致命解药

致命解药

Slavic Village
37 条留言
Icky 9 月 27 日 上午 8:42 
For some reason, the zombies bodies arent despawning, despite me setting the body number to 3, and its causing the computer to chug after piling up 200+
Mr. Fahrenheit  [作者] 9 月 24 日 下午 5:13 
Yes, there is a warning about the performance in the description. This map may not perform well with certain hardware configs.
DeathStiX 9 月 24 日 下午 3:35 
cool map but runs like shit
John Doe 9 月 20 日 下午 10:44 
What helps performance too:

try to place everything that’s repetitive and randomly scattered on the map using the Foliage Tool (shift+3). It’s not just for vegetation (grass, trees) - it works great for rocks, trash (cans, boxes, garbage bags - all that small stuff that brings the world to life), and even bigger objects like cars.
The tool has lots of options - you can paint like with a brush, but you can also place single objects with it, then adjust their position, rotate them, or delete one by one.
The cool thing about the Foliage Tool is that it creates proper instances of objects - each mesh is stored only once in memory, which cuts down on Draw Calls. For example, all the cars placed on the map this way will only need one Draw Call instead of 10, 20, or 100 if you placed them manually.
Just be careful, because you won’t find the foliage tool items in the World Outliner. And they’ll disappear if you delete the geometry they were placed on.
Mr. Fahrenheit  [作者] 9 月 20 日 下午 2:27 
The man himself!

I didn't realize how much that could change the performance... Thanks for the tip, I will look into this for sure!
干饭仙人 9 月 20 日 上午 5:11 
这个地图非常nice
John Doe 9 月 19 日 下午 3:54 
Do a merge on the static meshes. First, to keep things tidy, put the meshes into layers, preferably sorted by size. For example: houses, fences, small junk. Pick the small and medium ones and merge them. Right-click on the selected meshes, choose Merge Actors, and in the window pick the third option: “Mesh components to be replaced by instances” - just leave the default settings.
But make a backup of the map before you do it.

Then check if it actually helps. This level is way too simple to bother with cull distance. It should be running at at least 100fps, no less.
Mr. Fahrenheit  [作者] 9 月 19 日 上午 9:10 
I think the biggest hitter is the view down the street in the very beginning. There are about 1000 different meshes that are trying to be rendered in that scene alone, and that's where a lot of the slowdown occurs.

I've tried to cull and lower the detail of distant meshes, but if I keep calling and editing things then you'll see all the buildings, cars, etc phasing in and out of reality which might be jarring.
maleficer311 9 月 18 日 下午 11:54 
It seems like a such a simple map. I wonder why my laptop cant handle it.
veerld239 9 月 18 日 上午 2:35 
Nice. Thanks for making this. Keep up the good Work.
inFoger 9 月 17 日 上午 3:54 
Thanks for translating the messages into Russian
Cool map, by the way :lovewave:
Mr. Fahrenheit  [作者] 9 月 16 日 下午 8:35 
Yes, I don't speak Russian so I'm using a translator.
Mr. Fahrenheit  [作者] 9 月 16 日 下午 8:35 
Исследуйте область ледяного озера
inFoger 9 月 16 日 下午 1:21 
Гооол?
Рен 9 月 16 日 上午 6:43 
а где карточка механика ? на ней нарисован ключ и молоток . не могу найти .. все остальные карточки нашел
Show Me The Moni 9 月 14 日 上午 5:34 
Excellent map. Been a while since I played an actually enjoyable and balanced survival map, without stupid gimmicks or imbalanced waves.Only wave that may be actually problematic is the Weeper one, but its only 3 of them on Extreme, and they can be pretty far from each other if you are lucky. Other than that, as long you are careful with your playstyle, nothing can go wrong at all. Passcards are optional, unless you want to use the hyperboxes or vending machines. Its still playable without it, regardless.
dimsabre_01 9 月 14 日 上午 1:16 
where is the white card?
泰瑞 Terry 9 月 13 日 下午 12:32 
its fun, thanks for sharing :steamthumbsup:
Mr. Fahrenheit  [作者] 9 月 12 日 下午 4:04 
Я отредактировал блик на объективе, надеюсь, теперь стало лучше.

ゾンビスポーンエラーを修正しました!楽しんでくださいね :)
Hatsune Elissu 9 月 12 日 下午 1:18 
@werneckm2456
No, no problems on extreme, i beat it first try!
Round 2 (7) is the only wave that can be scary because weepers are mixed with alot of zombies!
And the final round is laughable! like only a few predators, 5 i think? out of 31 and the rest are just normal zombies!
maleficer311 9 月 12 日 上午 10:50 
This map seems to require a better graphics card than my gaming laptop can handle very smoothly. That's too bad. It looks interesting but I cant experience it as intended.
werneckm2456 9 月 12 日 上午 10:36 
I forgot to say I tested the map on normal, maybe on higher difficulties there won't be this problem
werneckm2456 9 月 12 日 上午 10:34 
Great map, good ambiance, very good performance, but the last wave respawned very slowly after the boss, I don't remember the last 14 enemies came in 2 and I had to walk to find them, it must have taken about 10 minutes to find them all
ProbNotPara 9 月 12 日 上午 10:06 
No problems now for me.
Mr. Fahrenheit  [作者] 9 月 11 日 下午 7:31 
Just posted a fix for the zombie spawner, and tried to do some things to make performance a bit better :D
nomaneko871 9 月 11 日 下午 3:40 
私も6/15になるとゾンビが出現してこなくなる!
私だけじゃなくてよかった(∩´∀`)∩
Mr. Fahrenheit  [作者] 9 月 11 日 下午 1:11 
There are zombies in the map, just walk straight toward the vans at the start and it will trigger the spawner.

As for Wave 6 being broken, it's possible that there is some kind of configuration error with the spawner. I'll take a look at this tonight once I'm home.
Gilver 9 月 11 日 上午 6:39 
@Hatsune no i had this bug aswell
Dante 9 月 11 日 上午 4:17 
Отличная карта , немного пофиксить след бликов от авто и вообще шикарно будет)
Ģ◊иℤ◊⚡ℤ∀муpΛй 9 月 11 日 上午 12:46 
nice map but there are no zombies yet.
Dysz 9 月 10 日 下午 11:56 
I personally think racing maps are more fun and I hope there will be more racing maps available.
Dysz 9 月 10 日 下午 11:33 
There are only 19 zombies left in the sixth wave. There are no zombies on the field, only myself.
Mr. Fahrenheit  [作者] 9 月 10 日 下午 8:00 
Oh, that's strange! I'll double check the spawner setup tomorrow. Sorry about that.
Hatsune Elissu 9 月 10 日 下午 7:52 
now i tried a few times but the zombies always seem to stop spawning at around 6/15!
just me?
Hatsune Elissu 9 月 10 日 下午 7:43 
All 5 keycard locations! (WARNING! only watch IF you about to slam your head against a wall because you cant find one!) JK lol
https://www.youtube.com/watch?v=luR4muAGcbI&t=3s
Mr. Fahrenheit  [作者] 9 月 10 日 下午 6:54 
Only 5 at the moment! It uses the colors from the story mode.
Hatsune Elissu 9 月 10 日 下午 6:50 
i found 5 keycards! hw many are there?