边缘世界 RimWorld

边缘世界 RimWorld

Smart Medicine
15 条留言
Ayo  [作者] 9 月 30 日 上午 12:31 
@bad231 thanks for reporting, that freeze when mixing individual/weak medicine choices should be fixed in the latest update
Ayo  [作者] 9 月 30 日 上午 12:24 
FIXED:
- manual medicine selection (no more pawn freezes)
- bare-hands tending now truly bare-handed
- critical injuries prioritized correctly
- field tending + temp beds more reliable
- stock-up % logic
- item selection & FPS drops in “stock anything” window resolved
- sync issues
- other minor fixes

UPDATED:
- stock-up logic reworked: items stay listed (0 no longer unchecks, dropping doesn’t uncheck). Use icons/checkboxes to clear. Numbers via arrows or typing
- removed stock limits (bedrolls & more)
- performance + UI improvements

NEW:
- intelligent medicine
- recalculate button: force instant re-eval on health tab
- settings: intelligent med toggle (default), auto-return excess items, verbose logging [DEV], reset to defaults

Full list and more detailed info within change notes
Meme Goddess 9 月 27 日 下午 5:42 
@Ayo ~ Heyo ^.^ I'm the maintainer of the continued version of Smart Medicine. I see you've made some pretty cool changes. If possible, could you contribute to my version of the mod instead of releasing another version? I'm very active with checking and merging PRs.

With Uuugggg's passing, and his mother's permission to do so, I've been trying to keep all of his mods updated and in one place to preserve his legacy. You seem to have an interest and skill in modding, and I would love any and all help with it. Feel free to send me a friend request ^.^
bad231 9 月 15 日 上午 2:41 
In your environment, if you specify a weak medication for the individual and a drug that is resistant to one injury, even if both medications are available, the doctor's pawn will end up in [standing.]. The game's TPS will also be significantly reduced. If you specify a drug that is resistant to individual pawns, treatment will begin with that drug. That's what happens even if you turn off all the settings. I tried using the MOD with the minimum configuration and it was the same.
Ayo  [作者] 9 月 14 日 下午 12:40 
I bet you haven’t peeked at the mod settings, have you? 😉 Additional features you might have missed. "Use minimal medicine for non-urgent care" setting - this automatically uses weaker medicine for non-bleeding, non-infecting injuries. "No medicine for non-urgent care" setting - this skips medicine entirely for minor injuries
Ayo  [作者] 9 月 14 日 下午 12:39 
@bad231 Hi. I've investigated your claim and can confirm that the mod is working correctly. Let me to explain how injury-specific medicine actually works: when you right-click an injury and select a specific medicine type, the mod does respect that choice. However, there's an important detail. The mod uses the HIGHEST care level among all injuries being treated simultaneously. As an example: If you set "Herbal medicine" for a minor cut but also have "Best medicine" (e.g. uses default assigned to pawn) set for a gunshot wound -> the mod will use "Best medicine" for BOTH injuries. This happens because RimWorld treats all injuries in one tending action, you can't use different medicine types on the same patient at once. It prevents situations where a critical injury gets herbal medicine
bad231 9 月 14 日 上午 3:41 
You can right-click an injury or illness to select a medicine. When you select it this way, could you please make it ignore the medicine that is assigned to each character? I'd like to use weaker medicine by default and only use stronger medicine when necessary.
Ayo  [作者] 9 月 13 日 下午 1:58 
FIXED:
- harmony.log.txt appearing on desktop not when DevMode is enabled
- pawns freezing/standing motionless when carrying specific items (bug report)
- no more fighting with hauling/dropping
- inventory conflicts - another complete system overhaul for stability

UPDATED:
- job priority with proper native game integration

NEW: Force stock up feature
- lightning button in Gear Tab for instant item gathering. Click to make pawns immediately stock up items. Perfect for emergencies when you need supplies right now. Only appears when there are items to actually stock

NEW: Dual-count display
- see exactly what's available vs reserved. Native count shows total items (e.g. Steel x6). Reserved count shows your stock targets (e.g. [3/4]) in yellow. Smart UI that adapts to long item names
Ayo  [作者] 9 月 12 日 上午 1:21 
@DuckGoosebear PrairieDogLover Thanks for the feedback, glad it’s working well for you :steamhappy:
Ayo  [作者] 9 月 12 日 上午 1:18 
@Nowhere Hey. Appreciate you sharing this. I haven’t reviewed that fork and can’t comment on its internals. We may have different visions and technical approaches, and that’s fine. If you want something specific, explain what should be adopted. Hope you enjoy the mod
DuckGoosebear PrairieDogLover 9 月 12 日 上午 1:07 
All I know is this version doesn't seem to crash when enabled with alongside Medical Mishaps after a pawn is injured.
Nowhere 9 月 11 日 下午 6:36 
MemeGoddess version is on github why not just add to it
Ayo  [作者] 9 月 11 日 下午 2:31 
@Revolus Hi. This mod is a continuation of the original SM by Uuugggg, updated for 1.6. The mod you linked is also a continuation, as i got it right, but I don’t know its internals or changes, so I can’t make a direct comparison. If you’re curious, the best way is probably to try both and see which one fits your playstyle or modlist. Here, the focus has been on keeping compatibility, stability, and improving stock-up/inventory handling while staying close to the spirit of the original
Ayo  [作者] 9 月 11 日 下午 2:17 
Updates (full list in thread):

- updated and enhanced for RimWorld 1.6 version compatibility while maintaining full backward compatibility with previous versions (1.1-1.5)
- preserved all the original functionality while adding improvements and UI enhancements
- redesigned inventory management logic and adjusted with more intuitive UI (use arrow controls to increment/decrement desired quantities. Now pawns automatically drop excess items when counts exceed desired amounts, when you reduce count to zero (0) - removes the item from inventory and stock list)
- stock up settings window now includes more default items (fixed default item preset by adding missing meals. Added other popular items like pemmican, kibble, etc.)
- stock anything window - native RimWorld-style storage interface for selecting any haulable item
- bedroll support
- performance optimization
- improved AI job handling with proper reservation
- other multiple small adjustments and enhancements
Revolus 9 月 11 日 上午 11:38