I want to revisit the shadow tree at some point to make it more enticing. Appreciate all the feedback so far.

Version 1.1

Balance Changes
- Shadow Step now costs Leave One Action (from Free)
- Surprise Strike cooldown increased to 3 turns (from 1). Added the Cannot Be Refreshed tag.
- Assassin's Promise (moves down 1 row) switches places with Graceful Killer (moves up 1 row) in the skill tree.

General changes
- Dragon Lords can now be assassins. I couldn't find a way to hide the assassin class for Dragon Lords.
- Assassins can now use one handed weapons, but can't use shields.
- Go For The Kill can now be used while in enemy zone of control.

See the Change Notes for the full list of changes.
Invertin 9 月 12 日 下午 8:05 
nice for ranged weapons to get some love after all the melee/magic classes the basegame added
무한궤도 9 月 12 日 下午 5:37 
Please make a Korean version too.
Visie Maigo  [作者] 9 月 12 日 下午 4:56 
Thanks for the comments all! I will push out a small balance/bug fix update at some point this weekend. Appreciate all the feedback!

@Nexious, good catch. I originally intended for assassins to be playable by champions and wizard kings only.

@Jackal, the thought of an assassin dragon is pretty fun so I might consider it though they lack physical ranged damage (so some skills might not be useful for them).

@Erykaldo212, no plans for more classes at this time. This mod took a lot of work and I need to take a break for now.

@conmkcharm, thanks for the feedback. I can look into enabling one-handed melee weapons while disabling shields if that is possible.
conmkchar 9 月 12 日 下午 3:55 
Great class, the weapon selection seems a tad limited, maybe let them select one handed weapons but not shields. A skirmisher weapon would always be more favourable but melee is more common and would give more loot potential for a melee focused assassin.
Erykaldo212 9 月 12 日 下午 1:11 
Amazing mod! Do you have any plans of making any other class? I guess making this class took quite some time, with the balancing, custom FX and abilities.
JackalStorm 9 月 12 日 下午 12:25 
@Nexious I actually didn't try that, the thought of a dragon ninja is quite hilarious tho.
Nexious 9 月 12 日 上午 11:49 
This mod is really cool and well made of what I have seen so far. It is really something that is needed in the base game imo.

I did notice that it seems dragon lords are able to select this class but then can't select any starting "weapon". I assume both Dragons and Giants are not supposed to be able to be assassins.
JackalStorm 9 月 12 日 上午 10:25 
Update, I actually played with it for a few hours, and I`m having a blast, great job on the mod.
Notoh 9 月 12 日 上午 8:11 
The way I click on this so fast
Big Boss 9 月 12 日 上午 7:42 
I will be trying this sunday sounds so interesting
f8570030 9 月 12 日 上午 7:38 
great!
JackalStorm 9 月 12 日 上午 6:15 
Outstanding Job, looking forward to test it, I wonder if it works with existing multi-class mod.
Arthur two sheds Jackson 9 月 12 日 上午 5:06 
seem really good so far!